Commit Graph

84 Commits

Author SHA1 Message Date
Nemanja
2852483b5c remove doorslam sound (#25737) 2024-03-01 11:58:52 +11:00
Nemanja
ce0a51fc29 Predict doors and airlocks (#25419)
* predict doors and airlocks

* prying, too

* ack

* eek
2024-02-23 10:01:31 +11:00
Pieter-Jan Briers
68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
Kot
bedccf8e31 Allow opening doors mid-deny animation, if you have the access (#24969)
Allow opening doors mid-deny animation, if you have access ofc
2024-02-05 18:31:21 -05:00
nikthechampiongr
9bebdf5706 Fix improper prediction on unpryable doors (#24738)
Fix improper prediction on unpryable doors.

Entities that had CanPry to false on their components would get
improperly predicted as pryable on the client because the check was only
preformed on the server. Same problem existed for welded doors. Moved
the check from server to shared.
2024-01-30 13:03:15 -05:00
Kara
818b07ecf8 Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist
2024-01-19 10:33:07 -05:00
themias
7c22a1cc59 Increase zombie prying time for bolted doors (#23383) 2024-01-03 17:41:39 -07:00
Repo
f280ff6e78 Fix conveyors to allow doors to close over top (#22117) 2023-12-04 16:07:48 -07:00
metalgearsloth
269c93245d Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
metalgearsloth
5b8f3c48c4 Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed Content audio (#20862) 2023-10-29 14:58:23 +11:00
nikthechampiongr
8f181b4534 Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM

* typo fix

* addressing review
2023-10-26 22:26:52 -04:00
DrSmugleaf
f560f88eb5 Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
chromiumboy
149c494972 Fix powered door prying popup (#20669) 2023-10-01 22:27:29 -08:00
DrSmugleaf
a44fa86b68 Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
nikthechampiongr
5ff79120e6 EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-28 21:34:21 +10:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Leon Friedrich
af79f369ae Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tom Leys
4a55a000cb Add Fire-fighting remote for Fire-doors (#16189) 2023-08-11 02:29:33 -07:00
Leon Friedrich
f2bfdd8e17 Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
metalgearsloth
1de396d566 Fix jetpack warnings (#18227) 2023-07-23 16:00:59 +10:00
Arendian
024c8fbdc7 Makes shutters close on certain objects (#17782) 2023-07-01 13:19:03 -06:00
metalgearsloth
90110183be Fix a bunch of logger warnings (#17691) 2023-06-27 23:56:52 +10:00
metalgearsloth
b67209cb24 Revert "Door opening tweaks" (#17395) 2023-06-17 12:09:49 +10:00
metalgearsloth
c24c6e93ec Door opening tweaks (#16799) 2023-06-13 20:30:04 +10:00
Leon Friedrich
7a424e40fd Add EntityUid fields to some physics events (#17055) 2023-06-02 22:20:09 +10:00
Tom Leys
a196756124 Split Door Bolt functionality out of AirlockDoor (#16354) 2023-05-31 10:23:35 -04:00
Tom Leys
9fce417662 Firelocks only open on click (not close) (#16516) 2023-05-16 23:37:37 -07:00
Dawid Bla
1b36d6fe9d Stop puddles and soap from blocking doors (#16258) 2023-05-10 09:54:43 +10:00
Kevin Zheng
4e5adc2b86 Add interlocking airlocks (#14177)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:49:11 +10:00
Tom Leys
79eeefd813 Fix firelock lights for hot / pressurized rooms (#15892) 2023-05-06 15:54:36 +10:00
Slava0135
277689c9a6 make shields be able to block doorways (#16079)
* you can block doors
(doors now consider static fixtures)

* this was unnecessary
2023-05-05 11:14:32 -04:00
Slava0135
c47ec40c43 prevent from prying blast doors (#16077) 2023-05-05 23:16:23 +10:00
TemporalOroboros
7523ed4c17 Resolves AirlockVisualizer is Obsolete (#13884) 2023-04-22 19:18:16 +10:00
Nemanja
31851e5468 [Entity] Brig Timers (#15285)
* brigtimer

* ok

* TextScreen w timer implementation

* second commit

* working brig timer

* signal timers near completion

* soon done

* removed licenses, fixes noRotation on screens, minor edits

* no message

* no message

* removed my last todos

* removed csproj.rej??

* missed a thing with .yml and tests

* fix tests

* Update base_structureairlocks.yml

* timespan type serialize

* activation turned into comp

* sloth review

* Update timer.yml

* small changes

---------

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: rolfero <45628623+rolfero@users.noreply.github.com>
2023-04-19 01:47:01 -06:00
DrSmugleaf
b947856431 Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
metalgearsloth
846274b7b8 Don't re-close closed doors (#15007)
Fixes them re-closing on shuttle departure. If this is bad can just make shuttle code handle it but this seemed more appropriate?
2023-04-03 13:28:27 -05:00
Leon Friedrich
19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
metalgearsloth
b9a805b352 Reduce some state handling allocs (#14301) 2023-02-28 08:05:29 -08:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth
2873a830bd ECS airlocks (#13500) 2023-01-17 11:44:32 -07:00
metalgearsloth
bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
metalgearsloth
50ba8d968d Don't allocate door crushes unless necessary (#13394) 2023-01-10 03:57:49 -08:00
Theomund
d638ad421a Add recipient to air gush message and change pop-up type (#13262) 2023-01-02 06:42:21 +11:00
Leon Friedrich
7c7c7d3206 Changes required for component tree engine PR (#13109) 2022-12-27 13:34:22 +11:00
Mervill
615c57bf0b Docking system can no longer forcibly open welded doors. (#12149)
* Docking system can no longer forcibly open welded doors.

* bolt the doors after trying to open them

* more door logic
2022-11-08 14:22:50 -06:00
Paul Ritter
c5e5729bd4 removes beforeserialization hook (#12319) 2022-11-03 12:41:12 +11:00
Leon Friedrich
bb61eb7f54 Move board spawning out of DoorSystem (#11772) 2022-10-17 03:43:33 +11:00
Paul Ritter
79854e59a4 adds a source uid to most damage & mobstate events (#11559)
Co-authored-by: Flipp Syder <76629141+vulppine@users.noreply.github.com>
2022-10-08 12:15:27 +02:00