Commit Graph

7 Commits

Author SHA1 Message Date
Quantum-cross
17559db1c7 Add supercritical sounds for ALL anomalies (#36425)
* add supercritical sounds for flesh anomaly and shadow anomaly

* fix attribution yml

* use sound collections, add TWO -- count em TWO tech anomaly supercrit sounds.

* add sound for present anomaly

* wrong soundcollection for flesh

* actually add the present anomaly sound...

* add fire anom sound

* add gravity anomaly supercritical sound

* add electric anomaly supercritical sound

* add bluespace anomaly supercritical and explosion sound

* add ice anomaly supercritical sound

* add fluid anomaly supercritical sound

* fix busted link

* typo

* add floral supercritical sound, fix typos

* Add supercritical sounds to injected anomalies

* add rock anomaly supercritical sound

* supercritical sound follows the entity, important for injected anomalies

* make the rock crit rumble a little less subtle at the start

* use CC0 freesound alternatives where available

* New pyro anomaly sound by GonTar

* New sounds by GonTar. Change AnomalyComponent so that you can change the length of supercritical properly in the prototype.

* oopsie, forgot the traps

* use TimeSpan for duration
2025-07-17 10:01:37 -07:00
Pieter-Jan Briers
e00f74505c Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
2024-02-26 14:36:19 +11:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Leon Friedrich
6f76ae4720 Try fix time offset serialization issues (#17580) 2023-06-26 06:36:35 +10:00
Nemanja
d5d9046fb6 Anomaly cleanup (#14781) 2023-03-23 16:53:32 +11:00
Nemanja
9cd0c11870 Anomalies (#13371) 2023-01-16 21:05:20 -08:00