* serv3 in shared pt 1
* beginning of deepclone api
* progress in implementing ideepclone & serv3 in content
* adds target
* its cant hurt you it cant hurt you
* more changes to content.server
* adds dataclasses
* almost there
* renamed & edited entry
* finishes refactoring content to use serv3
* gasmixture runtimes, next: reagentunit
* fucin hell that was an annoying one
* adds flags
* fixes some yaml errors
* removes comment
* fixes generic components for now
* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support
* adds deepclone to ResistanceSet
* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs
* fixes a bunch of runtimes
* adds deepclone to entityuid
* adds generator to sln
* gets rid of warnings
* fixes
* argh
* componentdata refactors
* more deepclone impl
* heck me i reworked all of content deepclone
* renames custom dataclasstarget
* misc
* reworks prototypes
* deepclone nuke
* renamed customdataclass attribute
* fixes everything
* misc fixed
* the killcommit
* getting there
* changed yamlfieldattribute namespace
* adds back iselfserialize
* renames everything to data(field/definition)
* ouch
* Fix most errors on content
* Fix more errors in content
* Fix some components
* work on tests
* fixes some customdataclasses
* fuggin shit
* yes
* yeas
* Remove data classes
* Data field naming fixes
* arg
* Git resetti RobustToolbox
* Merge fixes
* General fixes
* Fix startup serialization errors
* Fix DamageContainerPrototype when supported classes or types are null
* Implement construction graph step type serializer
* Fix up construction serialization
* Fix up construction serialization part 2
* Fix null list in technology database component
* Fix body serialization
* Fix entity storage serialization
* Fix actions serialization
* Fix AI serialization
* Fix reaction serialization
* Fix body serialization
* Fix grid atmosphere serialization
* Rename IServ3Manager to ISerializationManager
* Convert every non generic serializer to the new format, general fixes
* Serialization and body system fix
* pushinheritance fix
* Update all prototypes to have a parent and have consistent id/parent properties
* Merge fixes
* smh my head
* cuddling slaps
* Content commit for engine PR
* stuff
* more fixes
* argh
* yes even you are fixed
* changelog fixes
* fixes seeds
* argh
* Test fixes
* Add writing for alert order prototype
* Fix alert order writing
* FIX
* its been alot ok
* Fix the rest of the visualizers
* Fix server alerts component tests
* Fix alert prototype tests not using the read value
* Fix alert prototype tests initializing serialization multiple times
* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA
* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found
* Fix NRE in strap component
Good night to the 1 buckle optimization
* Fix clothing component slot flags serialization tag
* Fix body component in all components test
* Merge fixes
* ffs
* Make construction graph prototype use serialization hooks
* human yaml linted
* a
* Do the thing for construction
* stuff
* a
* monke see yaml linter
* LINT HARDER
* Remove redundant todo
* yes
* Add skip hook argument to readers and copiers
* we gamin
* test/datafield fixes
* adds more verbose validation
* moves linter to action
* Improve construction graph step type serializer error message
* Fix ammo box component NRE
* gamin
* some updates to the linter
* yes
* removes that test
* misc fixes
* array fix
priority fix
misc fixes
* adds proper info the validation
* adds alwaysrelevant usa
* Make yaml linter take half as long to run (~50% less)
* Make yaml linter 5 times faster (~80% less execution time)
* based vera being based
* fixes mapsaving
* warning cleanup & moves surpressor
* removes old msbuild targets
* Revert "Make yaml linter 5 times faster (~80% less execution time)"
This reverts commit 3e6091359a26252c3e98828199553de668031c63.
* Add -nowarn to yaml linter run configuration
* Improve yaml linter message feedback
* Make dependencies an argument instead of a property on the serialization manager
* yamllinting slaps
* Clean up type serializers
* Move yaml linter code to its own method
* Fix yaml errors
* Change yaml linter action name and remove -nowarn
* yaml linter please shut
* Git resetti robust toolbox
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* Moves ContainsReagent from SolutionContainer to Solution
GetMajorReagentId from SOlutionContainer to Solution
Makes capability checks use HasFlag
Moves Solution Color calculation from SolutionContainer to Solution
Replaces SolutionContainerCaps.NoExamine with CanExamine
Misc SolutionContainer.Capabilities yaml cleanup
* Moves IReactionEffect from server to shared
* Moves ReactionPrototype from server to shared
* Moves SolutionValidReaction from SolutionContainer to ChemicalReactionSystem
* Moves PerformReaction from SolutionContainer to ChemicalReactionSystem
* Moves CheckForReaction from SolutionContainer to ChemicalReactionSystem
* Removes unused SolutionContainer methods
* Removes now-unused GetMajorReagentId from SOlutionContainer
* ChemicalReactionSystem comments
* Replaces usage of SolutionContainer.ContainsReagent and replaces it with SolutionContainer.Solution.ContainsReagent
* ChemicalReactionSystem ProcessReactions
* Moves ExplosionReactionEffect to shared, comments out server code, TODO: figure out how to let ReactionEffects in shared do server stuff
* Fixes SolutionContainer.CheckForReaction infinite recursion
* Moves IReactionEffect and ExplosionReactionEffect back to server
* Moves ChemicalReactionSystem and ReactionPrototype back to server
* Uncomments out Explosion code
* namespace fixes
* Moves ReactionPrototype and IReactionEffect from Server to Shared
* Moves ChemicalReactionSystem from Server to Shared
* ChemicalReaction code partial rewrite
* Moves CanReact and PerformReaction to Solution
* Revert "Moves CanReact and PerformReaction to Solution"
This reverts commit bab791c3ebd0ff39d22f2610e27ca04f0d46d6b8.
* Moves ChemistrySystem from Server to Shared
* diff fix
* TODO warning
Co-authored-by: py01 <pyronetics01@gmail.com>
* Early commit
* Early commit 2
* merging master broke my git
* does anyone even read these
* life is fleeting
* it just works
* this time passing integration tests
* Remove hashset yaml serialization for now
* You got a license for those nullables?
* No examine, no context menu, part and mechanism parenting and visibility
* Fix wrong brain sprite state
* Removing layers was a mistake
* just tear body system a new one and see if it still breathes
* Remove redundant code
* Add that comment back
* Separate damage and body, component states, stomach rework
* Add containers for body parts
* Bring layers back pls
* Fix parts magically changing color
* Reimplement sprite layer visibility
* Fix tests
* Add leg test
* Active legs is gone
Crab rave
* Merge fixes, rename DamageState to CurrentState
* Remove IShowContextMenu and ICanExamine
* Rehydratable component -> monkey cubes now have some of their behaviour
* Placeholder kitchen spike entity
* KitchenSpike component: the kitchen spike now has basic functionality
still placeholder sprite though
* Kitchen Spike: Import meatspike assets from CEV-Eris
* Kitchen Spike: Actually use sprites somewhat
* Kitchen Spike: Forgot I removed the MeatParts property from Butcherable
* Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports
* Monkey cubes/Rehydratable: Re-add ISolutionChange
* Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>