* move all the radio components and system to Shared.
* duh split impl
* address reviews
* cleanup
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Co-authored-by: walksanatora <walkerffo22@gmail.com>
* First commit
* CommandImplementation on singletons is die, a la moony
* Fix duplicated thingy because yes
* Prototypes, bugfixes, refactoring oh my
* Remember to actually stage your ftl changes next time, leaf
* idk no longer shrugs
* accidentally had this in here!
* this was accidentally in here too!
* fucked up the removal
* fucked it up again this should HOPEFULLY be the last one
turns out it's hard to revert the edit of a file that's just numbers and spaces who woulda thunk?
* Restore SpaceStation14.sln to master
* Restore development.toml
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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Fix usages of TryIndex()
Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)
This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)
This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.
Fixes#39115
Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.
* fix tests
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Title
* Tired
* That shit did nothing goddamn
* Fix for real
* Use og code
* Hmmm borgaer
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* alert cleanup and API
* I expect update loops to be at the top.
* Address review
* Address review x 2
* Merg my PR
* Fix
* Update Content.Shared/Alert/AlertsSystem.cs
webedit
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* FIX THAT TEST FAIL!!!!
* Me when I forget to actually give you alerts
* Hammedborgar
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* Make yaml gas serialization cleaner
* fix exception
* fix validation code
* rudimentary test & permissive loading
* change it a bit
* Test fixes and adjustments
* added secret gamepresets
* cut down on alias
* remove all secret presets
* change the command to allow for a secret argument
* update test
* moved the secret argument after the number of rounds argument
* added completions
* localization and use of CompletionHelper.Booleans
* command now has a option for a decoy preset
* fixed decoy message in the end
* ops
* clean up
* hint 2
* improve localization
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Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
* Removed the old MechAssembly system and component.
Converted all mechs to use the unified PartAssembly system.
Removed dismantling mechs during assembly logic to simplify the code.
* Delete Chassis via migration
* New Feature
* Cleanup
* Bump threshold
* Update
* Update
* Single change
* Me when I forgor the yaml
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* adds `KeysIn` data field to `ChemicalPayloadComponent`
And check when handling chemical payloads that a trigger key exists.
* Update Content.Server/Payload/EntitySystems/PayloadSystem.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Delete original entity when polymorph is deleted
* Switch to EntityTerminatingEvent
* Add RevertOnDelete option to PolymorphPrototype
* Fix error on server shutdown while polymorphed
* Set RevertOnDelete to false by default
* AsNullable
* Revert "Set RevertOnDelete to false by default"
This reverts commit 087c43fbb923c9369c61c9d001e18814b3de3aca.
* Use pattern matching instead of .Value