* Add announce message length to UI and make a cvar for it
* Update comm console server-side trim to use the cvar
* Rely on the new OnTextChanged event
Because OnKeyBindUp only works for keys that have binds
* Add a similar indicator to nukies' war declaration UI
* Remove message length indicators for now cuz it requires the engine update
* Rename cvar slightly
* Refactor duplicated code to a helper method
* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens
* Rename to chat.max_announcement_length
* sans
* Papyrus
* add to game
* tweak stick
* fixes
* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* localize beacons
* No not like that
* Tesla beacons were already depreciated, time to give the reaper their due
* Entity name fallback
* The real treasure was the far easier solution we missed along the way
* weh
* Shared mapinit
* fix RT version
* a single line break
* Check and restrict players from fultoning their equipped items
* Changed fulton whitelist to items and anchorables
* Stop from anchored items being fultoned
* Moved containermanager check to CanFulton function
* review
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Prevent EntityStorages from being opened while inside a mech.
* compressed into few lines
* unneeded line
* Popup client
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Various sounds ported
* Replace wall_bonk.ogg
* Metal/metalglass break sound pass
* Replace metalbreak.ogg
* Replace woodhit
* Replcae tap.ogg n some smack uses
* Fix lint
* Replace bang.ogg and some instances of hit_kick.ogg
* couple more
* fix wood sound
* i may be stupid
* le attributing
* bro what
* standardize more destruction sounds
* fix melee hit sound cutting off
* window threshold sounds and remove `destroySound` it literally doesnt exist
* Restarts have max player count
* Now counts ingame ghosts to determine if restart can be called
* consistant cvar name
* Added a player count with state conditional
Change the slot ID back to what it was to keep old map saves with an item in the slot loading correctly.
This also fixes the "You can't put this in the dispenser!" message not appearing when inserting an item without FitsInDispenserComponent because the whitelisted slot name wasn't changed.
* Add limited-reagent dispensers
* Add empty versions for all dispensers
* Fix lint
* Set initial window size so all buttons are visible
* Simplify logic, add parenthesis
* Use localized name for initial labels
* Adjust button style
* Avoid touching items before MapInit
* Remove pre-labeling
* Reduce diff
* Clean up YAML
* Fix test
* Really fix test
* Document
* Adjust based on review
* Add labels for obnoxiously long bottles
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Co-authored-by: AWF <you@example.com>
* Execution (you monster)
not done
* woops
* more stuff
* Melee executions
* Prevent executing those who can interact
* Better checks for if you can execute
* Scale the execution time of a knife with its attack speed
* Translations for fucking up an execution
* rename some functions
* Properly scale execution speed of melee weapons
* Fix checks in CanExecuteWithAny
* Allow executing yourself (funny)
* More versatile localisation
* Suicide with guns
* Popups for successful gun executions
* whoops
* Stop flare guns crashing the game on executions
* Various tweaks
* Remove some old usings
* Pacifists can no longer execute
* Remove unnecessary check
* Use CanShoot in gunsystem
* Capitalisation in ftl string
* Fix melee executions not playing a sound
* localisation tweaks
* Added TransferActionWithNewAttached and TransferAllActionsWithNewAttached and OnActionAdded event method to ActionContainerSystem. These are needed where the action needs to have a different attached entity for usage. Fixed a bug with not being able to upgrade actions between levels. Added a way to grant and remove a singular action.
* adds an action container component to mind on action added to fix tests
* Swaps trycomp for hascomp
* Maybe this will fix the thests
* Grants action container to performer as well
* Wait that makes no sense, removing that
* fixes mind action grant logic
* Changes ent check back to netent check
* Reverts unintended container changes
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people