Commit Graph

8 Commits

Author SHA1 Message Date
Morber
cbfcdde8bd Add screwdriver head sprite (#8828) 2022-06-18 13:42:15 +10:00
Swept
0a1b79d027 Centers some sprites 2021-08-16 19:41:08 -07:00
Swept
c55f3fd478 Adds mapped storage for lots of entities + a botanical belt (#4342)
* Cleans up belt stuff and some sprites

* Tag cleanup and sheathed sword

* Adds plant belt for botany chads and maps it's items

* CE belt, will most likely child it to utility instead

* Merges belt_icon and belt_mob into the same RSI

* Cut out alpha layers for wirecutters

* Added lots of equipped-BELT sprites for various items

* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-07-25 17:21:18 +10:00
Swept
ece403ca57 Copyright Pass/Pruning | Part 2 - Objects (#3905) 2021-04-29 18:09:14 +00:00
Elijahrane
590453a57f Removed most redundant delays in meta.json (#3549) 2021-03-07 20:26:25 +01:00
Swept
a57db85208 Swept commits JSON genocide. (#2991)
* Clothing Folder Complete

* All Textures 1st Pass

* All Textures 2nd Pass

* All Textures 3rd Pass PLUS Manual Tweaking

* 5th Pass MORE MANUAL

* Fixes flares

* 4th Pass (I skipped over)

* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Pieter-Jan Briers
1cb1bd5a8f Randomize wirecutter and screwdriver colors. 2020-05-23 02:14:11 +02:00
Pieter-Jan Briers
a5de12e4cf Inhands for multitool and screwdriver
Also makes power debug tool its own thing.
2020-04-25 13:55:16 +02:00