Commit Graph

1155 Commits

Author SHA1 Message Date
Remie Richards
d45835e863 Janitor trashbag upgrade + FANCY ANIMATIONS (#3058)
* Janitor trashbag upgrade + FANCY ANIMATIONS

* Review, Bug fixes and Sounds
- Fixed hand-pickup animation playing if the entity originated from inside a container (e.g. bag on the ground) or from inside ourselves (e.g. something in our own inventory)

* Fix/Change. Just log if AnimateEntityPickup is called with an entity that has no SpriteComponent.

* More explicit log message. Error log.

* Merge. Fix.
2021-02-03 23:07:13 +01:00
Pieter-Jan Briers
c947bb75e6 You feel a tiny prick (Hypospray) (#3034) 2021-01-24 14:18:12 +01:00
komunre
2172d00409 Clusterbang (#2712)
* Code is ready but item now spawning

* Prototype of SeveralExplosive component

* Remaked to FlashExplosiveComponent using

* Done. But i feel myself retarted

* Remaked. Looks good

* Full loaded prototype added

* Throwing in progress. Fatal error is here

* I forgot about shared

* Sloth refactor

* Delayed spawning and fix crashes

* Full clusterbang code.

* Removed useless variable and tuned delay

* Delete wrong  in CreamPiedComponent

* Now yaml is code quality followed

* Reworked to GetLevel with bugs

* Never forget resources, guys

* RoundToLevels added. Now it works.

* New textures and sloth refactor is returned

* Now it's TryGetComponent

* Visualizer maximum fix and look fix

* Logging and no max and min check

* Removed max grenades sending

* vizualizer is better now

* GrenadesMax removed

* grammar, checks, NextFloat and no more try catch

* Unused using removed

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:16:34 +11:00
Swept
0d21192712 Replaces banana and peel sprites. (#2994)
* Initial

* Ignore first commit

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-14 14:16:32 +11:00
Swept
a57db85208 Swept commits JSON genocide. (#2991)
* Clothing Folder Complete

* All Textures 1st Pass

* All Textures 2nd Pass

* All Textures 3rd Pass PLUS Manual Tweaking

* 5th Pass MORE MANUAL

* Fixes flares

* 4th Pass (I skipped over)

* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Swept
bfe575b7b6 Random bedsheet spawner. (#2940)
* Initial

* Optimized YAML

* Probbed

* Updates RSIs

* Maps them into dorms.

* A

* Adds descriptions from TG

* Addressed reviews
2021-01-11 18:02:36 +11:00
Ygg01
c01b1d5c05 Add cigarettes and matches to SS14 (#2522)
* Add resources for cigs/matches

* Add files for cigarettes

* Remove Shared Components

* Applied some of the suggestions

* Change priority to allow matches to be set alight by matchbox

* Added item for pack of cigars

* Add swepts resources. Fix naming

* Fix naming, implement suggestions.

* Addressed Paul's suggestions

* Remove unused resources

* Fix Paul's suggestions
2021-01-11 00:17:28 +01:00
mirrorcult
7977992e5a Add kitchen knife & sliceable foods (#2891)
* sliceable food, kitchen knives

* sprite fixes, sounds

* add to vendor

* address reviews

* address reviews

* stereo -> mono

* fix wrong amount of nutriment being removed

* oops im dumb

* meta.json

* fix merge

* probably fix test

* remove all instances of [ComponentReference(typeof(IAfterInteract))]

Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-01-07 12:48:08 +11:00
Swept
18fd5a6e41 Fixes multitool sprite. (#2921)
* Sprites

* YAML
2021-01-05 21:32:37 +11:00
Swept
350f7313be Replaces medical scanner sprite. (#2870)
* Initial

* Let's go

* Updates the pods meta.json cause I can
2021-01-05 02:10:24 +01:00
Swept
7790f8f6f6 Adds hugbox. (#2826)
* Box and sprites

* Added to clowns fills
2020-12-27 19:24:08 +11:00
Swept
c3a6d0c597 Add belt slots for several items 2020-12-23 16:32:42 +11:00
Swept
b44cb0095a Traitor Uplink Content (#2778)
* Adds syndicate toolbox

* Ancient jumpsuit

* Disk, Extra-bright lantern, syn med/ammo duffels etc.

* Disk sprite fixed

* Final

* Addressed reviews

* Update duffel.yml

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-12-20 00:16:50 +01:00
Swept
740fe65a39 Fixes ID card sprites (#2764) 2020-12-18 11:09:53 +01:00
chairbender
7a3c281f60 Actions System + UI (#2710)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-13 23:28:20 +01:00
20kdc
fd0df9a00a Traitor Deathmatch (#2719)
* Traitor Deathmatch: Add the preset [Rebase onto factors line]

* Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL]

* Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL]

* Traitor Deathmatch: Map in redemption machines [ROFL]

* Traitor Deathmatch: Make the rounds end properly [ROFL]

* Traitor Deathmatch: PDA redemption works [ROFL]

* Traitor Deathmatch: New redemption machine sprite ( @Tomeno )

* Traitor Deathmatch: Get rid of redundant using

* Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names

* Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
2020-12-13 16:00:49 +01:00
Swept
58bdc7790b Removes funny smug plushie (#2711)
* Removes smug plushie

* Prototype

* Removed from medical crate
2020-12-06 12:22:21 +01:00
Swept
e1ba52c05b Crates - 3rd times a charm (#2669)
* Sprites

* Crates

* Moved cargo_console

* Cargo Catalogs No.1

* Added some Hydroponics crates

* More crates..

* Deletes an autogen file

* snivybus

* More

* Apply suggestions from code review

* Fix wrong prototype ID

* Fix another wrong prototype ID

* Fix... MANY, MANY wrong prototype IDs

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2020-12-05 15:59:46 +01:00
Paul Ritter
0f5605c078 <:COW:768940530775490582> <:TOOLS:776057538059042846> (#2691)
* adds cow tools - without inhands!

* inhand bongaloo

* some minor fixes

* updates welder sprites

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2020-12-03 14:01:13 +01:00
Swept
0412ea0bbc Fixes inhands for small gas tanks (#2658)
* Initial

* Hotfix
2020-12-01 19:33:22 +11:00
Git-Nivrak
6d2882c7cf (Smaller) Construction PR - (IC Construction) (#2575)
* Disable Pulling When Buckling an entity

* Projectile Improvements

If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets.
- Dead people are still unhitable

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Firelock In Progress

* Revert "Projectile Improvements"

This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4.

* Firelock Graph

* Revert "Merge branch 'master' into test2"

This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing
changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c.

* Bunch of stuff

- Metal Rods
- Reinforced Glass
- SetStackCount Condition
- Tables
- Lattice

* Output2 to FloorTileItemComponent

* Plating, Underplating and Tiles (+FloorTile Improvements)

* Turf Fixes

+ APC Electronics

* Reinforced Glass In-hand textures

* All the fixes

* Final Changes

* (Hopefully) Last commit

* Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* A Few more things

* Edit FirelockComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-20 15:58:06 +01:00
Swept
4a6d0ae5a4 More belts and welders (#2453)
* Adds sprites

* Added prototypes

* Adds experimental and mini welder

* Adds welder to CE's belt

* Lazily filled out the belts

* Added to spawn jobs

* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into pr/2453

* Update Resources/Prototypes/Entities/Objects/Tools/welders.yml

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-11-08 02:40:49 +01:00
Peter Wedder
bd4f2b41df Prettier window breaking (#2368)
* Put the damage in the windows

* add crack overlays

* Window cracking

* glass related sounds

* let's use a valid state

* run optipng on these for posterity

* Examine damage descriptions

* add "Constructible" to dictionary

* Downmix stereo effects to mono

* breaking and knocking

* Add shard etc. sprites

* shard inhands

* more sprite wrangling

* Expand destructiblecomponent drop system + implement it for windows

* Shard descriptions

* Random sprite component

* no nullbabby

* Random destroysounds

* random offset on destructible drops

* fix fucked yaml

* sound collections

* random pitch for knocking

* Localization

* hascomponent

* better spawnondestroy

* missed one
2020-10-29 20:42:11 +01:00
Peter Wedder
fca556a1c1 Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352)
* Refactor battery/powercell assets and add new ones.

* committing before I fuck things up

* slot component doned I think

* dictionary update

* Fixes

* Moving flashlight to powerslotcomponent

* har har i am using the message tubes

* Better documentation comment

* Reverting this overengineered garbage.

* Off with ye I said

* Examine texts.

* Some minor fixes to IDE complaints

* slot size from yaml

* Ignored component + removing a useless typo entry

* Making stunbatons use this

* Handle the message and remove some unnecessary dirtiness

* actionblocker checks

* remove unused file

* remove updatevisual

* make these nullable

* make these nullable too

* Unrename sprite folder

* check itemcomponent on insertion

* Use SendMessage over Owner.SendMessage

* Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it.

* get rid of public fields which are Bad

* add a description for the stun baton while i'm in here

* one more public field

* Add the blinky animation to the atomic cell

* Fix the charge indicator being STUPID

* better comments

* this is a better function

* add pause for flashlight, remove unnecessary imports from battery

* potato battery copyright link

* WHO DID THAT

* mr clean has come

* Random pitch

* pausing

* round to nearest levels
2020-10-29 19:17:03 +01:00
Remie Richards
cc6acae145 Mortician's Menagerie (#2391)
* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-10-28 23:51:43 +01:00
Peter Wedder
b81b8612b6 Add Botanist, Warden, Quartermaster and Chaplain (#2402)
* Add Botanist, Warden and Quartermaster

* QM ID card, warden sprite state

* Add missing sprites

* Chaplain + some fixes

* typo fix

* capitalization

* copyrihgght

* add spawnpoints
2020-10-27 21:28:39 +01:00
Víctor Aguilera Puerto
870d052354 Gas tanks and masks (#2409)
Co-authored-by: a.rudenko <creadth@gmail.com>
Co-authored-by: creadth <creadth@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-27 20:53:44 +01:00
Víctor Aguilera Puerto
484eb0bba4 Botany (#2357)
* plants and seeds go brrrr

* update plants

* P L A N T

* brrrr

* Hydroponics actually work! How about that?

* Reuse resource path in visualizer

* They lied to us.

* Several stuffs

* more werk

* Add a bunch of plants

* Logs go brr.

* Brrr moment.

* Remove unused method

* Important comment.

* Seed inventory, yo!

* tomato moment

* Balance consumption

* Makes hydroponics pourable

* Adds plant metabolism effect for sugar, the same as glucose.

* Eggplant moment

* Apple moment

* Corn moment

* Chanterelle mushroom moment

* prototype tweaks

* Seed extractor moment

* typo

* IPlantMetabolizable doc improvement

* I should trust my gut instinct more often.

* egg-plant.....

* localization

* Make WaterLevel and NutritionLevel setters private

* Less code repetition! Wooo!
2020-10-26 23:19:46 +01:00
Swept
3103e60c3f Fixes icons on consoles (#2351) 2020-10-21 22:01:28 +02:00
Swept
4f00acbb69 Fixes icons for lockers, guns and flare. (#2247)
* Pistols

* Fixes gun icons

* Fixes all locker sprites

* Moved cursed locker from fills

* Fixes flare icon
2020-10-14 10:58:07 +02:00
Swept
caaf4704bf Removes crap (#2246) 2020-10-14 10:36:13 +02:00
Exp
47ba7fc690 Crayons (#2132)
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals

* Allows to cycle through decals (not the final thing)

* ItemStatus

* -UI (WIP)
-Selection thing works
-Changed some shitty state names

* -Icons
-Changed decal name

* Pure Texture Grid

* Charges

* -Reach check
-Toggle interface on use

* Can't draw on windows anymore

* UI now shows selected decal and color

* -UseSound
-Nullable

* Remove unused imports

* -Rotation
-Made decal abstract

* Remove some duplicate images

* Space Cleaner cleans

* Loc Title

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review adressed

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-10-13 13:40:05 +02:00
Clement-O
621a39016f Created and added empty ammo shell sprite (#2126) 2020-10-08 17:48:57 +02:00
Víctor Aguilera Puerto
745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00
DrSmugleaf
a984076574 Headsets (#2023)
* add headset component

* add basic headset logic

* fix formatting in listening component, add dependency to headset

* test function for headset

* implement headset as listener

* ANNIHILATES ListeningComponent, refactor of radio/listener sys

* basic headset functionality

* rename RadioComponent to HandheldRadioComponent

* change channel to list of channels

* basic headset implementation complete

* message now always excludes ';'

* add radio color; state channel freq. and source name

* undocumented game breaking bug commit (DO NOT RESEARCH)
actually just changes frequency from 1457 (what signalers are set to by default) to 1459, the actual frequency for common

* Add more sprites

* Reorganizes

* Added job headsets

* Adds headset as an ignored component

* Jobs now spawn with headsets

* remove system.tracing

* Catchup commits

* Add headset property serialization

* Turn GetChannels into a property

* ListenRange property and serializatioon

* Adjust interfaces

* Address reviews

* Cleanup

* Address reviews

* Update rsi

* Fix licenses and copyright

* Fix missing textures

* Merge fixes

* Move headset textures from objects/devices to clothing/ears

* Fix rsi state names and add equipped states

* Fix headsets not working

* Add missing brackets to channel number in chat

* heck

* Fix broken rsi

* Fix radio id and names

* Put quotes around headset messages

* Fix method names

* Fix handheld radios

* Fix capitalization when using radio channels and trim

* Remove unnecessary dependency

* Indent that

* Separate this part

* Goodbye icons

* Implement IActivate in HandheldRadioComponent

* Add examine tooltip to radios and headsets

* Rename IListen methods

Co-authored-by: Bright <nsmoak10@yahoo.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
Co-authored-by: Bright0 <55061890+Bright0@users.noreply.github.com>
2020-10-07 05:02:12 -07:00
Swept
898744f4a9 Icon fixing and general cleanup (#2156)
* Cable coils now look BEAUTIFUL and have inhands

* Editors note

* Materials have their own rsi + more icons fixed

* Fixed Mimic [AI]

* More icons fixed...

* Tanks have own rsi and fixed tank icons

* Airlock icons fixed

* Fuel tank hotfix

* Arcade fixed

* ChairBase is now abstract

* Fixes medical stuff

* Fixes rechargers

* Pump/Pipe icons

* Misc hotfixes

* All debug power icons fixed!

* Fixes auto/proto/research computer icons
2020-09-30 12:43:06 +02:00
Swept
552918d59d TABLE TIME LET'S GET ITTTTTTT (#2141)
* Replace pilot chair with a better sprite

* Refactors furniture.yml

* Cleans up dumb indentations

* Massive table cleanup YEAAHAHAAAHAHAHA FUCK YEAH WE CAN GAMBLE NOW

* Bookshelves, rack, metal shelf

* Actually good looking carpets holy crap lois

* three more colored carpets

* Rest of carpet colors and they now have proper drawdepth

* Adds Phoron windows and recolor phoron gas

* A bunch of decorative lights

* CarpetBase now abstract

* Inhands for torches

* Tables now have icons and a much nicer rsi/yaml layout

* Carpet Icons fix

* Removes old carpet
2020-09-29 16:11:42 +02:00
Exp
8238a89190 Gives the gas analyzer visual clues that it's open (#2110)
* Gives the gas analyzer visual clues that it's open

* Read Visualizer states from yaml
2020-09-21 11:39:17 +02:00
Swept
1638c366cf General tweaks (#2109)
* Removes a bunch of old Eris shoes

* Changes the jackboots sprite to tgstation's

* Prototypes nuked

* Removes walk sound from jackboots, it was pretty annoying

* Adds wood table icon

* Adds wood plank and spawns it on wood table destroy. Also removes tg hand tele sprite.

* Removes weird mask png

* Removes bad pixel on security backpack

* Adds filled utility belt to engineer and ce roles

* Update Resources/Prototypes/Entities/Clothing/Shoes/shoes.yml

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-21 01:14:19 +02:00
TheCze
828370a579 Added a football object (#2075) 2020-09-13 21:13:41 +02:00
Swept
0163f2af09 Firey rags are not fucking drinks (#2037) 2020-09-13 14:07:26 +02:00
Swept
c7037c2293 Fixes a ton of sprite icons. (#2034)
* Icons + Sprites for Atmos pipes

* Fixes Mimic icon

* Fixes rsi for RnD point source

* RnD Point source prototype fix

* Centers Bike Horn icon

* Centers pirate hat sprite

* Centers a bunch of milkshake icons

* Moves light_bulb.yml to Constructibles

* Fixes light_tube icons

* Emergency Light icon fix

* Medical Scanner icon

* ID Rsi fixed

* ID cards now have proper icons

* Lockers have proper icons finally

* Default Icon Fixed

* Resolved lighting issues
2020-09-13 13:53:47 +02:00
Swept
e3ace03cad Boxes (and sterile mask) (#1964)
* Added sprites and lights, handcuffs and PDA box.

* Syringe and Beaker

* Adds flashbang latex and a sterile mask

* Adds a box to store those sterile masks

* Adds donkpocket box WHY WASN'T THIS IN ALREADY I'LL KILL YOU ALL AHHHHH

* Makes inhand boxes grey

* Security boxes now have proper layer

* Adds meson, sechud, and better inhands

* Adds survival box (no o2 can or injector because they're not included yet

* Adds survival box sprites

* Blank commit

* Adds filled backpacks for starting-gear

* Moves filled backpacks to a sensible place

* Builds now

* Fixes rsi
2020-09-03 23:13:45 +02:00
nuke
c3630b7301 Glowsticks, flares and lighting behaviours (#1886)
* Assets

* LightingBehaviours, flares, and such.

* More changes

* More changes, more flare work.

* More work on flares + light behaviours

* another refactor

* missed

* Light behaviours refactor, added sfx, improved graphics, improved lighting effects for glowstick and flare.

* remove unneeded value

* nullables

* remove old code

* nullable

* one last push

* net id

* more work

* more colors for glowsticks

* Adjust flare so it fades in

* fix name

* sprite fix
2020-09-03 22:02:40 +02:00
SoulSloth
e40e3fa267 Cloning (#1932)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA

* Added cloning machine code infrastructure copied from Medical Scanner

* Added a list to cloning menu containing some numbers

* Cloning Machine UI sends a message to the cloning component with the entityUID

* New scans now show up in cloning pod menu

* fixed cloning machine collision shape

* cloning machine can now spawn the right player profile assuming the attatched entity is still correct.

* refactored cloning system to use a map of integer ids to player Minds

* Added a return to body cloning loop for the ghost

* Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle

* removed #nullable from cloningMachineWindow"

* Trying to get rid of nullable error

* fix CloningMachine to not initilize with it's owner components

* updated CloningMachine server component to play nice with the new nullable rules

* replace flag with eventBus message for sending a ghosts mind to a clone body

* Refactor cloning so that a popup option is used to get user consent for cloning

* Refactoring

* Reverting unused changes for cloning component

* Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected

* added missing robust toolbox contents

* Added cloning NoMind State and made cloning take time

* Added cloning progress bar and mind status indicator to cloning pod

* Added missing localization calls, removeed 'returned to cloned body' from ghostUI

* Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove

* Added eject button to cloningMachine and clamped the cloning progress bar to 100%

* Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done

* Add click-dragOn functionality to the medical scanner for things with a bodyManager

* Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob

* refactored clonning scan check on medical scanner so it doesn't do a linq query

* merge with rogue toolbox

* Change the name of Cloning Machine to the less generic Cloning Pod

* Changed Cloning Pod so it pauses cloning while the power is out

* Removed the evil LocalizationManager from the cloning menus and used the static Loc instead

* removed localization dependency from bound accpetCloning user interface

* Removed Ilocalization dependency I accidentally added to ghost ui

* Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs

Co-authored-by: Exp <theexp111@gmail.com>

* Changed null check to tryget in case for cloning UiButton.Clone

* Parameterized Cloning time on serverside component

* tried to reset Robust toolbox module to current master

* Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces.

* Reset submodule

* corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state

* Fix typo

* Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function

* unsubscribe from OnUiReceiveMessage in CloningPodComponent

* unssubscribe from ghostreturn message in cloningpodComponent onRemove

Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-02 12:07:54 +02:00
Swept
072f374bcc Removes the Straylight SMG (#1881)
* goodbye

* Removes Straylight from spawners
2020-09-02 00:38:35 +02:00
Swept
2e12d8b758 Adds the Mime (#1798)
* Adds mime job

* Adds mime spawn point

* Moves the ID prototypes/textures to Objects/Misc

* The things I do to avoid conflicts

* identification_cards.yml's final resting place

* Adds ID card and PDA

* Center mime id

* Puts pen and paper in the mimes pocket

* Adds mime spawnpoint to Saltern

* Revert "Adds mime spawnpoint to Saltern"

This reverts commit 56c6cf729baae0958b8b41dd83f71355e4e5f9aa.

* Add mime spawn point

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-01 21:42:31 +02:00
ancientpower
566ed6b770 Adds the antimatter engine (#1905)
* adds antimatter engine

* fixes some nullables

* fixes ALL OF THE NULLABLES

* adds explosions

* adds fancy lighting

* requested changes + license info

Co-authored-by: ancientpower <ancientpowerer@gmail.com>
2020-08-29 13:05:44 +02:00
nuke
a62935dab2 Handcuff system (#1831)
* Implemented most serverside logic

* All serverside cuff logic complete

* SFX, Clientside HUD stuff, Other logic.

* fffff

* Cuffs 1.0

* missing loc string

* Cuffs are stored in the balls now.

* Basic integrationtest

* Support stripping menu.

* rrr

* Fixes

* properties

* gun emoji

* fixes

* get rid of unused

* reeee

* Update Content.Shared/GameObjects/ContentNetIDs.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-25 14:54:23 +02:00
Swept
9019079d79 Adds a cat and then a gat (#1868)
* Adds the cat

* Adds the gat

* Adds the calico to suspicion spawner

* Fixed physics thing

* Updated BB

* Added Calico mag to ammo spawner
2020-08-24 20:27:32 +02:00