Jackson Lewis
1f0c72dd28
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
Jackson Lewis
6a22f2629b
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
Pieter-Jan Briers
1578a32fa1
Put base movement in control of MovementSpeedModifierComponent.
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PlayerInputMoverComponent was unsuitable because it gets added/removed dynamically and is specific to players (AIs don't use it).
2020-04-18 13:46:35 +02:00
Pieter-Jan Briers
65d1681cb3
Fix error about game.diagonalmovement being registered multiple times.
2020-03-25 22:21:29 +01:00
4dplanner
b0e3ab3393
MovementSpeedModifierComponent ( #721 )
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* movement modifier system
* update default exposedata values
* changing base speed marks as dirty
* formatting
* movement speed modifier component
* Moves slowdown component to the prototype
AIController respects slowdown
* reset dirty flag
2020-02-23 00:37:56 +01:00
Daniel Thompson
b4b0f6e04b
Adds config options for diagonal movement ( #684 )
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* Adds config options for diagonal movement
* Addresses comment
2020-02-13 15:10:09 +01:00
Profane McBane
fec20133d9
disable collisions between mobs ( #625 )
2020-02-07 15:15:06 -08:00
Acruid
a692899f5b
GridCoordinates API changes.
2020-01-25 01:39:14 -08:00
Acruid
a86363a6d2
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Acruid
ca58afd81b
Added a Collidable Component to the existing station grind in StationStation.
2020-01-11 15:15:11 -08:00
Acruid
32103979ed
CollidableComponent and ICollideableComponent namespace was changed in the engine.
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Minor code cleanup.
2020-01-11 14:12:20 -08:00
Acruid
51f7f14c08
Right now ShuttleControllers add the collision component to the Grid Entity.
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Adds Grids to the collision group.
2020-01-09 18:29:09 -08:00
Acruid
f73824adcb
Prevents the MoverSystem from overwriting the MoverComponent on an entity.
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Adds the new ShuttleControllerComponent, a custom IMoverComponent that moves the parent grid when controlled by a mind.
2020-01-08 15:17:00 -08:00
Pieter-Jan Briers
95fe7fdd25
Reduce sprint movement speed.
2019-12-11 07:23:11 +01:00
Pieter-Jan Briers
7f188b0f44
Disable sprinting.
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Now you always sprint.
2019-12-07 17:16:56 +01:00
DamianX
4dcbf28714
IoC'd random ( #302 )
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* Implemented RobustRandom
* update submodule
* update submodule
* Fix benchmark
2019-08-17 12:09:09 -07:00
Acruid
8b593d28c6
AI Wander & Barker ( #286 )
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* Retrofit the AI system with new IoC features.
Fixed bug with turret rotation.
* Added new AI WanderProcessor, and it works.
* RNG walking directions are a bit more random now.
* Wander now actually uses the MoverSystem to move.
Wander now talks when he reaches his destination.
* Adds a new Static Barker AI for vending machines, so that they periodically advertise their brand.
* Barker now says some generic slogans.
Misc bug cleanup.
* Removed useless UsedImplicitly attribute from AI dependencies, suppressed unused variable warnings instead.
2019-08-10 14:19:52 +02:00
Pieter-Jan Briers
ceb8cc8421
Use automatic component registration.
2019-07-31 15:07:54 +02:00
metalgearsloth
1f320eccd7
Add basic teleportation and portals ( #269 )
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* Add basic teleportation and portals
* Address PJB's feedback and minor cleanup
2019-07-19 10:09:33 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
f5bb790edb
Footstep sounds. ( #182 )
2019-04-05 02:04:34 +02:00
Pieter-Jan Briers
ea581e67c8
Correctly implement movement blocking and undo that appearance mess.
2019-04-04 19:43:01 +02:00
Pieter-Jan Briers
0fe1407214
Move movement to client.
2019-04-04 16:18:43 +02:00