Commit Graph

56 Commits

Author SHA1 Message Date
zumorica
51f06c4142 Math -> MathF 2020-05-14 18:58:45 +02:00
zumorica
569a5b3c85 Add IStunModifier component interface 2020-05-14 18:03:08 +02:00
zumorica
ebb49b3377 Document some stun code 2020-05-14 17:49:40 +02:00
zumorica
b5cf3cf2da Adds stun status effect 2020-05-14 17:44:09 +02:00
zumorica
a8275b4fae Sounds for stun baton 2020-05-14 16:13:25 +02:00
zumorica
390127924b Add slowdown stun 2020-05-13 22:35:23 +02:00
zumorica
4e843358bd Remove useless bools 2020-05-13 22:13:22 +02:00
zumorica
6428cdd596 Adds stunbaton 2020-05-13 20:21:03 +02:00
zumorica
a524eca44b Action blocker for changing direction 2020-05-13 19:26:39 +02:00
zumorica
c3c5b87fd5 Expose data on StunnableComponent 2020-05-13 19:10:29 +02:00
zumorica
f968128af7 StandingStateHelper, StunSystem 2020-05-13 19:04:50 +02:00
zumorica
b85161a35f Adds stuns 2020-05-13 16:53:01 +02:00
Víctor Aguilera Puerto
5d7514674e Suspicion on the Space Station gamemode (#849) 2020-05-03 11:25:39 +02:00
Pieter-Jan Briers
d1a672ba32 Fix crashes from MindComponent trying to spawn ghosts on deleted grids. 2020-04-23 16:04:41 +02:00
Pieter-Jan Briers
7aeb7d9cbc Merge pull request #829 from Zumorica/2020-04-20-mind-examine-message 2020-04-20 16:21:10 +02:00
zumorica
3f3b7ca969 Add examine info toggle 2020-04-20 11:37:05 +02:00
Jackson Lewis
6a22f2629b Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
zumorica
7803bb87bc Add examine message for minds whose player disconnected or ghosted. 2020-04-20 11:14:04 +02:00
Pieter-Jan Briers
93c8007f5e Merge branch 'master' into prediction 2020-04-18 14:07:02 +02:00
Pieter-Jan Briers
028ca7a732 Remove hardcoded ghosting from MoverSystem. 2020-04-18 12:10:50 +02:00
Pieter-Jan Briers
ce2d6175d2 Handle MindComponent deletion:
You now get turned into a ghost if it happens, or return to body gets disabled if you were already ghosted.
2020-04-18 00:39:22 +02:00
Pieter-Jan Briers
f790eeb34d RaisePredictiveEvent works.
Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00
Pieter-Jan Briers
705aeceba6 Need to merge this 2020-03-25 11:16:57 +01:00
Víctor Aguilera Puerto
d1ff84e95d Add CanAttack to IActionBlocker, prevent using guns when dead (#769) 2020-03-03 15:10:09 +01:00
Injazz
15fa417a4f Explosion now throws affected entities, fixes probability/severi… (#732)
* throwforce and probability fixes for explosions

Applies force to all affected by explosion entities with ItemComponent
Fixes probability issues with explosion related callbacks

* dependency fix, throw helper

* delete TODO

Co-authored-by: gituhabu <48828502+gituhabu@users.noreply.github.com>
2020-02-24 03:52:15 +01:00
Acruid
ee6eec9c40 SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
Víctor Aguilera Puerto
70c41f63b0 Adds InRangeUnobstructed method to InteractionSystem (#698)
* You cannot pickup items across walls, or pickup items when dead/in crit.

* Adds InRangeUnobstructed method to InteractionSystem.
Changes HandsSystem and ItemComponent to use it.
2020-02-16 23:04:06 +01:00
Víctor Aguilera Puerto
934f6fb7e2 Add OnDamaged method to IOnDamageBehavior (#685)
* Add OnDamaged method to IOnDamageBehavior

* Adds Source, SourceMob to OnDamage.
2020-02-13 15:57:40 +01:00
Pieter-Jan Briers
ca57749a3b Remove bad use of GetAssemblyByName. 2020-01-25 20:39:39 +01:00
DamianX
a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
Acruid
32103979ed CollidableComponent and ICollideableComponent namespace was changed in the engine.
Minor code cleanup.
2020-01-11 14:12:20 -08:00
Víctor Aguilera Puerto
fedc0ad71c Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
* Instrument test.

* Midi stuff

* Some more work

* This actually works now!

* update

* Midi Audio works!

* Lots of stuff, and cool interfaces for items

* Update

* Fix a few things

* It just works

* Move textures to another folder, remove placeholder description from instruments

* Fix warning

* Use renderer enum

* Instruments now use DisposeRenderer method, and send MidiEvents as they receive them. Deletes InstrumentSystem whoo.

* Fix incorrect sprite paths

* Instruments take midi file size check into account when enabling/disabling midi playback buttons

* Fix crash when pressing drop on empty hand.

* Use new renderer return values for midi/input

* Xylophones are no longer handheld instruments, fix their sprites.

* Use new API

* Remove nfluidsynth from solution

* Timing information

* Use IGameTiming.CurTime for timestamps instead
2019-11-25 00:11:47 +01:00
DamianX
3a7a3a89ba Added hair, facial hair, magic mirror (#452)
* Added hair, facial hair, magic mirror

* I forgot to commit the textures lmao

* Use shader to fix hair color blending
2019-11-23 21:55:46 +01:00
ZelteHonor
b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
Víctor Aguilera Puerto
7d307832a0 Adds /me command. (#414)
* Adds /me command.

* Update Content.Server/Chat/ChatManager.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2019-10-30 21:49:07 +01:00
metalgearsloth
12cf5559c2 Refactor SpeciesUI into overlay and status effects (#381)
* Refactor SpeciesUI into overlay and status effects

All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think.

* Change overlay / status effects to use states

* Change TryRemoveStatus to RemoveStatus

Doesn't return a bool so not trying.
Addressing PJB's feedback.
2019-10-30 16:37:22 +01:00
Pieter-Jan Briers
e4f3ea7798 You can now walk over dead people. 2019-10-30 16:27:49 +01:00
Pieter-Jan Briers
02d509fc5f Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00
moneyl
31487c1cf1 Disable speaking while unconscious/dead (#362)
* Disable speaking while unconscious/dead

Fixes #359

* Add CanSpeak ActionBlocker

Matches the existing technique for other actions like CanUse() and CanThrow().
2019-09-24 09:55:38 +02:00
moneyl
0090af6b3b Disable footstep sounds for ghosts (#343)
* Disable footstep sounds for ghosts

Adds a check before playing footstep sounds to check if the mover is a ghost. Doesn't play footstep sounds if they are a ghost.

* Add FootstepSoundComponent

Adds FootstepSoundComponent. If a mob has this component, it will make footstep sounds. Otherwise they will not. As of this commit humans have this component and ghosts do not.
2019-09-20 19:42:45 +02:00
DamianX
364279e0f7 Added medical scanner (#338)
* Added medical scanner

* RegisterIgnore
2019-09-18 20:24:55 +02:00
Pieter-Jan Briers
ceb8cc8421 Use automatic component registration. 2019-07-31 15:07:54 +02:00
Víctor Aguilera Puerto
d9077bde74 Adds IThrown, ILand interfaces. Adds dice. (#273)
* Dice, IThrown, ILand

* Adds sounds to the dice using a sound collection.

* Seed random instance better.

* Missed a ")", should compile now
2019-07-18 23:33:02 +02:00
Pieter-Jan Briers
c4523a956d Stupidly shoddy combat mode system.
Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
Injazz
10801af2f7 Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
* initial explosiveComponent

* remove garbagee

* assets

* tile mass deletion baby

* grenades

* tweaks

* Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Ex_act based on damage, fixes and tweaks

* One finishing touch

Done the most cringe way

* ex_act explosions, tables are destructible now

also adds fuel tanks

* adds ex_act to mobs
2019-06-07 13:15:20 +02:00
Pieter-Jan Briers
90620db5f8 Adds shoddy death match system.
It barely even works but oh well.
2019-05-08 09:55:36 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PrPleGoo
77753debeb Leather gloves and an LED tube light. (#187)
Added BurnTemperature to bulbs.
Added HeatResistance to clothing and species.
Added HeatResistanceComponent which resolves armor vs skin.
Made the hand burn on lamps only happen when heat resistance is too poor.
2019-04-06 17:11:51 +02:00
Pieter-Jan Briers
ea581e67c8 Correctly implement movement blocking and undo that appearance mess. 2019-04-04 19:43:01 +02:00
Pieter-Jan Briers
0fe1407214 Move movement to client. 2019-04-04 16:18:43 +02:00