mubururu_
cae49ae0d2
various material & ore inhands ( #33342 )
...
* begin
* bones + pyrotten + goliath hide inhands
* Update Resources/Prototypes/Entities/Objects/Materials/materials.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* Update Resources/Textures/Objects/Materials/materials.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* pyrottOn
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2024-11-24 17:24:13 +01:00
Ed
1b0c434a9f
Shiny Diamonds ( #25750 )
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* shiny
* add
* reresprite
* rereresprite
* Add files via upload
* Update ore.yml
2024-07-13 15:15:57 +03:00
Zadeon
133bd0353a
Adds minable salt "ore" ( #25324 )
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* Added salt to ore.yml
Added salt to ores.yml
Added salt walls to asteroid.yml
Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml
Added OreSalt to biome_ore_templates.yml
Added salt to guaranteed salvageLoot in salvage_loot.yml
Added salt entry under salvage-magnet-resources in salvage-magnet.ftl
Added WIP sprites for salt.
* Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml
Fixed salt not being grindable due to using an incorrect reagent name
Added salt to ore.rsi/meta.json and rock.rsi/meta.json
* Added chlorine to the list of solutions salt gives when used in the grinder.
* Gave salt ore and salt rock overlay unique sprites.
* Added raw salt to materials/materials.ftl
Updated SaltOre definition in ore.yml to have RawSalt under materialComposition
* Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.
2024-02-26 16:34:15 -07:00
Alekshhh
a3f40c239e
Ore Visual Change ( #23618 )
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* Revert "New moth antennae and wing pair, Underwing (#23559 )"
This reverts commit 1b4f1ac35d .
* Revert "Revert "New moth antennae and wing pair, Underwing (#23559 )""
This reverts commit d2543d566cb398b4d7496e3f189cb638f826bf27.
* ore
* banona
* glo
* shadwe
2024-01-06 14:34:11 -05:00
Alekshhh
ccd9ae2fd8
Uranium Ore Visual Change ( #23526 )
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hamlet after you won't let them eat a stack of uranium ore
2024-01-04 22:35:52 -05:00
brainfood1183
2fba2b18ab
Adds Bananium ( #14663 )
2023-04-29 15:38:09 +10:00
Chris V
94a0bc92b7
Salvage mining, ore processing, and material clean-up ( #7406 )
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* adding stuff cuz new computer
* removed unused materials
* remove unused materials and such, lathe things
* material volume no longer hardcoded
* fixed mining system
* add 5 stacks of materials, and add them to the ore processor
* fix copyright for ores and handdrill
* comma momma
* whyyyyy
* more fixes to make the yaml linter happy
* i should get my eyes checked
* silver proper
* more cleanup
* leftovers
* remove more references to material doors
* couldn't bear to be without bearhide
* added uranium, added more lathe recipes
* copyright fix, stack fix
* ore processor sprite and such
* ore processing some binches
* MaterialCotton removal
* 1 uranium ore means 1 sheet
* fix merge conflict? idk
* time to ketchup
* lathe recognizes material volume again
* yaml cleanup
* forgot to remove adamantine lol
* re-added diamond for now
* diamond stacks
* functional ore processor
* added ignoreColor to lathe visuals
* ore processor machine board
* add board to industrial tech and circuit printer
* provided lathes their whitelists
* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance
* re-added ore processor
* typos and cleanup
* Update Content.Client/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Update Content.Server/Lathe/LatheSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* revert mapchange
* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn
* actually null canceltoken
* remove five-stacks, ore processor produces full stacks or single sheets/ingots
* VV proper
* adjust ore chances
* readd Cotton
* Update Content.Server/Mining/MineableSystem.cs
* tweaks
* Material is now dict (material, volume)
* removed unused property
* Space crystal -> space quartz
* forgor asteroid space quartz
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2022-04-28 20:41:04 +10:00
Swept
f23e35dc40
Adds tons of new materials + cleans up existing ones ( #3413 )
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* RSIs are now banging
* Sheets
* Hotfix
* Last before PR
* Ready
* Quick
* E
* Updates everything to new stack PR
* Finished off ore, set max stack size to 30 from 50.
* Most materials done
* Donezo
* Adds hides and custom sprited a corgi hide
* Should be good
* suffix
* Bugs
* Giff woodplank
* Profit?
2021-02-26 18:59:24 +11:00