Commit Graph

2376 Commits

Author SHA1 Message Date
metalgearsloth
b29ed6e03a Prune most yml ambientsound entries (#8573) 2022-06-03 03:42:35 -07:00
Pieter-Jan Briers
0681bb1e00 Fix invalid XAML markup cases
Rider EAP is highlighting these now
2022-06-02 21:50:48 +02:00
ike709
5ae56c67e1 Adds the ability to not play admin sounds (#8242)
Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2022-06-02 15:41:19 +02:00
metalgearsloth
c021cadd46 Gun sound fixes (#8592) 2022-06-02 19:13:13 +10:00
metalgearsloth
fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
Flipp Syder
74c7aa9510 Alert level reloads (#8530)
* adds prototype reload for AlertLevelSystem, reorganizes selectable alerts a bit

* makes alert levels not necessarily require localization

* oops

* sus

* does the same for announcements as well

* oh, that's not how that works at all

* ok, NOW it works

* fixes localization, adds event for when alerts are reloaded

* addresses review
2022-06-01 17:40:11 +10:00
Leon Friedrich
01a991ebad Update emergency light animation. (#8531) 2022-06-01 13:16:01 +10:00
Flipp Syder
d4697c000c Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-31 18:44:57 +10:00
wrexbe
1e0babbd50 Make AdminLogsSystem an IoC manager (#8492)
* Make log not entity system

* Fixes
2022-05-28 23:41:17 -07:00
wrexbe
9cd323e519 Remove IgnoreComponents on the client (#8308) 2022-05-28 10:38:59 -07:00
Pieter-Jan Briers
cb95d2ae8d Bump engine to 0.19.0.0 (#8417) 2022-05-28 16:29:12 +02:00
metalgearsloth
01763bd897 Play sound and request window on cloning (#8323)
ECS TBD. Fish did a pr but it was doing a lot at once.
2022-05-27 18:32:07 -07:00
Pieter-Jan Briers
4c1b0b87fb Fix rules popup (#8485)
* CVar to show rules popup for localhost.

For testing purposes.

* Fix rules popup being broken and throwing.

😐
2022-05-27 14:50:11 -07:00
Moony
130302a262 Adds twenty-one new smites, moves the explosion smite to the verb category. (#8456)
* Adds seven new smites, moves the explosion smite to the verb category.

* adds even more smites.

* Even more smites, some messages for specific smites.

* Adds even more smites.

* Removes some junk, adds a smite that angers the pointing arrows.

* get rid of dumb component.

* Remove mistake from verb menu presentation.

* How did that happen?

* whoops

* c

* e

* fuck

* Loading...

* removes the BoM go away

* adds the funny kill sign. Fixes ghost smite.

* Move systems around.

* Adjust organ vomit.

* Adds a smite that turns people into an instrument, and one that removes their gravity.

* oops

* typo

Co-authored-by: Veritius <veritiusgaming@gmail.com>
2022-05-27 00:41:18 -07:00
Pieter-Jan Briers
c5982e0b10 Engine UI FrameUpdate compat, Speech bubble first frame fix (#8472)
* Compat fix for engine UI FrameUpdate order change.

Engine is getting FrameUpdate changed to run BEFORE style & layout. This is needed to avoid exploding.

* Fix speech bubble layout on first frame.
2022-05-26 20:34:25 -07:00
Leon Friedrich
962a2f269f Fix inaccessible ready button in lobby (#8465)
* Fix inaccesible ready button in lobby

* a

* vote popups

* splitz
2022-05-26 19:33:12 -07:00
Leon Friedrich
f55c4c6825 Fix action icons (#8436) 2022-05-26 01:47:03 -07:00
Moony
93665528e0 webedit fix moment. Fixes right click menu separation. 2022-05-25 20:14:27 -05:00
Leon Friedrich
71a9ddc5f4 Verb icon tiling (#8457) 2022-05-25 19:41:03 -05:00
Kara
4811124786 Kill unarmed combat comp (#8420) 2022-05-25 14:48:41 -07:00
Flipp Syder
a8f1ffd435 Mousetraps (#8440)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-25 13:16:34 -07:00
metalgearsloth
495a65bc6d Mime cleanup (#8433) 2022-05-25 00:43:48 -07:00
Leon Friedrich
1954e0c3de Fix cursor popups (#8401)
* Fix cursor popups

* RemoveSwap
2022-05-25 12:33:48 +10:00
ike709
7e90f12285 Muting lobby music now mutes round-end music (#8418)
Co-authored-by: ike709 <ike709@github.com>
2022-05-24 14:45:17 -07:00
Flipp Syder
2b45894879 Markings tweaks (#8394)
* fixes issue with indexing into colors on multi-sprite markings

* should rebuild the dummy upon character profile switch in client

* markings, when selected, should now default to the current character's skin color

* whoops, missed one

* adds a type serializer into marking points

* that has to be a list serializer, oops
2022-05-24 11:55:43 +10:00
ike709
0b15db1120 Adds a cvar for server rules (#8365)
Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: ike709 <ike709@github.com>
2022-05-23 12:43:09 -07:00
metalgearsloth
0084ca721b More robust bullet impact sounds (#8325) 2022-05-22 18:23:37 +10:00
metalgearsloth
6e94d08b17 Gun tweaks (#8320) 2022-05-22 12:31:46 +10:00
20kdc
98c2b34512 Redial Button II - Now with magic! (#8237)
* Redial Button II - Now with magic!

* 15-second timer before redial is allowed
2022-05-21 18:56:18 -07:00
metalgearsloth
4e2b94199e Bullet flyby sounds (#8317) 2022-05-21 01:04:47 -07:00
metalgearsloth
f066ac2551 Store what access levels are available on the IDCard console (#8259)
Might be better as an accessgroup instead? LMK
2022-05-21 14:19:02 +10:00
Kara
a3decccd35 Immovable rod (#8306) 2022-05-20 19:43:26 -07:00
Leon Friedrich
8e0df3298a Fix storage interaction (#8290) 2022-05-20 13:56:43 +10:00
Leon Friedrich
25ef9d00b8 Fix PDA ringtone crash (#8299) 2022-05-20 13:15:36 +10:00
Leon Friedrich
8b1bb590e2 Fix popups appearing at 0,0 (#8221)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-19 08:12:09 +10:00
ike709
53deaaf6ec Adds space ambience (#8096)
* Adds space ambience

* handle that better

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>

* Update Content.Client/Audio/BackgroundAudioSystem.cs

Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com>
2022-05-17 21:21:16 -07:00
Pieter-Jan Briers
ebfe5e888f Kick mines (real) (#8056)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-18 14:07:35 +10:00
Flipp Syder
dcdda39048 Station alert levels (#8226) 2022-05-18 14:05:31 +10:00
EmoGarbage404
2697bbf8c7 Polymorphs and Transformation (#8185) 2022-05-18 14:05:22 +10:00
Paul Ritter
b3456c8376 Funny red spacemen (nukeops) (#8073)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-18 12:48:35 +10:00
Pieter-Jan Briers
ddb4c00816 Console completions (content side) (#8211) 2022-05-18 12:36:21 +10:00
Leon Friedrich
1cd2ee58ae Fix toggle subfloor (#8225) 2022-05-17 11:04:38 -07:00
Kara
033efef5f5 Make combat feel 100x better with this one simple trick (#8231) 2022-05-17 02:57:28 -07:00
Alex Evgrashin
af926c5279 Typing indicator (typing chat bubble) (#8215) 2022-05-17 02:55:19 -07:00
ike709
8dadf1937c Minor lobby fixes (#8227)
Co-authored-by: ike709 <ike709@github.com>
2022-05-17 14:31:00 +10:00
metalgearsloth
8589f52bd5 More dynamic melee sounds (#8207) 2022-05-17 13:49:07 +10:00
metalgearsloth
9d2a395be0 Fix chatbox crash (#8204) 2022-05-16 15:37:30 +10:00
Leon Friedrich
25b9e048e5 Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
2022-05-16 14:41:23 +10:00
metalgearsloth
5128dd61ec Target outline opts (#8200) 2022-05-16 13:22:37 +10:00
metalgearsloth
01d2d174fc Pathfinder hotfixes (#8201) 2022-05-16 13:21:00 +10:00