* Adds lobby music
* Add UI toggle for lobby music
* Pick the song serverside so everyone gets the same song
* Add more songs
* Fixes
* Catch-all end lobby music
* Rename it
* Catchall ambience cvar change
* Wait until we receive the lobby song to start playing one
* Fix toggling ready status resetting the song
* Comment
* Expend the last of my sanity fixing latejoin lobby music
* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Client/GameObjects/EntitySystems/BackgroundAudioSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Move the var
Co-authored-by: ike709 <sparebytes@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* Disable job buttons when they aren't available
In real time too, the technology is overwhelming
* Jobs are all unavailable when late join is disallowed.
* Better ToggleDisallowLateJoin command parsing
* Add togglelatejoin to groups.
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
* Holy crap auth works
* Fix some usages of UserID instead of UserName
* Refactor preferences.
They be non-async now. Also faster.
* Rename DbContext.
* Guest username assignment.
* Fix saving of profiles.
* Don't store data for guests.
* Fix generating invalid random colors.
* Don't allow dumb garbage for char preferences.
* Bans.
* Lol forgot to fill out the command description.
* Connection log.
* Rename all the tables and columns to be snake_case.
* Re-do migrations.
* Fixing tests and warnings.
* Update submodule
* Ready Indicator in the lobby
* Use SessionID instead of Name
* Don't show ready state when game is already running
* Make Ready List not selectable
* -Remove disconnected sessions from Ready
-Fix showing ReadyStatus when staying in lobby
* Add extendroundstart message to extend lobby start timer
* Rename StartExtend to DelayStart
* Fix delaystart amounts above 59 not working
* Change delaystart seconds type from int to uint
* Change delaystart wrong args amount message
* Add forcegamepreset command
* Rename forcegamepreset to forcepreset and merged start and forcestart preset methods
* Fix index out of bounds exception when forcing suspicion to start
* Change game preset to match regardless of casing
* Add forcepreset unknown preset message
* Add and move in lobby checks
* Remove testing changes
* Change delaystart to pause/resume the timer when no seconds are specified
* Change pause message
* Remove testing code
* Change 0 seconds to not be a valid amount of seconds
* Replace MsgTickerLobbyCountdown Seconds with DateTime instead of uint
* Add one entire dot
* Replace Math.Min + Math.Max with Math.Clamp
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment