AJCM-git
20ca4ccd4a
Re-organizing the prototypes folder ( #1384 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-20 12:26:16 +02:00
DrSmugleaf
202954efe2
Remove unused imports ( #1431 )
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We don't support .Net Framework anymore.
2020-07-19 17:06:51 -07:00
Alex S
2c0abe3f70
Fixes the ability to unweld inside containers ( #1360 )
2020-07-19 22:32:04 +02:00
DrSmugleaf
cbad5edca4
Fix duplicated unbuckle out of range message ( #1420 )
2020-07-19 13:16:06 -07:00
DrSmugleaf
2facb57826
Fix buckling range and north facing buckle visual bug ( #1421 )
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* Fix being able to buckle others from farther away than intended
* Make buckling range slightly bigger
* Fix north facing buckles looking strange
2020-07-19 12:34:35 -07:00
ShadowCommander
e4fbc054cc
ServerStorage and Storable Yaml casing ( #1424 )
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* Storable size yaml case fix
* ServerStorage yaml case fix
Co-authored-by: py01 <pyronetics01@gmail.com >
2020-07-19 12:12:02 -07:00
R. Neuser
86c318cc74
OverlayManager 2 Electric Boogaloo ( #1410 )
2020-07-19 17:32:26 +02:00
Acruid
c9374992a6
Converted everything to use collision and physics component interfaces.
2020-07-19 00:33:02 -07:00
Acruid
ea94f4a182
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
py01
e33caaddea
ServerStorage yaml case fix
2020-07-18 19:41:44 -06:00
py01
72a5a3f3fd
Storable size yaml case fix
2020-07-18 19:36:40 -06:00
DrSmugleaf
d9ce973af0
Fix not being able to take items out of storage ( #1417 )
2020-07-18 05:59:22 -07:00
ike709
e65c64af14
Adds the ChemMaster 4000 ( #1398 )
2020-07-17 22:41:19 +02:00
Pieter-Jan Briers
11ad47303a
Fixes exceptions in AiReachableSystem on round restart.
2020-07-17 11:17:42 +02:00
DrSmugleaf
53a2392edc
Fix restartround crash and cleanup ServerStorageComponent ( #1340 )
2020-07-17 11:03:07 +02:00
Exp
90ca60c56a
Airlock Hacking: AutoClose & Safety ( #1395 )
2020-07-17 10:51:43 +02:00
Alex S
938b23ee49
Projectiles Now check for Hard ( #1397 )
2020-07-17 10:45:35 +02:00
Hugal31
a5051c549b
Use TheName macro and GrammarComponent ( #1396 )
2020-07-17 10:44:32 +02:00
DrSmugleaf
f313a9267a
0 days without buckle breaking ( #1366 )
2020-07-17 10:43:10 +02:00
Kmc2000
5c723ea70e
RCD ( #912 )
2020-07-17 10:42:05 +02:00
F77F
37f5e175e0
Fix construction ghost HandsComponent check ( #1386 )
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Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com >
2020-07-17 10:40:38 +02:00
Pieter-Jan Briers
4d9344c733
Fix integration tests.
2020-07-16 17:07:12 +02:00
ike709
203a835264
Emergent Sanitation Gameplay ( #1378 )
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* Emergent Sanitation Gameplay
* Fix the map
* Address review
* Mention if it's slippery in the description
2020-07-11 23:49:54 +02:00
Pieter-Jan Briers
bd80b0df7b
Make potted plants use the macro as example.
2020-07-11 15:19:41 +02:00
metalgearsloth
51d08e8b05
AI Reachable system ( #1342 )
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Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-11 15:09:37 +02:00
Acruid
b6b31b7294
Construction Bugfixes ( #1329 )
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* Added: CanReach property to AfterAttack events which signals if the attack was within reach.
Fixed: You cannot construct/deconstruct things out of reach.
Fixed: Construction entities now preserve transform rotation.
Fixed: No more exceptions about missing grids when constructing world entities.
Fixed: Used the proper intermediate sprite for intermediate entities.
Fixed: Issue with missing sprite layers on ghost.
* The alligator is greedy, he always eats the bigger number...
* Adds a check so that you cannot use tools on entities that are obstructed from view.
2020-07-10 16:52:07 -07:00
Pieter-Jan Briers
894d0e4491
Update submodule.
2020-07-10 21:15:12 +02:00
Pieter-Jan Briers
a2920d07dd
Optimize ContainerSlot
2020-07-10 21:00:05 +02:00
metalgearsloth
a77f219515
Minor A* optimisations ( #1335 )
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* Add some extra comments
* Remove the redundant closedTiles variable
* Rename some variables to better match the common naming schemes
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-10 20:30:33 +02:00
tentekal
4a772c9e59
Added a check to ensure the door will not change state to 'closed' or 'deny' if a player without access touches a door opened by a user with access. ( #1341 )
2020-07-10 15:12:34 +02:00
Víctor Aguilera Puerto
8785371563
Makes weapons use GridCoordinates and default to MapCoordinates if grid is invalid
2020-07-10 01:53:36 +02:00
Víctor Aguilera Puerto
e54e708cf2
Makes weapons use MapCoordinates instead of GridCoordinates.
2020-07-10 01:19:09 +02:00
Víctor Aguilera Puerto
73f4dba2f6
Fix slippery items not allowing airlocks to close
2020-07-09 17:22:46 +02:00
Víctor Aguilera Puerto
626c8c51a1
Adds slippery items ( #1321 )
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* Start work on Slippery Component
* Slips work
* Add banana peel
* Add required slip speed
* Add slip sound
* Adds soap
* Make soapnt, soapsyndie and soapdeluxe inherit soap
* Adds homemade soap and omega soap
* Fix slipping not taking into account the entity being in a container
2020-07-09 17:00:37 +02:00
metalgearsloth
8938d96402
Fix AI avoiding entities they can't collide with ( #1331 )
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Should stop mobs getting trapped at the bar on saltern as they try to avoid light bulbs
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-07-09 14:15:48 +02:00
DrSmugleaf
749a46de20
Fix dropping an item inside a locker placing it outside
2020-07-09 12:35:18 +02:00
Víctor Aguilera Puerto
6f9736c381
Merge pull request #1323 from DrSmugleaf/thrown-entity-deletion-crash-1286
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Fix thrown entity deletion crash
2020-07-09 00:16:43 +02:00
Víctor Aguilera Puerto
7ae114f92c
Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
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Fix buckle in general
2020-07-09 00:15:28 +02:00
Víctor Aguilera Puerto
b0895a4213
Fix AI steering spamming console ( #1322 )
2020-07-09 00:15:05 +02:00
Pieter-Jan Briers
023fd60054
Fix throwing in space.
2020-07-08 18:29:13 +02:00
DrSmugleaf
1d7928101b
Fix change that was lost in disposals translation
2020-07-08 16:44:56 +02:00
DrSmugleaf
dc979f87c2
Remove unused using
2020-07-08 16:43:40 +02:00
DrSmugleaf
ecb0448250
Fix thrown entity deletion crash
2020-07-08 16:39:05 +02:00
Metal Gear Sloth
62302bfb23
Use named tuples
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Thanks remie
2020-07-09 00:16:57 +10:00
DrSmugleaf
066af63323
Fix not being able to buckle into an entity that is in the same container as you
2020-07-08 16:10:46 +02:00
metalgearsloth
b4adfbc15a
Update Content.Server/GameObjects/EntitySystems/AI/Steering/AiSteeringSystem.cs
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Co-authored-by: Remie Richards <remierichards@gmail.com >
2020-07-09 00:03:48 +10:00
DrSmugleaf
4ec733577f
Fix "You can't reach there!" message being created twice
2020-07-08 16:00:04 +02:00
Metal Gear Sloth
8678d867cf
Fix AI steering spamming console
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Turns out you shouldn't cancel pending jobs.
2020-07-08 23:44:47 +10:00
DrSmugleaf
fb51aecfbf
Clean up if check
2020-07-08 15:37:18 +02:00
DrSmugleaf
e1f9033a69
Merge branch 'master' into buckle-locker-fix-1262
2020-07-08 15:35:20 +02:00