Commit Graph

56 Commits

Author SHA1 Message Date
metalgearsloth
b45d121c24 Fix puller empty statement 2021-09-21 00:13:03 +10:00
metalgearsloth
578ed16b8f Remove IRelayMoveInput (#4663)
* Remove IRelayMoveInput

This interface gets called every time a movement key is pressed so it gets called a lot.

* Remove RelayMovementEntityMessage

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-09-20 11:06:48 +02:00
mirrorcult
62f6c8dd8e Wieldable/two-handed weapons (#4554)
* wielding kinda works

* rough out all the edges, wielding works nicely

* popups + loc

* increase damage & extra damage against whitelist

* small fixes

* forgot to actually do that

* reviews

* reviews + thing

* use resistances and not extradamageagainstwhitelist

* slashy

* make increasedamageonwield and melee hit events work with modifiersets

* Silly individual
2021-09-17 07:16:11 -07:00
Vera Aguilera Puerto
ad5f7bb71b Subscribe TransformComponent events by-ref (#4478) 2021-08-21 11:49:31 +02:00
Leon Friedrich
fcc7ca09ef Fix H-pulling? (#4425)
In retrospect the answer is easy, but man this took a while.
2021-08-19 22:47:59 -07:00
Pieter-Jan Briers
632e72b817 Improve hands & pulling (#4389) 2021-07-31 03:14:00 +02:00