metalgearsloth
330bb7bb14
Remove gun .Owners ( #14585 )
2023-03-11 20:08:22 +11:00
Nemanja
c6c319f7e4
move lockcomponent to shared ( #13722 )
...
* move lockcomponent to shared
* ajcm review
2023-02-12 01:12:29 +00:00
Visne
5a5a3afbb1
Remove some obsolete AppearanceComponent method usages ( #13726 )
2023-02-02 12:34:53 -04:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Nemanja
4d57226335
Anomaly fixes ( #13558 )
...
Closes https://github.com/space-wizards/space-station-14/issues/13545
Closes https://github.com/space-wizards/space-station-14/issues/13544
Closes https://github.com/space-wizards/space-station-14/issues/13543
Closes https://github.com/space-wizards/space-station-14/issues/13536
2023-01-18 11:38:12 +11:00
Nemanja
9cd0c11870
Anomalies ( #13371 )
2023-01-16 21:05:20 -08:00
metalgearsloth
bf79d76666
Content update for ECS physics ( #13291 )
2023-01-15 15:38:59 +11:00
Nemanja
2933f030d9
emitter visuals update ( #13382 )
2023-01-09 14:42:31 +11:00
Nemanja
4a7c0b94b2
Make emitter use guncode ( #13258 )
2023-01-01 15:54:47 -08:00
Nemanja
faca40b8d5
more component ref removal + combining server/client comps ( #13178 )
...
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2022-12-25 05:28:21 +01:00
Nemanja
6c04811e66
remove a bunch of instances of component reference ( #13164 )
2022-12-24 15:55:31 +11:00
TemporalOroboros
e5274542b9
This should fix the singularity generator. ( #13121 )
2022-12-20 15:54:56 -08:00
TemporalOroboros
9a72b05a50
Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. ( #12132 )
...
* InitialCommit (Broken)
* Fixes compile errors
* PR comments. More doc comments. Fixes
* Makes a singularity/event horizon without radiation/physics a valid state to be in
* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.
* Removes unused dependency from Content.Client.GravityWellSystem
* Testing containment and fake VV setters for SingularityGeneratorComponent
* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption
* Fix merge skew
* Fixes for the master merge
* Fix engine commit
* Dirty is obsolete
* Switch over dirty
* Fix requested changes
* ambiant -> ambient
* Moves EventHorionComponent to Shared
* Proper container handling
* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.
* Better support for admemes throwing singularities.
* Moves update timing from accumulators to target times
* Update doc comments
2022-12-19 20:47:15 -06:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
metalgearsloth
6c76061887
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
0x6273
a201d777bc
Machine upgrade examine verb ( #12119 )
2022-11-04 14:27:47 +11:00
metalgearsloth
c0abea8047
Content side for removing IMap / IMapGrid comps ( #12357 )
2022-11-04 10:12:25 +11:00
Nemanja
f0d0b86e07
emitter machine part upgrades ( #11742 )
2022-10-30 17:53:31 +11:00
metalgearsloth
0b38589728
Raise power events by ref and not broadcast ( #11923 )
...
Also some other minor stuff.
2022-10-14 23:08:15 -05:00
metalgearsloth
78a4ab6eb2
Update for collision events by-ref ( #10933 )
2022-09-14 17:26:26 +10:00
keronshb
073e394268
Singulo field gen power fix + powered collide fix ( #10443 )
...
* Connected check
* Power gen fix
2022-08-14 19:37:58 -07:00
Visne
58769634c7
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Leon Friedrich
099d38b562
Fix station deletion bug ( #10348 )
2022-08-07 13:53:07 +10:00
keronshb
0eece4b47f
Containment Field Rework ( #9312 )
2022-08-05 14:22:37 +10:00
metalgearsloth
5107bc3be7
Bullet impact effects ( #9530 )
2022-07-09 13:46:11 +10:00
metalgearsloth
3787d27769
Nerf singulo pulling ( #9181 )
2022-06-26 23:54:18 +10:00
keronshb
4ecac09428
Adds anchor checks for containment fields ( #8909 )
...
* Adds anchor checks for containment fields
* norot
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-23 14:27:49 +10:00
ScalyChimp
9b54a8a2ae
ECS containmentfieldgeneratorcomponent ( #8757 )
...
* ECS containmentfieldgeneratorcomponent
* Fix tests and clean up one line
* check for anchored in a better way
* Fix dependency exception
I'm not really happy with this solution, it's not very good but I'm not
sure how to do it better without refactoring way more than I want to. Maybe
I'm missing something.
* review
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-06-16 23:46:21 +10:00
keronshb
f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. ( #8728 )
2022-06-13 09:45:47 +10:00
wrexbe
1e0babbd50
Make AdminLogsSystem an IoC manager ( #8492 )
...
* Make log not entity system
* Fixes
2022-05-28 23:41:17 -07:00
wrexbe
33c03fa0a0
Singulo eats unpowered containment gens ( #8343 )
2022-05-26 17:35:19 -07:00
wrexbe
9901fce3da
Fix emitter crash on non-exact power float ( #8459 )
2022-05-26 08:02:21 -07:00
metalgearsloth
8a10107616
Lots of pathfinder bugfixes ( #8248 )
2022-05-19 07:53:37 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Leon Friedrich
8fb48a09ef
Improve singularity shader ( #7647 )
...
* Working example
* vector arrays
* simplify math
* max distance
* max distance
* PVS override
* rename count
2022-04-28 22:43:16 +10:00
Alex Evgrashin
4aa45dc695
Remove IRadiationAct ( #7757 )
...
* Move radiation collector to ECS
* Damagable system
* Remove IRadiationAct
* Add small helper field
* Update Content.Server/Radiation/Systems/RadiationSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
* Delete comment
* Fixed total rads
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com >
2022-04-28 22:36:25 +10:00
Rane
c022afaec4
Remove IInteractHand ( #7601 )
...
* Plantholder
* Strap
* Finish him
* Mirror review stuff
2022-04-23 13:49:45 +10:00
metalgearsloth
de6651ac01
Update content for new lookup API ( #7363 )
2022-04-06 19:35:18 +10:00
metalgearsloth
836930e733
EntityLookup as a system for content ( #6931 )
2022-03-03 21:18:35 +11:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
metalgearsloth
70c0a502cf
ECS tags ( #6504 )
2022-02-08 14:08:11 +11:00
Paul Ritter
9e1607722d
removes componentdependencies ( #6160 )
2022-01-15 13:26:37 +11:00
Paul
7757b94333
adds a few logitems & bumps bullethit to high/extreme, depending on if a player was hit
2021-12-20 15:17:40 +01:00
metalgearsloth
a2476ed974
Stabilise singularity a lot more ( #5725 )
2021-12-15 13:47:12 +11:00
Vera Aguilera Puerto
c8b65be747
Replace IEntityManager resolves in systems for cached EntityManager
2021-12-08 13:00:43 +01:00
DrSmugleaf
2a3b7d809d
Fix 3000 errors
2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
5cd42c9ad6
Inline UID
2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
a5b57c8e10
Inline Transform
2021-12-03 14:20:34 +01:00
Vera Aguilera Puerto
69b270017b
Inline TryGetComponent completely, for real
2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00
Inline HasComponent entirely
2021-12-03 12:23:18 +01:00