* Adds seven new smites, moves the explosion smite to the verb category.
* adds even more smites.
* Even more smites, some messages for specific smites.
* Adds even more smites.
* Removes some junk, adds a smite that angers the pointing arrows.
* get rid of dumb component.
* Remove mistake from verb menu presentation.
* How did that happen?
* whoops
* c
* e
* fuck
* Loading...
* removes the BoM go away
* adds the funny kill sign. Fixes ghost smite.
* Move systems around.
* Adjust organ vomit.
* Adds a smite that turns people into an instrument, and one that removes their gravity.
* oops
* typo
Co-authored-by: Veritius <veritiusgaming@gmail.com>
* Adds a 6pack of Cola
* Revert "Adds a 6pack of Cola"
This reverts commit 99f024b94ab3c684ce62e28018bd0fe2f26a2e09.
* Revert "Revert "Adds a 6pack of Cola""
This reverts commit 9e3d31e41c8ea61a962ad7d4d3c0ea7124e82653.
* Removed useless loc and added inhands for some lamps
* Adds a ton of inhands to the game
* Actually adds the pill inhand
* Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Traitor Deathmatch: Add the preset [Rebase onto factors line]
* Traitor Deathmatch: Being a human head or other not-quite-fully-animate object counts as dead. [ROFL]
* Traitor Deathmatch: Add redemption machine (but it doesn't work) [ROFL]
* Traitor Deathmatch: Map in redemption machines [ROFL]
* Traitor Deathmatch: Make the rounds end properly [ROFL]
* Traitor Deathmatch: PDA redemption works [ROFL]
* Traitor Deathmatch: New redemption machine sprite ( @Tomeno )
* Traitor Deathmatch: Get rid of redundant using
* Traitor Deathmatch: Change scoring, prevent redeeming your own PDA, fix bug where PDAs are not tagged with their owner names
* Traitor Deathmatch: Better messages, change cvar name, don't count ghosts for spawnpoint selection
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals
* Allows to cycle through decals (not the final thing)
* ItemStatus
* -UI (WIP)
-Selection thing works
-Changed some shitty state names
* -Icons
-Changed decal name
* Pure Texture Grid
* Charges
* -Reach check
-Toggle interface on use
* Can't draw on windows anymore
* UI now shows selected decal and color
* -UseSound
-Nullable
* Remove unused imports
* -Rotation
-Made decal abstract
* Remove some duplicate images
* Space Cleaner cleans
* Loc Title
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Review adressed
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* Replace pilot chair with a better sprite
* Refactors furniture.yml
* Cleans up dumb indentations
* Massive table cleanup YEAAHAHAAAHAHAHA FUCK YEAH WE CAN GAMBLE NOW
* Bookshelves, rack, metal shelf
* Actually good looking carpets holy crap lois
* three more colored carpets
* Rest of carpet colors and they now have proper drawdepth
* Adds Phoron windows and recolor phoron gas
* A bunch of decorative lights
* CarpetBase now abstract
* Inhands for torches
* Tables now have icons and a much nicer rsi/yaml layout
* Carpet Icons fix
* Removes old carpet