* Adds a new layer to DrawDepth.cs for use with objects similar to the reagent grinder and properly summarises its uses
* applies new layer in DrawDepth.cs to reagent_grinder.yml
* Fix merge conflict
* oops
* t-rays show above catwalk
* a
* RevealSubfloorComponent
* revealSubfloorOnScan, add it to catwalk
* TrayScanReveal sys and comp
* Rr
* handle anchoring
* use tile indices for vector2i
* fix IsUnderRevealingEntity reset on pvs pop in reanchor
* fix exception on TrayScanRevealComponent remove
* fix IsUnderRevealingEntity not updating on pvs enter
* update to ent
* make subfloor retain respect for their relative draw depth
* fix carpets not revealing subfloor on plating
* chapel carpet
* ??
* draw depth gap for subfloor entities.
* revert alpha change
* remove abs from draw depth difference
* move TrayScanReveal to client
* delete old refactor
* let's show them above puddles too
* Remove superfluous component classes
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* door drawdepth toggle
* git mv
* dooooors
* drawdepth adjustments
* fix door and missed projectiles
* firelock depth tweak
* Get sprite only when needed
* single letter typo
* forgot to include closing in _activeDoors.