* bones, gladiators, milk, spear and tears
* :trollface: my copy/paste python script did the funny
* forgor
* fixed
* mat.yml fixed
* bones
* bone armor
* gladiator uniform now in clothesmate like ss13
* bone armor craft
* pieces
* i was dumb in the past, now im dumb too
* that was dumb...
* fixing stuff
* i hate git
* Revert "i hate git"
This reverts commit 17ef4e5a07a3ebad7d4f487f15721d1df16d757f.
* Revert "fixing stuff"
This reverts commit 4fc5d6b2dc1fc6ebb3945bdf5663b8e432ca7aa3.
* this will work?
* i fucking merged it
* Prototype that's mostly borked rather than completely borked
* ECS inserting mats
* Partial ECS mostly done, needs cleanup and visualizer
* Replace timers
* Power visualizes at least
* First ""working"" version
* Clean up all lathes
* Colors
* Fix animation timing
* Fixes greyscale, adds a bunch of colors
* Give every (used) material a color
* Made most lathes take long enough you can at least see there's some sort of animation
* Insertion feedback popup
* Sound for circuit printer and uniform printer
* Fix queueing, optimize update
* Remove mono crash
* cleanup
* Fix test failure
* Techfab inserting sprite
* Cleanup and commenting
* Fix bug in CanProduce check
* Fix UI resolves
* Mirror review stuff
* RSIs are now banging
* Sheets
* Hotfix
* Last before PR
* Ready
* Quick
* E
* Updates everything to new stack PR
* Finished off ore, set max stack size to 30 from 50.
* Most materials done
* Donezo
* Adds hides and custom sprited a corgi hide
* Should be good
* suffix
* Bugs
* Giff woodplank
* Profit?
* My first contribution in a while.Change AddAccent command to be case insensitive (#3112)
* got rid of the bottle of nothingness. thought it was an empty bottle.
* new correction
* Delete SpaceStation14.sln
I honestly don't know what happened here. I didn't code those lines.
* Revert "Delete SpaceStation14.sln"
This reverts commit 68876841dce9c6e2ce9d21996e4caef3512b1385.
* new attempt at fixing
* Revert "new attempt at fixing"
This reverts commit 780f66fda3d66b6d4d086871d0b2ea2f6d4ee004.
* Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"
This reverts commit 08041a30365331b82309aedaf2136d7631459887.
* Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""
This reverts commit b2dc76a6683e8df88188d37a836f9ab9a54287b5.
* Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"""
This reverts commit 478d2bfe5daf6098d2f5665249ce0f161704dd73.
* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""
This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.
* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""
This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.
* still having figured what happened with the sln file
* please work
* -Added wood as a material.
-Made a few changes in the material requirements for some of the recipes.
* ok. added a small correction for wood at material_stacks.yml
* ok added another correction for misc.yml because for some reason a : just disappeared.
* -added plastic as a material, complete with a png (credits: tgstation)
-replaced glass with plastic for material requirements for some of the latherecipes
* for some reason the shovel was duplicate, being in both botany.yml and in tools.yml. deleted it from tools
* ok. one last try. noticed that the sprite path for shovel was weird even though it already has its own sprite at Objects/Tools/shovel.rsi . so I decided to fix the path then move the shovel back to tools.yml while deleting it from botany.yml. maybe that was the problem?
* corrected the extra space on the type: material for plastic discovered by Peptide90.
* noticed that wood also had a bad icon path.
* another attempt
* weird. I don't remember messing with the flashlight requirements.
* added plastic in the SharedStakedComponent and the meta.json from materials.rsi is back to how it was
* hopefully this icon is valid.
* small corrections concerning double space.
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Cable coils now look BEAUTIFUL and have inhands
* Editors note
* Materials have their own rsi + more icons fixed
* Fixed Mimic [AI]
* More icons fixed...
* Tanks have own rsi and fixed tank icons
* Airlock icons fixed
* Fuel tank hotfix
* Arcade fixed
* ChairBase is now abstract
* Fixes medical stuff
* Fixes rechargers
* Pump/Pipe icons
* Misc hotfixes
* All debug power icons fixed!
* Fixes auto/proto/research computer icons