Commit Graph

4085 Commits

Author SHA1 Message Date
DrSmugleaf
95ef20223c Fix error when the client gets an Eui state message before its open message (#23610)
* Fix error when the client gets an Eui state message before its open message

* Revert "Fix error when the client gets an Eui state message before its open message"

This reverts commit 440e2746ee8d77306f59ddea558eda32ec927f18.

* Make all Eui msgs reliable ordered
2024-01-14 20:18:45 +11:00
Dakamakat
b80f7eed6e Make throwable star damage stamina (#23527)
* feat(star.yml): make throwable star damage stamina

* feat(Components): add new StaminaTresholdDamageOnEmbedComponent

* feat(SharedProjectileSystem): update system with new events to change
stamins treshold on embeed projectile remove / add

* feat(StaminaSystem): update system with new subscriptions

* feat(throwing_stars): update yml with new component

* feat(StaminaDamageOnEmbed): add stamina damage on embeed

* cleanup unused / ajust numbers

* fix(StaminaSystem / OnEmbedComponent ) apply requested changes

* Rest of the review

* another warning

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 20:10:50 +11:00
deltanedas
d1d11d09c7 Add TryGetPrimaryDepartment to jobs system (#23317)
* add primary departments

* make command and station specific secondary

* add a unit test

* fixy

* compile

* webedit ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-14 19:18:34 +11:00
metalgearsloth
1f3a29c092 Entitylookup method renames (#23519) 2024-01-14 19:10:38 +11:00
Morb
9063cfe454 Tail wagging (#19573)
* MVP

* Uncomment animated prototypes

* Disable wagging on death

* Move component to server

* Looped tail animation

* Apply front tail template

* Disable animated markings globally

* Add emote sending

* Update documentation

* Move locale

* Use static instantAction & remove action on comp del

* Use fluent POSS-ADJ

* Update docs

* Add copyright

* Update copyright

* Update license & copyright

* Move to main directory & format meta.json

* Fix path

* Change namespace

* Remove empty meta.json

* Update

* REMOVE unnecessary IsNullOrWhiteSpace check

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move animated markings to main file

* Use emotes

* new

* fix

* fix

* Tests, pls

* fix dixel

* Remove networked from wagging comp

* Remove unused import

* Remove unused imports

* Move wagging comp to shared

* Revert the emotes

If we're getting it the action is better.

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 18:52:07 +11:00
Tayrtahn
2d6d2aba0b Hackable intercoms (#23984)
* Enable wire interface for intercom

* Implement BlockListening component and system

* Implement ListenWireAction

* Added cooldown/overload to mic wire pulse

* Properly persist voicemask settings when user already has one.

* Addressed requested changes

* Added wire panel open/closed visuals
2024-01-14 16:37:28 +11:00
Vasilis
22c0b4425d Cvar to allow whitelisted players to bypass panic bunker (#23885)
Among us
2024-01-14 16:27:32 +11:00
GreyMario
5962f6d6e9 Pneumatic cannon accuracy buff (#23996)
make thrown item launchers stronger than hands more accurate
2024-01-13 00:29:19 -07:00
Nemanja
0e45c63d22 Fix chem sources in guidebook (#23987)
* Fix chem sources in guidebook

* shabooya
2024-01-13 18:16:47 +11:00
Pieter-Jan Briers
3a2cd95d7f Fix solution editor UI (#24004)
Fixes #23645

The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied.

A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so...

This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.
2024-01-13 15:52:42 +11:00
keronshb
2375a6cd1d Moves ShootProjectile to shared (#24007) 2024-01-13 15:52:02 +11:00
Pieter-Jan Briers
fa56750d30 Fix exception with gas overlay rendering (#24001)
I had to rewrite this code for #23745 and forgot to test it. Damnit.
2024-01-13 00:22:10 +01:00
Pieter-Jan Briers
a6c9c36b68 Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.

* Move to Central Package Management.

Allows us to store NuGet package versions all in one place. Yay!

* Update NuGet packages and fix code for changes.

Notable:

Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.

* Remove dotnet-eng NuGet package source.

I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.

* Remove Robust.Physics project.

Never used.

* Remove erroneous NVorbis reference.

Should be VorbisPizza and otherwise wasn't used.

* Sandbox fixes

* Remove unused unit test package references.

Castle.Core and NUnit.ConsoleRunner.

* Update NUnit to 4.0.1

This requires replacing all the old assertion methods because they removed them 🥲

* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.

* Add Robust.Analyzers.Test

* Update submodule

* commit to re-run CI
2024-01-12 23:22:01 +01:00
nikthechampiongr
d312d871c8 Fix double sound for shutters (#23975)
Fix double sound
2024-01-12 13:35:31 -07:00
Fahasor
fa3da1ab82 Whistle for security (second try) (#23945)
* Move Exclamation entity

* Add Whistle Component and Whistle System

* Add BaseWhistle prototype

* Add sound to BaseWhistle

* Add SecurityWhistle prototype

* Add Sprite and Icon to SecurityWhistle

* Add whistleExclamation prototype

* Fix SecurityWhistle prototype

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>

* Add whistles to sec vendingMachine

* Revert "Add sound to BaseWhistle"

This reverts commit 0c2eeab1286fb778ed7a845e59c642f667582a4a.

* Add sounds for BaseWhistle

* Make atributions compact

* Remove unnecessary spaces

* Make WhistleSystem class sealed

* Remove possibility to exclamate one person from WhistleComponent

* Remove delay from WhistleSystem

Increase delay

* Remove unnecessary HashSet

* Try replace Resolve

* Refactor sound emmiting

* Rework spawn of exclamation

* Move WhistleComponent from Server to Shared

* Edit WhistleComponent because of moving

* Move WhistleSystem from Server to Client

* Edit WhistleSystem because of moving

* Add new event

* Add server part of WhistleSystem

* Modify system for prediction

* Add documentation to WhistleComponent

* Revert "Modify system for prediction"

This reverts commit 89abb290571ff47deb5491b0f720f6bde079110b.

* Revert "Add server part of WhistleSystem"

This reverts commit ca52ca081f30fb164f401c1818d08531f02af284.

* Revert "Add new event"

This reverts commit 5ca9694757c94c03ca72d5b2f56f5f23503a3263.

* Move system from client to shared

* Modify whistle system because of moving

* Separate checks and action

* Organize file folders according to conventions

* Make component Networked

* Change trigger component for WhistleSystem

* Put indents betwen methods

* Rework WhistleExclamation prototype

* Change variable name

* Add serializer to WhistleComponent

* Rename one variable

* add predict possibility to Shared

* add Client part of prediction

* Add Server part of prediction

* Increase whistle distance

* Prevent spawn for invisible entities

* WhistleComponent now use file-scoped namespace

* Delete unnecessary part from MakeLoudWhistle

* Add Resolve check

* Delete Server and Client part for prediction

* Make system prediction properly

* Change prediction behaviour

* Fix unexpected error occured

* Avoid using obsolete methods

* Add comments

* Update DataField to make it shorter

* Update size for new size system

* Prevent ping for invisible entities for real now

* Avoid triggering unnecessary debug asserts

---------

Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
2024-01-12 01:05:28 -07:00
metalgearsloth
abc5094a16 NewsSystem fixes (#23969) 2024-01-12 01:04:55 -07:00
Tayrtahn
b8de514237 Cuttable speaker wire for vending machines (#23873)
Implement SpeechWireAction
2024-01-12 01:03:02 -07:00
Nemanja
1886941da6 Add doors to the station map (#23639)
* Add doors to the navmap

* tweaksies

* gah

* draw primitive

* draw primitive? at least take me out to dinner first!

* Update Content.Client/Pinpointer/UI/NavMapControl.cs

* casualties

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-12 00:14:20 +11:00
Arendian
23e714e523 Fix borg becoming emag immune if emag attempted with panel closed. (#23729)
* Fix borg becoming emag immune if emag attempted with panel closed.

* new event

* removed code added in accessreader

* fix emag 1984
2024-01-10 17:01:38 -05:00
Arendian
464f24d040 Fix roller skates debug assert (#23876)
Networkedcomponent
2024-01-10 16:38:24 -05:00
metalgearsloth
cd1ef71e31 Fix tiledef reloads AKA void planet (#23864) 2024-01-10 23:28:42 +11:00
metalgearsloth
24f8da8f0c Fix storage state (#23852)
slughands
2024-01-10 02:07:35 -07:00
metalgearsloth
1170121532 Fix objects tab not showing nents (#23837)
* Fix objects tab not showing nents

* Fix everything
2024-01-10 01:30:20 -07:00
themias
4cc3c91805 Wheelchair users can bump open doors (#23806) 2024-01-09 17:06:28 -05:00
nikthechampiongr
88045afcf0 Doors will no longer be pried open once the doafter finishes if they shouldn't. (#23818)
* Fix bug where prying would succeed even a door could no longer be pried.

* Remove redundant call to Resolve

* Remove redundant comment
2024-01-09 17:05:02 -05:00
metalgearsloth
b22c9aa5e2 Fix storagecomp serialization (#23780)
* Fix storagecomp serialization

* Fix state
2024-01-09 03:47:51 -07:00
Kara
05d42dce9e Don't predict mind examine (#23769) 2024-01-09 01:02:38 -07:00
Nemanja
fdd18c9ae4 Quantum Spin Inverter (#23756) 2024-01-09 00:37:55 -07:00
Nemanja
5db615af54 Autoattacking weapons (#23765)
auto attacks
2024-01-09 00:25:07 -07:00
Kot
e97fd47a87 Powered stasis bed prevents body decay (#23520)
* Powered stasis bed prevents body decay

* Update following CR comments

* Remove unused import

* Simplify if-statements

* Change implementation following CR suggestions

* Add comment & remove explicit get/set
2024-01-09 01:40:52 -05:00
Tayrtahn
eb9770efb9 Reduce vendor thank you message spam and add variety (#23746)
* Moved vendor thank you messages into AdvertisementPack, making them vendor-specific.
Wrote a few example messages.

* Only display thank yous when closing the UI after a purchase.

* Tweaked a few messages

* More custom messages

* Missed one
2024-01-08 18:34:47 -07:00
AJCM-git
a3127748d1 Fixes ninja not being able to use abilities (#23748)
* Fixes ninja not being able to use abilities

* This was for testing
2024-01-08 19:15:00 -05:00
metalgearsloth
cce9bde4cd Fix gun cursor popup spam (#23732) 2024-01-08 23:10:26 +11:00
I.K
dc994f9c66 Improve visibility of gun bolts (#23711)
* add overlay

* ??????
2024-01-07 23:23:41 -07:00
Nemanja
c9b700a2d4 Grappling fixes (#23709) 2024-01-08 12:15:46 +11:00
DoutorWhite
31133ef788 Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707)
Fix RoundStartTimeSpan state not being networked on reconnections
2024-01-07 19:30:10 -05:00
Arendian
e1e99e16c7 Fix duplicate popups in ripley (#23692)
Fix duplicate popups on switching selected equipment
2024-01-07 16:32:46 -07:00
Trevor Day
aa7fcb19ec Update ChemicalReaction and ReagentEffect logs. (#23649)
* Update ChemicalReaction and ReagentEffect logs.

* Updated explosion log as well, and small cleanup.
2024-01-07 14:23:18 -05:00
DrSmugleaf
c05a458de2 Revert "Game server api (#23129)" (#23672)
This reverts commit dfc8ea6aee.
2024-01-07 02:04:21 -08:00
metalgearsloth
d0f51def1a Fix asteroid UI determinism (#23661) 2024-01-07 15:21:05 +11:00
metalgearsloth
fb24f9accf Fix salvage magnet determinism (#23655)
Machine-specific moment, you'd think I'd remember from expeditions.
2024-01-07 14:23:44 +11:00
metalgearsloth
fed15b0330 Fix master (#23656)
Proximity didn't pass CI.
2024-01-07 14:23:25 +11:00
Simon
dfc8ea6aee Game server api (#23129)
* Stuff

* Fix RoundStatus Action

* Rename stuff

* Also needs to run on the main thread

* minor stuff

* Move to not be an EntitySystem

* Part 1 of making this less shit

* Make some more stuff run on main thread

* Actor check, logging and remove token from log.

* Better log

* Change ActionKick to use Guid instead of username

* Fix build

* Bandaid fix for test fails
2024-01-06 17:47:29 -08:00
Trevor Day
39e59cb77f Update dice state handling (#23643)
* Auto generate dice component state handling, and update data field annotations

* Missed one.
2024-01-06 17:30:21 -08:00
Jezithyr
3261962f8c Fixing performance issue with Proximity Detector (#23557)
* fixing access levels and removed strings from data defs

* Fixing proximity detector performance

- Re-added component filtering for the close entity search.
- Changed criteria functionality to only allow for searching for entities with all specified comps (matching any would be too unperformant)
2024-01-06 17:04:33 -08:00
deathride58
43d1be51fb Limits the minimum base skin color brightness for species with Hue coloration (#23605)
adds a minimum skin tone for hue skin colors
2024-01-06 20:40:29 +11:00
Ed
f0097d4963 Barber scissors fix (#22895)
* barber!

* 5% change to maintenance

* some fixes

* refactor some

* ElectroJR fix merge

* aoa

* remvoe humanoid

* Magic mirror cleanup

* Cleanup

* Bunch more fixes

* Fix nohair + range bugs

* Fixes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 20:19:45 +11:00
mr-bo-jangles
412f3f470c Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map

* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be  given to borgs as well in time.

As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.

* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 18:31:20 +11:00
J. Brown
ed7a787970 Restore correct table-bonk behaviour with clumsy mobs. (#23583) 2024-01-05 23:07:25 -08:00
Kara
0ae3858b69 Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00