DrSmugleaf
783ed6f917
Change ThrownItemComponent to be removed after flytime ( #20700 )
2023-10-06 17:43:54 -07:00
deltanedas
be55f9a825
Play sound when filling ammo ( #20691 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-02 13:43:38 -08:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
Kara
f8d194b117
Bows & arrows ( #19771 )
2023-09-22 02:45:21 -07:00
Nemanja
170e559417
multi-gun nerf ( #20194 )
2023-09-14 23:15:42 -05:00
deltanedas
c25b769132
fix ninja no guns ( #20184 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-14 23:12:14 -04:00
DrSmugleaf
41284a60e4
Fixed error when equipping the energy katana as a space ninja ( #20015 )
2023-09-11 19:04:02 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Arimah Greene
3269438ea8
Assign a default value to ClickDamageModifier ( #19871 )
2023-09-06 21:06:09 +10:00
metalgearsloth
b25862365e
Revert click damage mod ( #19860 )
...
Maybe swings should be default and we make the animation not shit and the prediction slightly better.
2023-09-06 03:30:23 -05:00
deltanedas
5ead3d5108
magazine fill repeating doafter ( #19780 )
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 21:49:49 -07:00
IProduceWidgets
bc00a635b9
Makes Plant-B-Gone available to cargo, and Diona vulnerable. ( #19555 )
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* Adds WeekKiller storage tanks and allows Cargo to purchase them.
* Delete CellMemberRoll.cs
Woops, this template file snuck in after I reset my local. It doesn't do anything, just empty classes.
* Switched from WeedKiller to PlantBeGone because WeedKiller is too deadly. Honestly is probably shouldn't be in Botany so readily.
Made Diona take damage from PlantBeGone and WeedKiller.
Adjusted waterguns to use less reagent per shot.
Added admeme watergun.
Adjusted watergun cargo crate.
* Fixing small .yml formatting hiccups.
* Fixing small .yml formatting.
* Fix Typo.
* watergun min solution match shot size
Makes watergun's minimum solution transfer match shot size (5u).
* I pass tests now, please?
Nothing.
* Lower Diona herbicide damages
Remove slime changes
Lower super water blaster size to 500u (100 shots)
2023-09-01 22:32:08 -07:00
metalgearsloth
3ab346f471
Remove Ammo component references ( #19537 )
2023-08-31 14:33:28 -07:00
metalgearsloth
6abe63cf9e
tether-gun fixes ( #19658 )
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- Just remove container tethering entirely.
2023-08-30 18:51:42 -06:00
metalgearsloth
a8bac1f91f
Fix some comps for serv4 ( #19511 )
2023-08-25 13:45:54 +10:00
metalgearsloth
ed81d1a4da
Reflection refactor ( #19253 )
2023-08-25 12:48:27 +10:00
metalgearsloth
735626654a
Remove FixtureId ( #19280 )
2023-08-23 18:55:58 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Errant
cf68d38aaf
Dead mobs can no longer shoot guns ( #19020 )
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* dead shooting hotfix
* dead shooting hotfix weh
* AttemptShoot check
* actionblocker check
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Co-authored-by: Errant <35878406+errant@users.noreply.github.com >
2023-08-21 14:27:08 -04:00
metalgearsloth
d7abbab082
Add gatherable break sounds ( #19360 )
2023-08-20 14:05:43 -07:00
Errant
70422845e2
Gun bolt fixes and QoL ( #19349 )
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Co-authored-by: Errant <35878406+errant@users.noreply.github.com >
2023-08-20 21:42:36 +10:00
Volodius
59cdcd0fe3
Closing bolt no longer removes cartridge ( #19251 )
2023-08-20 21:32:19 +10:00
kalane15
68f312834a
bug with reflection fixed ( #19127 )
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* bug with reflection fixed
* check for pockets added
2023-08-14 23:07:54 -06:00
metalgearsloth
3fc81bca40
Fix bolt-less gun cycling ( #19051 )
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Oop.
2023-08-13 01:07:59 -06:00
TaralGit
8acac895fc
(Re)Adds open bolt animations for gun sprites ( #17219 )
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Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-08-13 15:58:07 +10:00
metalgearsloth
0f917d22d7
Color flash effect fixes ( #18952 )
2023-08-10 10:44:52 -07:00
Errant
eb8c7dcc6c
Melee rebalancing rebalancing, high damage single-target attacks ( #18766 )
2023-08-07 02:01:44 +10:00
Slava0135
b49f0df05e
fix reflected projectiles dealing stamina damage ( #17648 )
2023-08-06 23:44:41 +10:00
metalgearsloth
aa8efc9a26
Melee rebalancing ( #17520 )
2023-08-06 12:55:38 +10:00
metalgearsloth
a5ed3af5b1
Gun cleanup ( #18682 )
2023-08-05 12:49:27 +10:00
Chief-Engineer
cca2f52a30
add melee miss logs ( #18671 )
2023-08-05 12:17:13 +10:00
metalgearsloth
868f3298e5
Xeno spitter fixes ( #18573 )
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* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
2023-08-02 15:34:54 -06:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
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* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
Arendian
4cd70b241c
Disposable turret explodes when empty ( #18175 )
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* turret go boom
* fix ammo
* universal function name
* Also explodes when destroyed
* comment added
* Triggerwhenemptycomponent added
* comment adjusted
* Updated uplink description
* Moved to own event file
* file namespace
* rerun tests
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-08-01 15:38:22 -04:00
Slava0135
d4c8065e8a
Move and rename damage effect to color flash effect ( #18263 )
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* move damage effect to different package
* rename to ColorFlashEffect
* renaming some other things
2023-08-01 19:02:54 +03:00
avery
c15257fa21
Add reflection support for mobs, reflective vest, shuttle walls ( #18186 )
2023-07-30 21:07:45 -04:00
Arendian
2c5f202dca
Eject casings some distance from the gun ( #18081 )
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Makes bullet casings launch a bit away from you when shooting a gun. Cycling still drops it at your feet.
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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com >
2023-07-29 14:07:31 -07:00
metalgearsloth
d2123964a1
Truncate gun firerates ( #18413 )
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screenshots-and-videos is the new bug channel.
2023-07-29 00:09:43 -06:00
metalgearsloth
e755509fc7
More miscellaneous compiler warning fixes ( #18228 )
2023-07-23 16:03:57 +10:00
Arendian
657d15751b
Disposable turret balance changes ( #18155 )
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* tweaked stats
* change comment
2023-07-19 20:16:09 -06:00
Arendian
580d481710
Make clumsy entities able to shoot funny weapons ( #18156 )
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* Make clumsy entities able to shoot funny weapons
* remove unneeded line
2023-07-19 15:22:07 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
ee2a3216d6
Self-attack nerfs ( #17845 )
2023-07-07 18:45:37 +10:00
metalgearsloth
619a8e630f
Fix muzzle flash lights ( #17843 )
2023-07-06 14:42:38 +10:00
metalgearsloth
876beb9369
Stop NPC smashing if it fails ( #17847 )
2023-07-06 14:42:17 +10:00
metalgearsloth
3eb93988e5
Disposals refactor ( #17803 )
2023-07-06 13:39:34 +10:00
metalgearsloth
684cf3ce09
Add leech to crusher ( #17683 )
2023-06-27 20:04:39 -06:00
metalgearsloth
90110183be
Fix a bunch of logger warnings ( #17691 )
2023-06-27 23:56:52 +10:00
Justin Trotter
12a44bf4e0
uranium spears make damage sounds ( #17575 )
2023-06-23 22:23:08 +10:00