Brandon Hu
a0cd6bb15c
Removes the "You require 0 minutes of playtime" message from the game ( #21767 )
...
* zero minutes of playtime (shocked_pikachu)
* Max -> Ceiling
2023-11-18 23:52:55 -05:00
Leon Friedrich
8892e9e3ae
Fix storage exception ( #21752 )
2023-11-19 13:10:27 +11:00
metalgearsloth
1fa5aaf92e
Fix biome marker layer command ( #21278 )
2023-11-18 18:08:20 +11:00
DrSmugleaf
9ec80aad9a
Add missing constructor in RandomSpawnLootEntry struct ( #21721 )
2023-11-18 06:21:15 +13:00
Velcroboy
86f1977a64
Access/Airlock Revamp ( #21701 )
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* Access/Airlock Revamp
* Fix migration error, and update IDCardConsoleComp
* Goofed on that one
* Requested changes
* Ooops
* Undo migration
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com >
2023-11-16 15:20:48 -07:00
metalgearsloth
3538ed137a
Move RequiresTileSystem to server ( #21691 )
2023-11-17 00:09:10 +11:00
Vasilis
e804860da5
Allow unbuckling incapacitated people from vehicles. Fix being able to unbuckle yourself while incapacitated ( #21556 )
...
* a
* review
* reviews????
* another fix!
* goofy
* Fix my own fuckup
2023-11-15 21:39:04 -05:00
metalgearsloth
37da6f383e
Gateway nerfs ( #21659 )
2023-11-15 17:23:53 +11:00
metalgearsloth
816ee2e1ab
Gateway destinations ( #21040 )
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* Gateway generation
* Gateway stuff
* gatewehs
* mercenaries
* play area
* Range fixes and tweaks
* weh
* Gateway UI polish
* Lots of fixes
* Knock some items off
* Fix dungeon spawning
Realistically we should probably be using a salvage job.
* wahwah
* wehvs
* expression
* weh
* eee
* a
* a
* WEH
* frfr
* Gatwey
* Fix gateway windows
* Fix gateway windows
* a
* a
* Better layer masking
* a
* a
* Noise fixes
* a
* Fix fractal calculations
* a
* More fixes
* Fixes
* Add layers back in
* Fixes
* namespaces and ftl
* Other TODO
* Fix distance
* Cleanup
* Fix test
2023-11-14 19:23:40 -07:00
Chubbygummibear
e6e7a2358c
Fix thrown items not registering the tile they stop by colliding with a hard surface ( #21107 )
2023-11-14 23:54:35 +11:00
deltanedas
318d843b80
Add MindPlaySound to role system ( #21460 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-14 23:52:40 +11:00
Leon Friedrich
16a96976d3
Flammable system bug fixes. ( #21594 )
2023-11-14 22:55:45 +11:00
Justin Pfeifler
ec76958b51
Add Check For Gravity On Thrown Items ( #21647 )
2023-11-14 21:52:18 +11:00
Nemanja
4e84961ef8
Minimalist Action Bar ( #21352 )
2023-11-13 22:27:14 -05:00
Ed
786bb79ebc
Pet Carrier (Zookeeper gameplay?) ( #21545 )
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* add visual
* fix item + entityStorage problem, add generation in maints
* make pet carrier two-handed
* added to cargo
* add resistlocker component
2023-11-13 16:55:47 -07:00
Bakke
966201c6b3
Fix CanImplant returning true when there's no implant ( #21637 )
...
In CanImplant, FirstOrDefault would make up a new implant with default
values if there wasn't any to inject. This resulted in localization
errors and exceptions. Replacing with FirstOrNull fixes the issue.
2023-11-13 15:53:54 -07:00
metalgearsloth
aae3d7133a
Bump expedition timer to 11mins ( #21635 )
...
We've had it at like, 18, 12, and 7, I think 7 is too low and 18 is definitely too high.
Ideally:
- 2 minutes to get inside
- 7 or so minutes inside.
- 2 minutes as a buffer to either fulton themselves out or run out if necessary.
2023-11-13 15:39:33 -07:00
Leon Friedrich
eb0c86f803
Storage CanInsert() tweaks ( #21623 )
2023-11-13 23:43:03 +11:00
deltanedas
e02bffc28e
fix egg debug assert ( #21628 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-13 01:48:47 -07:00
Leon Friedrich
c9e2a91f13
Fix ghost FOV bug ( #21614 )
2023-11-13 05:36:00 +11:00
Slava0135
bfd509e7af
fix ( #21612 )
2023-11-12 21:02:39 +03:00
DrSmugleaf
f094862684
Fix world targeted actions making the user face in the wrong direction ( #21602 )
2023-11-12 19:50:35 +11:00
DrSmugleaf
1a3d3a3ed0
Fix missing if statement when logging missing action error ( #21560 )
2023-11-10 23:46:42 -07:00
Leon Friedrich
9af95742df
Fix replay spectating bugs ( #21573 )
2023-11-10 23:45:46 -07:00
Vasilis
909621ee5f
stasis bed and microwave qol( #21572 )
2023-11-10 23:42:59 -07:00
Leon Friedrich
654cc7f071
Merge ActorSystem and IPlayerManager ( #21314 )
2023-11-11 13:08:10 +11:00
Nemanja
ac5e9cd70b
Fix borg mobstates ( #21307 )
...
* Add dead states to borgs
* this?
* ack
2023-11-09 16:14:06 -07:00
Vasilis
2f2d237f86
LOOC will appear on top of your head ( #21514 )
...
* Oh well
* Minor fixing up
* HOLY BINGLE I DID IT
* TOGGLE!
2023-11-09 02:18:58 -07:00
themias
c1791eb65d
Fix space vault ( #21541 )
2023-11-08 18:43:43 -07:00
brainfood1183
8be97a20c5
Roller Skates fixes ( #21542 )
2023-11-08 18:43:27 -07:00
PixelTK
52af546267
Arachnid 2: Episode 2 ( #19984 )
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* Shield
* minor sprite changes and buffs
* structure buff
* Crafting stuff
* tweaks
* 88-88
* Better web pocket sprites.
* yeah it's fine now.
2023-11-08 12:18:52 -08:00
Leon Friedrich
ac25dd85fc
Fix mob state error ( #21431 )
2023-11-07 18:30:05 -07:00
Nemanja
94368f1f00
Speed Boots [Tier 3 Civ-Service] ( #21438 )
...
* Speed Boots
* validate
* monkey
2023-11-07 18:25:43 -07:00
DrSmugleaf
3953257b7a
Add method to clear an action's cooldown ( #21517 )
2023-11-07 18:24:43 -07:00
DrSmugleaf
dc3b6e31b2
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component ( #21436 )
2023-11-07 14:44:53 -08:00
Nemanja
4729024d3e
Convert ItemSize to prototypes ( #21481 )
...
* item sizes are prototypes
* eek
2023-11-06 00:20:50 -07:00
deltanedas
38904904d0
ninja stun change ( #20503 )
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* tagless fields
* add damage and paralyze instead of electrocuting
* add disable bool to RevealNinja
* raise MeleeAttackEvent on the user after swinging
* uncloak ninja after attacking
* revert RevealNinja bool
* revert meleeattack event
* revert uncloak
* validate shock prototype
* damagespecifier no validation
* ;
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 21:08:33 -07:00
Ed
8b3adf6085
Anomaly Synchronizer ( #20945 )
...
* added textures and basic prototype without functionality
* add full functional
* finish work
* fix naming
* reduce random anomaly spawner offset
* Update AnomalySystem.Vessel.cs
* Update SharedAnomalySystem.cs
* Update SharedAnomalySystem.cs
* Update production.yml
* fix errors
* fix?
* Update anomaly_sync.yml
* deltanedas code fixes. Thx, deltanedas!
* git what
* fix yml
* fix yml 2
* meh, try again
* work, work, work
* fix powered checking. now component work also without ApcPowerReceiving
* now supercrit port invoke on start growing, not after explosion
fix errors
* deltanedas fix pack 1
* Update AnomalySynchronizerComponent.cs
2023-11-05 21:02:02 -07:00
brainfood1183
40b36d1dc5
Roller Skates ( #20257 )
...
* adds roller skates
* removed hascomp and changed addcomp to ensurecomp, modified to _random, _stun
* remove icon from type: sprite
* sorted dependencies
* skates no longer added skater component to user, movmeentspeedmodifier and damagehighspeedimpact had access removed.
* fixes
* fixes
2023-11-05 19:42:37 -07:00
KISS
4cacb7b9e3
Ice anomaly spawns ice underneath it ( #21227 )
...
* added TileAnomalySystem to AnomalyIce
* added FloorIce for station
* created ice crust entity to spawn under ice anomaly
* update draw depth for ice crust
* uh oh, added ice-sliding but at what cost
* resolved mispredicts
* updated sprite alpha, removed appearance component (not used)
* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com >
2023-11-05 19:41:42 -07:00
Christopher Thirtle
d07ea20f74
Use object-spaced bounding boxes for putting stuff in crates ( #21427 )
...
* Use object-spaced bounding boxes for putting stuff in crates
* Use existing _lookup.GetAABB, different component
* PR edits updated
* Remove unused bits from around GetAABB
* Use GetAABBNoContainer
2023-11-05 21:40:25 -05:00
IntegerTempest
615f15e8a9
Nukeops hud ( #21260 )
...
* a
* a
* a2
* syndi visor
* left icon
* a3
2023-11-05 19:36:08 -07:00
deltanedas
77d49ea7e1
:trollface: ( #21470 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-11-05 16:49:59 -07:00
Leon Friedrich
6a8023cf8b
Fix admin verb PVS issue ( #21406 )
2023-11-05 02:58:26 +11:00
themias
9182c201e9
Enter mech with drag-drop ( #21405 )
2023-11-04 11:23:46 -04:00
Nemanja
7a2a3ce9a7
fix hand examine ( #21309 )
2023-11-04 15:50:05 +03:00
Ed
aa713ea7e6
Candles ( #21087 )
...
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com >
2023-11-03 22:53:51 -07:00
keronshb
3a788dd8d4
Mind Action Container ( #21336 )
2023-11-03 19:55:32 -04:00
TemporalOroboros
19614453d9
Makes thieving gloves sneakier ( #21398 )
...
* Hidden DoAfters
* Fix formatting warnings
* Hide progress bar and pickup animation
* Copy Hidden field in copy constructor
2023-11-02 22:10:58 -04:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00