Commit Graph

23561 Commits

Author SHA1 Message Date
PJBot
0fbc815db6 Automatic changelog update 2024-01-22 01:53:37 +00:00
Flareguy
e2bad3d87f Revert "RD suit recolor" (#24377) 2024-01-21 20:52:32 -05:00
PJBot
3c1ab0fae6 Automatic changelog update 2024-01-22 01:34:44 +00:00
Nairod
778deb14a1 Vent Critter Alert (#24383) 2024-01-22 12:33:37 +11:00
brainfood1183
7e54cd6095 Origin Station Update 20.01.2024 (#24347) 2024-01-21 15:50:04 -07:00
router
4bb670a59c Change Tmax for fixed floating point epsilon limit (#24370)
This is the largest number that an epsilon of 1/64 = 0.015625K supports
2024-01-21 16:33:06 -06:00
PJBot
8f73e181dc Automatic changelog update 2024-01-21 17:09:05 +00:00
icekot8
f75b2f0a39 Reduce flatpack size (#24367)
update baseflatpack
2024-01-21 12:07:59 -05:00
PJBot
c7fd5f3aae Automatic changelog update 2024-01-21 12:15:52 +00:00
metalgearsloth
6ae64929ba Fix dock highlighting (#24369)
Nentity casualty
2024-01-21 23:14:47 +11:00
PJBot
14e583cf3e Automatic changelog update 2024-01-21 11:17:52 +00:00
metalgearsloth
9bb2781bfc Bunch of revolver fixes (#19649)
* Bunch of revolver fixes

Some stuff wasn't working with prediction so this should fix all of it.

* a

* fix weh

* Also usedelay
2024-01-21 22:16:46 +11:00
Magnus Larsen
15f91b0720 Fix security camera sprite when viewed at an angle (#24357)
The 8-directions is a vestige of /tg/station, where the extra
directions were used to place cameras on the left or right half of the
wall.

Setting it to 1 directions (sic) allows the game engine to rotate the
sprite for us, which is fine as the art currently has no perspective.
2024-01-21 22:13:19 +11:00
Ed
86700e1334 Flora anom hotfix (#24364)
* fix

* less entities

* ф
2024-01-21 13:50:01 +03:00
PJBot
7a41b58fd2 Automatic changelog update 2024-01-21 09:18:23 +00:00
Menshin
eb0a54fef2 PA control box part detection fix (#24356)
* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted

* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-21 20:17:17 +11:00
Kot
8c5898b006 Add chat.max_announcement_length cvar (#23571)
* Add announce message length to UI and make a cvar for it

* Update comm console server-side trim to use the cvar

* Rely on the new OnTextChanged event

Because OnKeyBindUp only works for keys that have binds

* Add a similar indicator to nukies' war declaration UI

* Remove message length indicators for now cuz it requires the engine update

* Rename cvar slightly

* Refactor duplicated code to a helper method

* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens

* Rename to chat.max_announcement_length
2024-01-21 20:14:01 +11:00
Ed
a2d5d74b46 Star Wars 14: Shuttle weapon update (#23644)
* setup codebase

* make auto-fire, but its broken

* collider problem

* fix rate, add toggle port

* add laser

* power cages

* ginormous cells

* fix inhand

* add pirate cannon

* salvage gun

* functional Nuke cannon

* rewrite to standart grenade

* fix naming, add emp sprite

* grenade cartridge

* thruster fix

* nuke cannon

* audio + visual polish

* balance tweak

* tweaks

* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage

* resprite energy cages, start implementing in game

* fix cage recharger craft

* add small laser gun

* fix colliders

* add  lasers and ptk to research and crafting

* finish implementing weapon to rnd and sec

* some fixes

* splitted grenades and cannon balls

* integrate new cannon balls

* tweaks stick

* move circuits to sectechfab, fix

* fix?

* add ability to E shoot, without signals

* fix!

* fix?!?! and naming tweak

* go!

* Lank fix

* oh

* mornings don't start with coffee.

* the morning starts with bug fixes.

* fucking bugs!

* finally

* it is now possible to craft projectiles separately from cartridges

* +2 fix

* refactor

* piu

* More weight

* add AutoShootGunComponent

* move autoshoot to partial

* SetEnabled()

* some fixes

* remove CanShootWithoutUser field

* remove null-checks ToCoordinates from AttemptShoot()

* war without reason

* return to home

* ?

* forgot remove it

* review

* Fix formatting and update path

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-21 19:58:40 +11:00
metalgearsloth
2cf77d3a57 Update submodule to 207.1.0 (#24361) 2024-01-21 18:59:47 +11:00
Nemanja
60dd9f8951 Fix keyboard sounds not playing when opening a computer UI (#24348)
Fix keyboard sounds not playing on UI open
2024-01-21 18:36:03 +11:00
metalgearsloth
fda8035a5e Make radarcontrol use approx grids (#24360) 2024-01-21 18:15:12 +11:00
metalgearsloth
b057ec6104 Content grid merging (#22448)
Mainly fixing thruster bugs
2024-01-21 17:41:10 +11:00
Krunklehorn
b126aadd9c Cancel CanBuckle before popup for foldable items (#24358)
* Cancel CanBuckle before popup for foldable items

* Moved to FoldableSystem
2024-01-21 17:32:47 +11:00
PJBot
8f1d67014c Automatic changelog update 2024-01-21 01:32:18 +00:00
Ed
b3b64e6cf2 The glowing forest anomaly (#24351)
* sans

* Papyrus

* add to game

* tweak stick

* fixes

* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-20 17:31:12 -08:00
Nemanja
691c3d55b8 Allow chemical-fueled generators to use multiple reagents (#24258)
multi-reagent generators
2024-01-20 17:25:52 -08:00
github-actions[bot]
ecc21d8f52 Update Credits (#24352)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
2024-01-20 20:25:15 -05:00
GreyMario
1085dbef65 Remove ability to start pulling while inside a container (#24235)
* why was this even possible

* what coding at 6am does to a mf
2024-01-20 18:40:01 -05:00
PJBot
9efa01d712 Automatic changelog update 2024-01-20 23:39:32 +00:00
Ubaser
949b07dce0 Buff potassium availability from bananas (#24257)
* banana

* yes
2024-01-20 18:39:10 -05:00
Alekshhh
113ee78d69 Cerberus Wideswing (#24328)
arf
2024-01-20 18:38:26 -05:00
Nim
6a0c800492 Add snake kebab (#24341)
* add snake kebab

* fix sprite

* just meat
2024-01-20 18:38:10 -05:00
Kot
4f307a49be Fix issue where round could reset all job priorities to high (#24340)
* Update job priorities when job requirements are getting updated

* Sort jobs by weight and then by the name

* Sort departments too
2024-01-20 17:03:10 -05:00
PJBot
0312196887 Automatic changelog update 2024-01-20 18:03:18 +00:00
Trevor Day
25cde97d35 Add admin log messages for gamerule addition and end (#24092)
* Add admin log messages for gamerule addition and end

* Use EventRan end EventStopped LogTypes instead of new GameRule logtype

* Apply suggestions from code review

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-01-20 12:02:12 -06:00
Ilya246
bd4a0b93c8 fix scram implant uplink desc (#24336)
fix
2024-01-20 18:05:09 +03:00
Errant
efdc6f8d4c Beacon localization (#24138)
* localize beacons

* No not like that

* Tesla beacons were already depreciated, time to give the reaper their due

* Entity name fallback

* The real treasure was the far easier solution we missed along the way

* weh

* Shared mapinit

* fix RT version

* a single line break
2024-01-20 19:59:41 +11:00
PJBot
18a111bb36 Automatic changelog update 2024-01-20 06:23:25 +00:00
metalgearsloth
bbbacf996b Fix drag-drop buckle sound playing twice (#24321)
Buckle refactor somedayTM.
2024-01-20 01:22:19 -05:00
metalgearsloth
4a13dbea76 Fix some test warnings (#24324)
Extracted from smug's pr.
2024-01-20 17:15:10 +11:00
PJBot
f10ecf4410 Automatic changelog update 2024-01-20 05:12:07 +00:00
Alzore
542aa11d8e Make crushers not craftable/researchable (#24319)
* nomorecrushersci

* nocomment
2024-01-20 16:11:01 +11:00
PJBot
28f0387ad5 Automatic changelog update 2024-01-20 04:58:11 +00:00
Kacper Urbańczyk
1ff31f8b7a Change what items can be fultoned while stopping anchored items from fultoning (#20628)
* Check and restrict players from fultoning their equipped items

* Changed fulton whitelist to items and anchorables

* Stop from anchored items being fultoned

* Moved containermanager check to CanFulton function

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-20 15:57:05 +11:00
metalgearsloth
87f324b648 Cargo fixes (#24318)
Wrong button.
2024-01-20 15:07:07 +11:00
Nemanja
21e77dffb0 Fix cargo product groups (#24212) 2024-01-20 14:47:08 +11:00
PJBot
0b37dbbfbd Automatic changelog update 2024-01-20 03:41:06 +00:00
Hannah Giovanna Dawson
5af1d0ea8b Fixes round restart audio clipping (#24044)
* Fix round end audio clipping

* weh

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-20 14:40:00 +11:00
metalgearsloth
ed2fa96ca0 Add netserializable to test doafter (#24313)
Might fix the test failure
2024-01-20 13:53:39 +11:00
PJBot
a65e3eeb8f Automatic changelog update 2024-01-20 02:51:20 +00:00