Commit Graph

18 Commits

Author SHA1 Message Date
Acruid
8b593d28c6 AI Wander & Barker (#286)
* Retrofit the AI system with new IoC features.
Fixed bug with turret rotation.

* Added new AI WanderProcessor, and it works.

* RNG walking directions are a bit more random now.

* Wander now actually uses the MoverSystem to move.
Wander now talks when he reaches his destination.

* Adds a new Static Barker AI for vending machines, so that they periodically advertise their brand.

* Barker now says some generic slogans.
Misc bug cleanup.

* Removed useless UsedImplicitly attribute from AI dependencies, suppressed unused variable warnings instead.
2019-08-10 14:19:52 +02:00
Pieter-Jan Briers
b7d30f0870 Remove manual container ejection checking code.
This fixes map load when something is in a storage component.
2019-05-05 13:09:21 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
0fe1407214 Move movement to client. 2019-04-04 16:18:43 +02:00
Pieter-Jan Briers
415b7e96fd Transform refactor. (#139)
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
clusterfack
37df61113e Species Component (#130)
* Fix this
fug
oksure
Creates the initial species component, damage states, and threshold templates and hooks them into the damageable component

* More rebase fixes

* test

* Pre future rebase

* Please

* Lol

* Lol2

* SHADERS

* Update Engine

* yml file

* Fix an initialization issue, injects dependencies

* Fix error in loading shaders

* Makes a master character ui controller component added upon client attachment to entity and remove upon client detachment from entity

* Fixes just about everytrhing

* Address PJB's comments

* geeze

* Make overlays work in worldspace instead of screen space and not cover user interfaces

* update submodule
2018-12-13 14:47:18 +01:00
Pieter-Jan Briers
b0f212bad5 Verbs (#124)
Right click verbs work.
2018-11-21 20:58:11 +01:00
Acruid
8038ebe37d Fix Hands Crash (#122)
* Fixed sprite issues with construction system (Thanks PJB!).

* Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync.

* Add check in Interaction System to prevent processing client-side entities on the server.
2018-11-11 20:32:05 +01:00
Acruid
ed39649721 Interaction Features (#101)
Various minor interaction features.

There is no concept of gravity in the game yet, so items drift through space or the hallways of a station until they are stopped. Thrown items do not collide with walls because making them collidable makes them collide with EVERYTHING, including the player. We need collision groups in the physics system.

Because of the previous problems the velocity things are throw at is set quite low, it can be tweaked after the other mentioned issues are resolved.
2018-08-22 10:19:47 +02:00
clusterfack
c33c227d95 Inventories (#61)
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
2018-04-25 13:42:35 +02:00
clusterfack
ea05c593aa Storage Component (toolboxes, backpacks, etc) (#57)
* Fix
Finish and update submodule
Comments code, changes network messages
FIXES THE USE INTERACTION SO YOU CAN ACTUALLY ACTIVATE THINGS NOW
Need engine commits
We'll figure out what to do about this shit later eh mates? Maybe have a script in the build process that automatically moves them over to godot/scenes
Changes some prototypes and fixes stuff
Fixes some more bugs, makes storage values show up properly
Part 3
Part 2
Storage Take 1

* Doneso
2018-04-22 13:11:38 +02:00
clusterfack
1452502fbf Interaction Entity System (#26)
* Interaction Entity System

* ye

* Update submodule

* Requires engine update to function, but doesn't use shitcode

* Fix conflicts

* Fix conflicts but for real

* Update submodule
2018-02-05 12:57:26 -07:00
Pieter-Jan Briers
6f89d0672d Urist's damage and health thing. (#10)
* Add prototype for temperature testing entity.

* Add Damageable, Destructible, Temperature. Add a prototype based on those.

* Works and cleaned up.

* Nerf
2017-10-07 15:15:29 +02:00
Pieter-Jan Briers
7597cd9172 Interactable component system. (#9)
* InteractableComponent v1. Broken edition

* It works!
2017-10-06 21:05:21 +02:00
PJB3005
3e0bcddd4d Done I hope. Needs testing and type checker updates.
waiting on https://github.com/space-wizards/space-station-14/pull/422
2017-09-25 20:52:39 +02:00
PJB3005
73ae408e20 More inventory work. APIs implemented.
Still need to do prototype loading and test cases.
2017-09-24 23:19:47 +02:00
Pieter-Jan Briers
66483bdd72 Can* API functions by Yota's request. 2017-09-24 22:24:54 +02:00
PJB3005
f6e265bccb Inventories WiP 2017-09-24 21:09:26 +02:00