* brigtimer
* ok
* TextScreen w timer implementation
* second commit
* working brig timer
* signal timers near completion
* soon done
* removed licenses, fixes noRotation on screens, minor edits
* no message
* no message
* removed my last todos
* removed csproj.rej??
* missed a thing with .yml and tests
* fix tests
* Update base_structureairlocks.yml
* timespan type serialize
* activation turned into comp
* sloth review
* Update timer.yml
* small changes
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Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com>
* limitedcharges stuff from emag
* changes except broken
* fix
* the
* move recharging to server, emag namespace -> charges
* the
* use resolve
* pro
webedit gaming
* the
* the
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* removing drunk scaling with missing blood, drunk will apply until blood restored
* added new drunk function to go with new bloodloss drunk code
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.
* Drunk status added by low blood level should be removed when healthy
* Everything is working in the dev enviroment. Cleaning up code.
* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood
* Last commit
* solution regeneration system
* experimental welding tool regenerates 1u of fuel every second
* pro
* use a solution
* added -> generated
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* start of space ninja midround antag
* suit has powercell, can be upgraded only (not replaced with equal or worse battery)
* add doorjacking to ninja gloves, power cell, doorjack objective (broken), tweaks
* 💀
* add basic suit power display that uses stamina rsi
* add draining apc/sub/smes - no wires yet
* add research downloading
* ninja starts implanted, move some stuff to yaml
* add Automated field to OnUseTimerTrigger
* implement spider charge and objective
* fix client crash when taking suit off, some refactor
* add survive condition and tweak locale
* add comms console icon for objective
* add calling in a threat - currently revenant and dragon
* combine all glove abilities
* locale
* spark sounds when draining, refactoring
* toggle is actually toggle now
* prevent crash if disabling stealth with outline
* add antag ctrl for ninja, hopefully show greentext
* fix greentext and some other things
* disabling gloves if taken off or suit taken off
* basic energy katana, change ninja loadout
* recallable katana, refactoring
* start of dash - not done yet
* katana dashing ability
* merge upstream + compiling, make AutomatedTimer its own component
* docs and stuff
* partial refactor of glove abilities, still need to move handling
* make dooremaggedevent by ref
* move bunch of stuff to shared - broken
* clean ninja antag verb
* doc
* mark rule config fields as required
* fix client crash
* wip systems refactor
* big refactor of systems
* fuck
* make TryDoElectrocution callable from shared
* finish refactoring?
* no guns
* start with internals on
* clean up glove abilities, add range check
* create soap, in place of ninja throwing stars
* add emp suit ability
* able to eat chefs stolen food in space
* stuff, tell client when un/cloaked but there is bug with gloves
* fix prediction breaking gloves on client
* ninja soap despawns after a minute
* ninja spawns outside the station now, with gps + station coords to navigate
* add cooldown to stun ability
* cant use glove abilities in combat mode
* require empty hand to use glove abilities
* use ghost role spawner
* Update Content.Server/Ninja/Systems/NinjaSuitSystem.cs
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
* some review changes
* show powercell charge on examine
* new is needed
* address some reviews
* ninja starts with jetpack, i hope
* partial feedback
* uhh
* pro
* remove pirate from threats list
* use doafter refactor
* pro i gave skeleton jetpack
* some stuff
* use auto gen state
* mr handy
* use EntityQueryEnumerator
* cleanup
* spider charge target anti-troll
* mmmmmm
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Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
* petting fish to make him nice to you
* fix fishe, refactor a bit
* fishe
* pro
* feedback, for now
* refactor
* pro
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Co-authored-by: deltanedas <@deltanedas:kde.org>