ShadowCommander
a57e0ca199
Add round id to lobby and round end summary ( #7547 )
2022-04-14 13:40:26 -05:00
Radosvik
cef0c67511
Add current player count to lobby ( #7402 )
2022-04-04 15:39:42 +10:00
Jesse Rougeau
8418098dd8
Lobby Refactor ( #7077 )
2022-03-13 19:33:19 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
wrexbe
cea1b21832
Fixing some warnings ( #6250 )
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Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com >
2022-01-21 10:38:35 +01:00
Moony
1a62cefdf9
Add an exception to the soft max player cap for players who joined the game at some point during the current round. ( #6245 )
2022-01-19 16:01:21 -07:00
Vera Aguilera Puerto
f4d8ec1b35
Refactor Game Modes ( #5857 )
2021-12-21 21:23:29 +01:00
Paul Ritter
75721c214c
Revert "Refactor Game Modes" oh god oh fuck go back it was too good to be true ( #5855 )
2021-12-21 19:25:52 +01:00
Vera Aguilera Puerto
8831d08229
Refactor Game Modes ( #5819 )
2021-12-21 18:56:47 +01:00
pointer-to-null
77b2d9354c
Display the name of the map in the lobby. ( #5849 )
2021-12-21 18:18:08 +01:00
Vera Aguilera Puerto
55393699b1
ReadyAll no longer spawns people who are observing
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Fixes #4650
2021-09-23 13:00:28 +02:00
Galactic Chimp
392b820796
Removed old Loc.GetString() use instances ( #4155 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-06-21 02:13:54 +02:00
Vera Aguilera Puerto
d3a611164b
Turns GameTicker into an EntitySystem. ( #4197 )
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* GameTicker turned into an EntitySystem
* Turns ClientGameTicker into an EntitySystem, turn NetMessages into events
* Change event names to be more consistent with the rest.
* YAML linter uses the dummy gameticker CVar override.
* Fix game ticker initialization order
* Dummy ticker won't spawn players.
* Fix character creation test
2021-06-20 10:09:24 +02:00