Rainfey
4e6c59cfe5
Refactor antag rule code ( #23445 )
...
* Initial Pass, Rev, Thief
* Zombie initial pass
* Rebase, Traitor
* Nukeops, More overloads
* Revert RevolutionaryRuleComponent
* Use TryRoundStartAttempt, Rewrite nukie spawning
* Comments, Add task scheduler to GameRuleSystem
* Zombie initial testing done
* Sort methods, rework GameRuleTask
* Add CCVar, Initial testing continues
* Might as well get rid of the obsolete logging
* Oops, i dont know how to log apparently
* Suggested formatting fixes
* Suggested changes
* Fix merge issues
* Minor optimisation
* Allowed thief to choose other antags
* Review changes
* Spawn items on floor first, then inserting
* minor tweaks
* Shift as much as possible to ProtoId<>
* Remove unneeded
* Add exclusive antag attribute
* Fix merge issues
* Minor formatting fix
* Convert to struct
* Cleanup
* Review cleanup (need to test a lot)
* Some fixes, (mostly) tested
* oop
* Pass tests (for real)
---------
Co-authored-by: Rainfall <rainfey0+git@gmail.com >
Co-authored-by: AJCM <AJCM@tutanota.com >
2024-02-29 17:25:10 +11:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR ( #25131 )
...
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me >
---------
Co-authored-by: 0x6273 <0x40@keemail.me >
2024-02-13 16:48:39 -05:00
Nemanja
804c76f8c9
Add support clothing equip/unequip doafters ( #24389 )
...
* add clothing equip/unequip doafters
* boowomp
2024-01-28 21:48:42 +11:00
Nemanja
736b9dd7df
Cryogenic Sleep Units ( #24096 )
...
* Cryogenic sleep units
* pause map support
* no more body deletion
* Cryogenic Storage Units
* boowomp
* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
AJCM-git
108f001731
Virtual items cleanup ( #23912 )
...
* Virtual items cleanup
* Detail
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2024-01-14 21:18:47 +11:00
KISS
920d7068e5
Fixed client console flooding with warnings on RGB color slider changes ( #21333 )
...
added reparent bool for this kinds of unequips
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com >
2024-01-04 21:04:11 -08:00
PrPleGoo
eed663e8b4
Add health bar overlays for eye equipment ( #21980 )
...
* PR 1
* fix an error with health bar overlay (#1292 )
* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308 )" (#155… (#15566 )
* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662 )
* fix build
* no crit entities from not updating
* cleanup
* namespace
* undu irrelevant changes
* undo icon change
* make health bar 1 px taller and icon 1 px shorter
* fix medibot
* fix comment
* don't show health bar ratio when in crit
* fix build
* put the crit bar back
* don't render healthbars for mobs that are in containers
* draw more boxes without the background sprite
* fine status icon for all bio mobs
* add wacky mandatory things
* attempt 2
* whoops wrong file
* cool, this works too
* move null check to top
* only 1 init
* security huds
* remove shader
* fix build after cleanup
* slight cleanup
* little more cleanup
* Remove clothing grant component system
* security HUD now shows a job icon on entities with a body
* remove sec stuff and do similar changes to split off PR + remove unused comp
* process comments
* don't return
* update to ComponentAddedOverlaySystemBase
* no cache
* colors and not rendering out of sight
* touch ups
* fix build & cleanup
* undo
* remove shader from icons
* process comments
* documentation
* fix licence
* validate prototype id
* just use args
* rename method and append in method
* type
* just fucken delete the command
* space
* undo
* remove
* don't use LocalPlayer
* re-add showhealthbars command, but working
* rename icon lists and conform health icon code to the others
* space
* undo
* update command
* oops
---------
Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-01-04 11:48:57 -05:00
AJCM-git
9c522c8b19
UseDelay + ItemCooldown merge ( #22502 )
2024-01-03 21:33:09 -04:00
TemporalOroboros
7a77d6d5dd
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
Leon Friedrich
5da332f75e
Stop terminating entities from being removed from containers ( #22232 )
2023-12-10 12:00:53 +11:00
Leon Friedrich
5f2a4f970c
Fix inventory enumerator resolve error ( #22227 )
2023-12-08 08:46:51 +11:00
Leon Friedrich
287d22cc49
Inventory slot enumerator rejig ( #21788 )
2023-12-08 08:20:51 +11:00
deltanedas
50e8707477
fix explosion resistance ( #22224 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-07 10:51:45 -08:00
DrSmugleaf
abfea8db5f
Add public methods to relay inventory events ( #22165 )
2023-12-06 18:01:31 +11:00
metalgearsloth
8583f0d565
Predict helmet toggles ( #22089 )
2023-12-06 17:59:31 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
64343c289d
Revert Arch testmerge 2 ( #21901 )
2023-11-26 14:20:07 +11:00
metalgearsloth
855ab4d129
Update submodule to 182.1.0 ( #21900 )
2023-11-26 13:53:54 +11:00
metalgearsloth
d4bed09cdc
Revert the other arch changes ( #21871 )
2023-11-24 11:19:46 +11:00
metalgearsloth
93bd9972f1
Content arch ( #20107 )
...
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-11-23 14:34:37 +11:00
Nemanja
4729024d3e
Convert ItemSize to prototypes ( #21481 )
...
* item sizes are prototypes
* eek
2023-11-06 00:20:50 -07:00
IntegerTempest
615f15e8a9
Nukeops hud ( #21260 )
...
* a
* a
* a2
* syndi visor
* left icon
* a3
2023-11-05 19:36:08 -07:00
DrSmugleaf
2d58d19b07
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Nemanja
0c329ed661
Storage Standardization [Take 2] ( #21270 )
2023-10-30 20:55:55 -07:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
metalgearsloth
c08349a947
Revert "Storage TEST MERGE" ( #21258 )
2023-10-26 00:46:22 -07:00
Nemanja
41795720da
[TEST MERGE] Slot-based Storage ( #21212 )
2023-10-25 18:53:38 -04:00
Leon Friedrich
e3eaba1ebb
Fix inventory transform bug ( #21144 )
2023-10-22 16:54:30 +11:00
Leon Friedrich
1f21826c21
Fix inventory relay by-ref events ( #20816 )
...
* Fix inventory relay ref events
* this works too (avoid duplication)
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-10-11 19:31:10 +03:00
PrPleGoo
1a13884961
Task/food hud ( #19312 )
...
* security HUD now shows a job icon on entities with a body
* thirst goggles
* set starting hud gear
* fix build
* remove from starting gear
* remove
* replace
* fix thirst and hunger icons
* update icons
* space
* space
* ]
* ]
* fix build
* fix comments
* fix
* spacing
* field
* move more namespaces
* use AutoGenerateComponentState
* comments
* fix build
* not all fields
* comments
* unpaused
* fix Dirty warning
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru >
2023-09-23 16:14:06 +03:00
metalgearsloth
e5d6d7f1eb
Make GetExplosionResistance event a struct ( #20274 )
...
Also fixed a typo.
2023-09-17 04:04:04 -05:00
metalgearsloth
5a0fc68be2
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
metalgearsloth
4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… ( #19975 )
2023-09-10 21:46:36 +10:00
Leon Friedrich
b45e53603d
Remove IContainer and move functions to the container system. ( #19834 )
2023-09-10 12:16:37 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
metalgearsloth
ed81d1a4da
Reflection refactor ( #19253 )
2023-08-25 12:48:27 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
c31c848afd
Shooting NPCs and more ( #18042 )
...
* Add pirate shooting
* Shooting working
* Basics working
* Refactor time
* More conversion
* Update primitives
* Update yml
* weh
* Building again
* Draft
* weh
* b
* Start shutdown
* Starting to take form
* Code side done
* is it worky
* Fix prototypes
* stuff
* Shitty working
* Juke events working
* Even more cleanup
* RTX
* Fix interaction combat mode and compquery
* GetAmmoCount relays
* Fix rotation speed
* Juke fixes
* fixes
* weh
* The collision avoidance never ends
* Fixes
* Pause support
* framework
* lazy
* Fix idling
* Fix drip
* goobed
* Fix takeover shutdown bug
* Merge fixes
* shitter
* Fix carpos
2023-08-01 19:48:56 -05:00
PrPleGoo
e083b33aae
security HUD now shows a job icon on entities with a body ( #18054 )
2023-08-02 07:17:03 +10:00
MisterMecky
1b4d4f8c35
Add chemical scanning goggles ( #18373 )
...
* add chemical scanning goggles
* add prototype and textures
* .ftl stuff
* add lathe, recipe, research stuff
* missing description
* emo review
* remove static method + newlines
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2023-08-01 15:57:22 -04:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
90110183be
Fix a bunch of logger warnings ( #17691 )
2023-06-27 23:56:52 +10:00
Leon Friedrich
84299cae63
Blindness refactor ( #15705 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-04-29 15:32:14 +10:00
Menshin
c1ef48cee9
Raise hand (un)equipped events on container insert/remove ( #15664 )
2023-04-24 05:38:52 +10:00
DrSmugleaf
98b4af8df0
Remove inventory component references ( #15249 )
2023-04-12 10:20:47 +10:00
DrSmugleaf
b947856431
Remove hands component reference ( #15197 )
2023-04-07 11:21:12 -07:00
Leon Friedrich
b148bebd60
Equipment verbs & admin inventory access. ( #14315 )
2023-03-06 04:12:08 +11:00
Leon Friedrich
75a559fa55
Update radio prefix parsing ( #13777 )
2023-02-19 04:27:56 +11:00