DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
...
* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Exp
c61e6d541b
Moves ExamineSystem to Shared & adds next step info to construction examine ( #1567 )
2020-08-01 17:37:12 +02:00
Acruid
ea94f4a182
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
ike709
203a835264
Emergent Sanitation Gameplay ( #1378 )
...
* Emergent Sanitation Gameplay
* Fix the map
* Address review
* Mention if it's slippery in the description
2020-07-11 23:49:54 +02:00
chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
...
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: ComicIronic <comicironic@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-07-06 23:27:03 +02:00
Víctor Aguilera Puerto
137d32e6aa
Timed spawners ( #1196 )
...
* "Spawner" is a word.
* Timed Spawners.
* Default interval is now 60s
2020-06-23 20:24:25 +02:00
Víctor Aguilera Puerto
b8338bc64c
Fix exceptions on round restarts due to accessing deleted entities' components
2020-06-07 15:32:38 +02:00
Víctor Aguilera Puerto
e1df008bce
Add conditional spawning component ( #1069 )
...
* Add conditional spawning component
* Remove null checks
* Remove leftover return
* Properly spawn items when game rule gets added
* Fix duplicate uids in saltern
* GameRules returns IEnumerable using yield.
2020-06-05 19:42:43 +02:00
Remie Richards
2e38c194f7
IExamine can now limit certain details behind a 'details' range check. ( #1039 )
...
* IExamine can now limit certain details behind a 'details' range check.
* Comic's Review fixes.
- colour -> color. My ancestors are saddened by this.
- Can see wire panel opened/closed at any distance again.
2020-05-31 20:29:06 +02:00
Pieter-Jan Briers
08c165c703
Adds warp points to make moving around the map for testing easier.
2020-05-24 14:32:22 +02:00
zumorica
7f19381bec
Ghost command, some other stuff
2020-03-03 20:37:26 +01:00
Víctor Aguilera Puerto
09a27df6db
Makes players spawn on job spawn markers on roundstart ( #543 )
...
* Adds job type to spawn points, makes players spawn on job spawn markers on roundstart
* Update Content.Server/GameObjects/Components/Markers/SpawnPointComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2020-01-23 17:31:47 +01:00
Pieter-Jan Briers
ceb8cc8421
Use automatic component registration.
2019-07-31 15:07:54 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
e1f6a2bbd5
Spawn point system.
...
Hey we can place spawn points on the map now instead of hardcoding them!
Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00