py01
7bf80fd4b8
SolutionContainer refactors ( #2954 )
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* removes unused method
* Code uncluttering (Also removed the netcode, color code, and visuals, need to rewrite)
* SolutionContainerVisualState
* Removes caching of SolutionContainer Color
* ChemicalsAdded() and ChemicalsRemoved() for updating appearance and handling reaction checks
* SolutionContainerComponentState
* Netcode
* ChemMasterComponent no longer creates a SolutionContainerComponent with new(), uses a Solution instead
* Enable nullable in SolutionContainer implementations
* Some review fixes
* uses IReadOnlyLists in ChemMaster
* Comments
* review fixes 3
* ReagentUnit documentation
* Review fixes
* spelling fix
* spelling 2
* typo
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-10 19:41:55 +11:00
DrSmugleaf
d5eb68ac61
Add test for puddle evaporation when paused and unpaused ( #2741 )
2020-12-14 16:18:37 +11:00
DrSmugleaf
1b1d050ee7
Update components to use EnsureWarn ( #2676 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2020-12-04 13:26:54 +01:00
ColdAutumnRain
f5dc62b533
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
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* Removed EntityManager member variable from Components and EntitySystems
* Removed EntityManager with minor corecctions
* Update PathfindingSystem.cs
* Update InteractionSystem.cs
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
* Update Content.Client/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Client/GameObjects/Components/Suspicion/TraitorOverlay.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/PDA/PDAComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Singularity/SingularityComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/AI/Pathfinding/PathfindingSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/ExamineSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
* Update Content.Server/GameObjects/Components/Stack/StackComponent.cs
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Clyybber <darkmine956@gmail.com >
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2020-11-18 15:45:53 +01:00
DrSmugleaf
37e97ca89f
Change components to use timer component ( #2426 )
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* Change components to use timer component
* Fix old usages of tokens
2020-10-30 15:02:49 +11:00
DrSmugleaf
b64cb24059
Rename usages of collidable to physics ( #2230 )
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* Rename usages of collidable to physics
* high tier PANIQUE
* aaaaaaaaAAAAAa
* cursed commit dont research
* Fix urist and items being anchored
* Fix the rest
2020-10-11 16:36:58 +02:00
Víctor Aguilera Puerto
69059eac80
Adds new different reaction types. ( #2114 )
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* Adds new different reaction types.
- Adds touch, injection and ingestion reactions for entities.
- Adds tile reactions.
- Removes GasSprayerComponent in favor of SprayComponent.
- Gives fire extinguishers a safety.
- Gives spray puffs a sprite.
- Improved spray and fire extinguisher in general.
- Fire extinguisher now ACTUALLY puts out fires. Amazing, eh?
- Fire extinguisher sprays three 'clouds' at once.
- Spraying flammable chemicals at fire makes them worse. Whoops!
- Gives spray and fire extinguisher their classic sounds.
- Most chemicals now don't make puddles. Too bad!
- Space lube now makes a very slippery puddle. Honk.
- Spraying water (or using a fire extinguisher) on existing puddles makes them bigger.
* Fix solution tests
* food base now has solution container with noexamine caps
2020-09-21 17:51:07 +02:00
nuke
753a627c75
Add text coloring for inspected solution containers, code cleanup ( #2010 )
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* Initial commit
* remove helper
* fixes
* small fix
2020-09-10 00:32:31 +02:00
DrSmugleaf
48b61f6bcc
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
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* Update RobustToolbox
* Transition direct type usages
* More updates
* Fix invalid use of to map
* Update RobustToolbox
* Fix dropping items
* Rename name usages of "GridCoordinates" to "EntityCoordinates"
* Revert "Update RobustToolbox"
This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.
* Revert "Update RobustToolbox"
This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.
# Conflicts:
# RobustToolbox
* Fix cursed IMapGrid method usage.
* GridTileLookupTest now uses EntityCoordinates
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es >
2020-09-06 16:11:53 +02:00
DrSmugleaf
dbbe3088f8
Add puddle spill tests ( #1990 )
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* Add puddle spill tests
* Merge fixes
2020-09-02 01:31:47 +02:00
DrSmugleaf
de9dfefd61
Replace resolve dependency with attribute in components ( #1995 )
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* Replace resolve dependency with attribute in components
* Add changes that went missing in translation
2020-09-02 01:30:03 +02:00
DrSmugleaf
8a14725539
Add extension methods for getting adjacent tiles randomly and to offset coordinates in a direction
2020-09-01 23:28:59 +02:00
DrSmugleaf
4d23bbf4df
Fix slippery items not being slippery ( #1948 )
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* Fix slippery items not being slippery
* Fix slippery not being slippery part 2 redux electric boogaloo
* You got a license for that hard collidable?
2020-08-29 13:13:22 +02:00
Pieter-Jan Briers
f2a321008b
Merge pull request #1893 from DrSmugleaf/pragma-begone
2020-08-24 15:52:06 +02:00
DrSmugleaf
8a27a5322a
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DrSmugleaf
a4f527351e
Add test for adding each component individually to an entity ( #1870 )
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* Add test for adding each component individually to entities
* Put one-to-one test before all-at-once test
2020-08-24 13:39:00 +02:00
DrSmugleaf
a4a25a9975
Remove localization manager dependencies from components ( #1864 )
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Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-08-23 12:53:09 +02:00
DrSmugleaf
b9196d0a10
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
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* Add test that puts all components on an entity and checks for no exceptions
Also fix all the exceptions that happened because of this
* Add comments to the test
* Fix nullable errors
* Fix more nullable errors
* More nullable error fixes
* Unignore basic actor component
* Fix more nullable errors
* NULLABLE ERROR
* Add string interpolation
* Merge if checks
* Remove redundant pragma warning disable 649
* Address reviews
* Remove null wrappers around TryGetComponent
* Merge conflict fixes
* APC battery component error fix
* Fix power test
* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00
DrSmugleaf
4a8ed41e3a
Fix namespaces and optimize imports ( #1651 )
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* Fix namespaces and optimize imports
* Cleanup fixes
* Merge conflict fixes
* Merge conflict fixes
* Merge conflict fixes
2020-08-13 14:40:27 +02:00
Exp
c61e6d541b
Moves ExamineSystem to Shared & adds next step info to construction examine ( #1567 )
2020-08-01 17:37:12 +02:00
Acruid
c9374992a6
Converted everything to use collision and physics component interfaces.
2020-07-19 00:33:02 -07:00
Pieter-Jan Briers
4d9344c733
Fix integration tests.
2020-07-16 17:07:12 +02:00
ike709
203a835264
Emergent Sanitation Gameplay ( #1378 )
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* Emergent Sanitation Gameplay
* Fix the map
* Address review
* Mention if it's slippery in the description
2020-07-11 23:49:54 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
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* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
DrSmugleaf
dbd9ee1671
Fix reagent spill errors ( #1180 )
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Co-authored-by: ComicIronic <comicironic@gmail.com >
2020-07-02 20:31:40 +02:00
Memory
21c41f28ed
Refactor all references to AudioSystem functions now that the old ones are obsolete. ( #1081 )
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Co-authored-by: FL-OZ <anotherscuffed@gmail.com >
2020-06-07 15:55:15 +02:00
Pieter-Jan Briers
94917a63a6
Fix compiler warnings
2020-05-28 17:44:51 +02:00
chairbender
6a4d78cfac
Add interaction checks to all interactions ( #923 )
2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
18ce80a43c
Merge physics rewrite
2020-05-23 01:26:43 +02:00
metalgearsloth
60ce5b5089
Add puddles / reagent spills ( #743 )
2020-04-21 20:23:12 +02:00