20kdc
a09131e817
Solar panels occlusion and tracking ( #961 )
2020-06-02 13:32:18 +02:00
FL-OZ
53900b79e9
Rename SoundComponent and refactor its wrong usages. ( #1036 )
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* Rename `SoundComponent` and refactor its wrong usages.
* Replace verbose IoC grabs with EntitySysetm.Get
* unused depend
Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-05-31 19:40:36 +02:00
FL-OZ
aa26bdfcae
Rework Drink/Food/FoodContainer entirely ( #1009 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-29 22:50:23 +02:00
Pieter-Jan Briers
836953370d
Remove unused IoC resolve from SharedCombatModeComponent.cs
2020-05-28 22:08:01 +02:00
FL-OZ
4c20a504a5
Add basic PDA/Syndicate Uplink. ( #942 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-05-28 13:22:47 +02:00
Hugal31
ab6bc42a4a
Begin to use text macros ( #914 )
2020-05-28 00:58:57 +02:00
Pieter-Jan Briers
195c16d800
Wire hacking is now fancy.
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1. new UI
2. wires are correctly randomized.
3. wires layouts
are shared across machines in the same round.
2020-05-27 15:24:07 +02:00
Pieter-Jan Briers
8794381697
Secure lockers & locker welding.
2020-05-25 13:58:56 +02:00
Swept
67143b1371
Toolboxes Update ( #985 )
2020-05-24 18:56:19 +02:00
Víctor Aguilera Puerto
1c00bf2855
Merge pull request #865 from Zumorica/2020-04-28-tool-component
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Tool refactor, multi tools
2020-05-24 13:42:02 +02:00
Pieter-Jan Briers
31263f8597
Fixes ghosts being affected by gravity.
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Fixes #980
2020-05-24 11:40:49 +02:00
zumorica
3029e31e4a
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# Content.Server/GameObjects/Components/AnchorableComponent.cs
# Content.Server/GameObjects/Components/Gravity/GravityGeneratorComponent.cs
# Content.Server/GameObjects/Components/Interactable/Tools/CrowbarComponent.cs
# Content.Server/GameObjects/Components/Power/PowerTransferComponent.cs
# Content.Server/GameObjects/Components/WiresComponent.cs
# Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
# Resources/Prototypes/Entities/Items/tools.yml
2020-05-23 12:02:34 +02:00
zumorica
d2d6c2cecd
Merge branch 'master' into 2020-04-28-tool-component
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# Conflicts:
# SpaceStation14.sln.DotSettings
2020-05-22 11:31:18 +02:00
zumorica
cb391ec3d8
Merge branch 'master' into 2020-05-18-midi
2020-05-21 19:50:09 +02:00
zumorica
d3102dbf96
Remove server-side RefreshInHands, refresh them on component state update
2020-05-21 19:44:49 +02:00
zumorica
78aa4fb872
Use Sequencer, improve MIDI a lot
2020-05-21 15:20:37 +02:00
zumorica
731ab22568
Better timing
2020-05-20 17:13:49 +02:00
zumorica
400a71f8a1
More refactors
2020-05-20 15:15:17 +02:00
zumorica
ea255b22c4
Attempt at queueing midi messages
2020-05-20 12:27:41 +02:00
zumorica
06d2cc74ed
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
zumorica
b5cf3cf2da
Adds stun status effect
2020-05-14 17:44:09 +02:00
zumorica
2132ff41d4
In-hands are now refreshed when the prefix is changed
2020-05-14 15:44:05 +02:00
zumorica
f968128af7
StandingStateHelper, StunSystem
2020-05-13 19:04:50 +02:00
zumorica
b1db8d1e7a
Add WelderComponent back
2020-05-11 15:26:07 +02:00
zumorica
6ae5e36a18
Merge branch 'master' into 2020-04-28-tool-component
2020-05-11 12:24:43 +02:00
Jackson Lewis
1f0c72dd28
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
zumorica
ff5549a0d1
Finish refactoring tools. Add multitools. (as in multiple tools in one)
2020-04-29 13:48:32 +02:00
Pieter-Jan Briers
b343f61268
Imports wooden flooring from Eris.
2020-04-22 17:49:42 +02:00
Pieter-Jan Briers
93c8007f5e
Merge branch 'master' into prediction
2020-04-18 14:07:02 +02:00
Pieter-Jan Briers
0f554996ff
Merge pull request #798 from PrPleGoo/DecimalReagents
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Decimal reagents
2020-04-12 23:04:24 +02:00
PrPleGoo
7d72e672fd
Merge branch 'master' into DecimalReagents
2020-04-12 14:37:36 +02:00
Pieter-Jan Briers
56d6720026
Move part of stack code to shared.
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Meaning that ExposeData is in shared, fixing #809
2020-04-12 01:15:16 +02:00
Pieter-Jan Briers
dc9f8d551b
Merge pull request #805 from Zumorica/2020-04-09-comms-console-roundend
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Adds working communications console that ends the round
2020-04-10 17:02:49 +02:00
Pieter-Jan Briers
aff9f18bc8
Merge pull request #803 from Injazz/bartending
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Bartending tricks and some revamping on chemistry components
2020-04-10 11:54:40 +02:00
zumorica
3c795ad283
Use TimeSpan instead of DateTime in RoundEnd and Comms Console.
2020-04-09 20:28:22 +02:00
PrPleGoo
20cb9b92ab
Merge branch 'master' into DecimalReagents
2020-04-09 17:24:22 +02:00
zumorica
c0bdfdf123
Remove CanReturnToBody property from SharedGhostComponent
2020-04-09 03:02:21 +02:00
zumorica
83e9688133
You can now cancel the timer (recall)
2020-04-09 01:43:28 +02:00
zumorica
64eafde0c3
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00
PrPleGoo
9194694085
Fix initialization change
2020-04-08 19:43:16 +02:00
Injazz
d400f77129
Chemistry revamp and bartending features
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-Ability to mix drinks to create cocktails with shiny icons
-New Chemistry System which can relay chemistry events to corresponding components
-moved some solution logic from Shared to Server
-fixed some weird stuff with DrinkComponent
2020-04-08 15:53:15 +05:00
PrPleGoo
db83789d05
Merge remote-tracking branch 'upstream/master' into DecimalReagents
2020-04-05 11:37:03 +02:00
PrPleGoo
4e0242d47c
Replace decimal with ReagentUnit
2020-04-05 11:36:12 +02:00
zumorica
a0d114c672
Ghost sprites and a bunch of fixes
2020-04-05 02:29:04 +02:00
Pieter-Jan Briers
705aeceba6
Need to merge this
2020-03-25 11:16:57 +01:00
PrPleGoo
539214b1ad
Some more int -> decimal conversions. Changed the use of the Solution constructor.
2020-03-21 16:22:35 +01:00
Decappi
a1357a1ff3
#391 Done Lathe animations ( #774 )
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* Draft PR, do not merge
* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.
* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names
* WIP protolathe animation
* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
PrPleGoo
dc66621804
Replaced static Rounders with an impleneted interface
2020-03-14 14:04:08 +01:00
PrPleGoo
f05fdfb5fc
Changed all int and some float things in Reagent code to Decimals
2020-03-14 12:55:07 +01:00
moneyl
1b7860aeda
Add injectors + injected reagent metabolism via BloodstreamCompo… ( #730 )
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* Add BloodstreamComponent and BloodstreamSystem
New component for metabolizing reagents that other organs like the stomach pass their input reagents to.
* Change StomachComponent to put ingested reagents in bloodstream after delay
Now StomachComponent does not metabolize any reagents. Instead, it tracks how long each reagent has been inside it, and once they pass "digestionDelay" they'll be put inside the bloodstream, where the bloodstream will handle metabolism of the reagent.
* Add reagent injectors
Injects reagents straight into the bloodstream when used on mobs with bloodstreams. Also allows draw/inject from beakers. Does not support drawing blood/reagents from the bloodstream yet.
* Address code review
Make use of `Loc` static class instead of using `ILocalizationManager`. Localize InjectorToggleMode enum properly.
2020-02-24 01:47:33 +01:00