* Fire extinguishers now put out candles
This did not actually require any changes to flammable or extinguishers directly, the only necessary changes were to make the collision actually work.
Vapor entities (also used for fire extinguishers) now have a collision layer, so they can hit items.
Added a new FlammableSetCollisionWake component to actually enable collision on candles while they are lit, because otherwise CollisionWake on entities gets in the way too.
* Extinguishing items is now relayed to held/worn items
This means held candles get extinguished too.
Involved moving the core logic of ExtinguishReaction into an event so that it can be relayed via the existing hand/inventory relay logic.
* Add helper functions for subscribing to relayed events.
Use these in FlammableSystem
* Make extinguishers work on cigarettes too
A bunch of renaming to make the rest of my code work with SmokableComponent
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Sharing the same fixture layer as walls causes dragged water/fuel tanks to be blocked by things that they really shouldn't be, such as lights and holopads
Being PRed as a hotfix in order to fully finalize #36341
Instead of the NoiseGenerator we use FastNoiseLite
If I'm correct, after this we'll be able to remove NoiseGenerator and FastNoise from the codebase entirely!
* added plastitanium walls and windows
* Added DM01 Entryway to pool of deathmatch arenas
* replaced non-occluding walls with occluding ones
* added more details and fluff to empty rooms and hallways; added floor drains around the map
* Fixed failing integration test
* fixed YML syntax error causing test failures. What kind of retard thought that using whitespace as structural syntax is a good idea?
* minor map changes
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Co-authored-by: Unisol <pavelyakushevich@gmail.com>
* initial commit
* fixed LoadSaveTicksSaveBagel failure
* fixes issues raised in beck's review, yay!
* remove redundant variable
* removed delay on coordinate update, removed system update loop
* changed delay from 0.2s to 0.5s as travelling at high speeds would make it kinda illegible
* 0.35s seems to be the sweet-spot
* fixes merge conflicts
* remove unused dependencies
* review
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Co-authored-by: archrbx <punk.gear5260@fastmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
* removes otherwise unused events that broke reflectType
* that last one broke everything. this actually fixes it
* minor cleanup
* move some stuff around for optimisation
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Co-authored-by: Ruddygreat <ruddygreat1@gmail.com>