* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
* Add NukeOps Test
* Update EvacShuttleTest to also check mapinit
* Update RuleMaxTimeRestartTest
* Fix cvar cleanup
* A
* Revert some changes
* comments
* Add MappingTests
* Finally fix the test
* A
* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore)
* refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished.
* refactor: incapsulated info on current lobby track in simple record
* refactor: fixed inconsistent naming between song and soundtrack for lobbymusic
* refactor: xml-doc for LobbyPlaylistChangedEvent
* fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Save round information into the replay
* Add round end text too
* This is way better
* Get actual job
* oop
* OK THERE
* Fake line endings to make life easier
* I was told this yaml is legal
* I just realised this will make my life easier
* REVIEWS BABY IM A PROGRAMMER MOMMY
* Live pjb reaction
* Live pjb reaction 2
* Reviews 2
* Dont need this
* Please no more have mercy on my soul
* Oh frick
In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.
The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)
This needs a refactor but at least the defect is fixed now.
* Fix Round Restarted Announcements not playing
Just make the RoundFlow manager play the funny
announcement sound effect, rather than pass it
through to players in an event that doesn't work.
Only three round end announcements probably
isn't enough. Maybe it is time for fresh memes.
* Remove the handling in ClientGameTicker.
* Pass in a specific filepass to broadcast.
* you make one line change in vscode and the linter
goes AH-HAH I CAN HELP YOU LET ME CLEAN
THIS UP and I'm like 😔 and have to revert
* Allow game presets to require certain maps
* make preset maps ignore the game map pool
* make it use a map pool prototype
* Typo
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>