metalgearsloth
77a8e16104
Add cargo shuttle ( #8686 )
2022-06-23 14:36:47 +10:00
wrexbe
9cd323e519
Remove IgnoreComponents on the client ( #8308 )
2022-05-28 10:38:59 -07:00
Kara
4811124786
Kill unarmed combat comp ( #8420 )
2022-05-25 14:48:41 -07:00
Flipp Syder
a8f1ffd435
Mousetraps ( #8440 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-05-25 13:16:34 -07:00
metalgearsloth
495a65bc6d
Mime cleanup ( #8433 )
2022-05-25 00:43:48 -07:00
metalgearsloth
0084ca721b
More robust bullet impact sounds ( #8325 )
2022-05-22 18:23:37 +10:00
20kdc
98c2b34512
Redial Button II - Now with magic! ( #8237 )
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* Redial Button II - Now with magic!
* 15-second timer before redial is allowed
2022-05-21 18:56:18 -07:00
metalgearsloth
f066ac2551
Store what access levels are available on the IDCard console ( #8259 )
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Might be better as an accessgroup instead? LMK
2022-05-21 14:19:02 +10:00
Kara
a3decccd35
Immovable rod ( #8306 )
2022-05-20 19:43:26 -07:00
Pieter-Jan Briers
ebfe5e888f
Kick mines (real) ( #8056 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 14:07:35 +10:00
Flipp Syder
dcdda39048
Station alert levels ( #8226 )
2022-05-18 14:05:31 +10:00
EmoGarbage404
2697bbf8c7
Polymorphs and Transformation ( #8185 )
2022-05-18 14:05:22 +10:00
Paul Ritter
b3456c8376
Funny red spacemen (nukeops) ( #8073 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-18 12:48:35 +10:00
metalgearsloth
8589f52bd5
More dynamic melee sounds ( #8207 )
2022-05-17 13:49:07 +10:00
20kdc
90cce82a47
Salvage mob restrictions ( #8080 )
2022-05-13 12:01:30 -07:00
EmoGarbage404
075eb0d982
The Newest Furry Race [Skeletons] ( #7825 )
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Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-13 09:35:55 +10:00
Veritius
656ec38f99
Add power sinks ( #8020 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-12 23:12:35 +10:00
Chris V
6cb2a01723
GatherableSystem/Component ( #8041 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-12 22:53:31 +10:00
Leon Friedrich
c00b459e31
Machine Port Prototypes ( #7659 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-12 18:46:20 +10:00
keronshb
e2ac92c3b5
Allows pickuppable animals to resist out of inventory ( #7545 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2022-05-12 17:58:27 +10:00
metalgearsloth
681e59bb76
Round start audio announcement ( #8047 )
2022-05-09 17:44:38 -07:00
MLGTASTICa
02de328d9c
Fixes thirst not applying speed debuffs properly , Makes Thirst a server-side component only ( #7767 )
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Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-05-09 15:50:36 +10:00
Alex Evgrashin
dc2ef6708d
Syndicate surplus crates ( #7992 )
2022-05-08 00:52:00 -07:00
Julian Giebel
1d0bf979fb
Adds the pressure medipen and adds the emergency suit to emergency lockers ( #7880 )
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* Implement pressure medipen
Add the emergency suit to emergency lockers
Increase leporazine temperature change
* Fix typo in translation file
* Fix ignored component name
* Address reviews
* Revert changes to submodule commit
2022-05-06 14:44:29 -07:00
Flipp Syder
2c6158e115
Wires refactor ( #7699 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-05-06 12:35:06 +10:00
20kdc
70cd3d18ca
Power Monitoring Console ( #7849 )
2022-05-04 10:59:40 -07:00
20kdc
3d606f4316
Parallax refactors ( #7654 )
2022-05-04 09:55:21 -07:00
Kara
f361618a0b
Random metadata component ( #7894 )
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Co-authored-by: Moony <moonheart08@users.noreply.github.com >
2022-05-02 13:51:03 -07:00
Kara
930533cd94
Random humanoid appearance ( #7895 )
2022-05-02 13:50:56 -07:00
Rane
ce186e6cc1
Mime Powers (Vow + Invisible Wall) ( #7653 )
2022-04-28 20:41:03 -07:00
Alex Evgrashin
2d34ded94d
Artifact container ( #7822 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-04-28 15:03:39 -07:00
metalgearsloth
8d46dc42e7
Add a garbage collection component for grid movement ( #7776 )
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If we move a station and there's thousands of bullets in the way we shouldn't just indefinitely lag the server as a result.
2022-04-26 18:25:57 +10:00
Rane
18220b6488
Drains ( #7678 )
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Co-authored-by: Kara <lunarautomaton6@gmail.com >
2022-04-23 18:04:49 -07:00
Snowni
87c618db4b
Remote Explosives ( #7682 )
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* Remote Explosives
* Apparently we forgot to push the changed files. Dumb.
We Forgor.#
* Made Requested Changes.
* And more changes.
* Added requested changes and tweaked a few other things.
* Fixed RSI issue (hopefully.) Readded Ensurecomp.
2022-04-22 16:54:39 +10:00
EmoGarbage404
db56d5ef60
Zombies!!! ( #7509 )
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* wip
* heal on bite
* more fixes and additions
* don't crash
* Update medicine.yml
* zombie claw item and damage resist
* ignoredcomponents.cs
* Add zombie claw, fix infection, add immunities
* fix
* razzle dazzle
* yaml fix
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
* sdasadsadsadasd
* Generalize DiseaseProgression.cs
* final final final final final final cope seethe
* Update medicine.yml
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update BloodstreamSystem.cs
* Update Content.Server/Disease/Components/DiseaseZombieComponent.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* Update Content.Server/Disease/DiseaseZombieSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
* fixing until i die
* folder + zombietransfer fix
* smol fixe
* the smallest of fixes
* aaaa
* Infection timer buff
Co-authored-by: Moony <moonheart08@users.noreply.github.com >
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-04-18 17:30:22 -05:00
Rane
7a6d3e69a8
Emaggable vendors + Familiars for Chaplain ( #6961 )
2022-04-17 17:16:02 +10:00
Joosep Jääger
0cdb34741e
Airlock visuals ( #7261 )
2022-04-16 15:31:12 +10:00
Rane
5376aed6ea
Beds, Medical Beds, Stasis Beds ( #6695 )
2022-04-15 15:53:52 -07:00
Rane
e85628b709
Agent ID Cards ( #7041 )
2022-04-15 14:15:25 -07:00
Moony
148bde13c2
Fixes lobby backgrounds. ( #7557 )
2022-04-14 21:00:59 -07:00
Alex Evgrashin
fe4dbfd2f6
C4 ( #7486 )
2022-04-14 15:00:50 -07:00
Rane
427f7378c3
All computers play the keyboard sound + small research client cleanup ( #7312 )
2022-04-08 14:17:05 -07:00
Leon Friedrich
a4d55235cc
Rejig Device networks ( #7380 )
2022-04-08 22:27:10 +10:00
Jack Fox
f957c58906
Machine Linking Overhaul ( #7160 )
2022-04-04 16:13:03 +10:00
Leon Friedrich
39c4d8be1f
Move Anchorable to shared. ( #7361 )
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-04-02 14:52:44 +11:00
Leon Friedrich
56168e592e
Explosion refactor ( #5230 )
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* Explosions
* fix yaml typo
and prevent silly UI inputs
* oop
* Use modified contains() checks
And remove IEnumerable
* Buff nuke, nerf meteors
* optimize the entity lookup stuff a bit
* fix tile (0,0) error
forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.
* remove celebration
* byte -> int
* remove diag edge tile dict
* fix one bug
but there is another
* fix the other bug
turns out dividing a ushort leads to rounding errors. Why TF is the grid tile size even a ushort in the first place.
* improve edge map
* fix minor bug
If the initial-explosion tile had an airtight entity on it, the tile was processed twice.
* some reviews (transform queries, eye.mapid, and tilesizes in overlays)
* Apply suggestions from code review
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* is map paused
* GetAllTiles ignores space by default
* WriteLine -> WriteError
* First -> FirstOrDefault()
* default prototype const string
* entity query
* misc review changes
* grid edge max distance
* fix fire texture defn
bad use of type serializer and ioc-resolves
* Remove ExplosionLaunched
And allow nukes to throw items towards the outer part of an explosion
* no hot-reload disclaimer
* replace prototype id string with int index
* optimise damage a tiiiiny bit.
* entity queries
* comments
* misc mirror comments
* cvars
* admin logs
* move intensity-per-state to prototype
* update tile event to ECS event
* git mv
* Tweak rpg & minibomb
also fix merge bug
* you don't exist anymore go away
* Fix build
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2022-03-31 21:39:26 -05:00
Vera Aguilera Puerto
eb54f4b224
Adds Network Resource Uploading for admins. ( #6904 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2022-03-26 12:46:37 +01:00
Leon Friedrich
1b0e7ae0f5
Add Modular grenades (chemnades). ( #7138 )
2022-03-25 15:17:29 +11:00
Kevin Zheng
9df4f599f4
Gas analyzers now analyze gases in pipes ( #7112 )
2022-03-20 16:10:48 +11:00
Willhelm53
65178bccc4
Mopping ECS (No BucketComponents allowed!) ( #6718 )
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Co-authored-by: mirrorcult <lunarautomaton6@gmail.com >
2022-03-14 14:02:26 -07:00