* Init Commit
* windows yelling at me to update commit
* working commit, need prediciton and more dehardcoding
* Project 0 warnings
* Working Commit (Near Final)
* ryder got confused commit
* I love Merge Conflicts :)
* Working commit, no prediction
* Forgot the yaml changes
* Comments and typos
* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default
* Fixed an incorrect divisor
* bit of cleanup
* Prediciton fixed, and puddles now affect all entities
* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS
* Really big I forgor moment
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Fix all test fails
* code cleanup
* Webedit whitespace
* Code cleaup
* whitespace webedit
* whitespace webedit
* whitespace webedit
* whitespace removal
* Comments and cleanup
* Re-Added 20 warnings as per Ork's request
* Cleanups
* Spacing fix
* bugfixes and cleanup
* Small bugfix
* Actually dirty the slipComp for real
* Added Friction field to Reagent Prototype per design discussion
* Sliding system is kill
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"
* Removes touch DNA for puddles, adds DNA to vomit
* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA
* Fix stupid metamorphic glass bug grrr
* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead
* Removes data field from maps, adds DNA tracking for some missed items
* Give default value, fix missing values.
* Fixes recipe bug
* Review changes
* Make the Data list into a nullable type
* Revert map changes
* Move gibbed unknown DNA to forensicssystem
* Oh the possibilities
* Merge fixes
* Forgot to remote LavaSystem oops
* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs
* Throw exception for unimplemented effectargs
* Remove Json and overrideable datafields
* Fix test issues
* Actually fix the compiling issue
* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)
* draft one of plant metabolism guidebook
* loc fix?
* add attributes loc
* fix loc syntax
* improved appearance
* last commit was undercooked, my bad
* last commit was still undercooked, my worse
* last commit was even still undercooked, my worst
* Addressed comments?
* Fix newlines
* Hopefully this works
* Cleanup, I think
* 2xs
* Implemented Shakeable
* Prevent shaking open Openables
* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.
* DrinkSystem can have a little more prediction, as a treat
* Cleanup
* Overhauled PressurizedDrink
* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.
* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.
* Documentation, cleanup, and tweaks.
* Changed fizziness calculation to use a cubic-out easing curve.
* Removed broken YAML that has avoid the linter's wrath for far too long
* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.
* Rename file to match changed class name
* DoAfter improvements. Cancel if the user moves away; block if no hands.
* Match these filenames too
* And this one
* guh
* Updated to use Shared puddle methods
* Various fixes and improvements.
* Made AttemptShakeEvent a struct
* AttemptAddFizzinessEvent too
* im good at atomizing. welcome to half-finished chem guides.
* wagh
* e
* save work
* aa
* woweee UI
* finishing the last of it
* don't actually update the engine :(
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-
* New glass type and improve shotglass visuals.
* oobsy
* fixes
* get flasked
* flask
* flask
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
* flavor profiles
TODO: every single flavor! yeah!!!
* adds basic localization, and flavors/lastFlavor values for when you get the flavor profile message
* multiple and single flavor messages
* start on flavor localization, multiple flavors in localized flavors
* flavor prototypes
* a few more flavors, descriptions on what each section of the flavor file should be doing
* localization for flavor profiles in drink/food system
* adds an event that allows a flavor profile list to be transformed base on the user entity
* raises it on the food entity too
* changes a field in flavor, adds some more flavors, starts adding flavor prototypes
* adds basic flavors to several entities, and consumable drinks, renames flavor field to 'flavors'
* changes call ordering in flavorprofile, adds flavor to ignored components server-side
flavor is really just a popup message, and those are all processed server-side
* fixes where food tried to get the flavor of the user instead of the food
* single flavors will now get the localized string
* getting the flavor message now ensures that flavors are deduplicated
* makes flavor processing more strictly unique bu making everything hashsets
* yeah, that could just not have distinctby now
* adds flavorprofile directly to food base instead for generic food taste
* FlavorProfileModificationEvent now passes a hashset of strings and not flavorprototypes
* flavorprofilesystem now broadcasts the flavor profile modification event
* adds more flavors to the flavor profile loc file
* skips a flavor, if the flavor string is null/empty
* adds some more flavors, adds generic medicine flavor to medicinal chemicals
* more food flavors, adds flavors to swallowing
* adds some cocktails to the set of flavor profiles
* regenerates flavor prototypes
* adds flavor type to all flavors, adds whitespace between variants
* adds more flavors, adds flavors to several chemicals and food items
this is the part that took the longest
* changes backup flavor message
* spelling mistake
* more flavors, and flavors on food
* readds all the type fields, whoops
* fixes localization strings for forcefeeding food/drink
* fixes multiple flavor profile
* adds flavor limit for flavors
* makes that fetch the cvardef instead
* Disease system first pass
* Renamed HealthChange
* First working version of diseases (wtf???)
* Fix the cursed yaml initialization
* Pop-Up effect
* Generic status effect
* Create copy of prototype
* CureDiseaseEffect
* Disease resistance
* Spaceacillin
* Nerf spaceacillin now that we know it works
* Sneezing, Coughing, Snoughing
* Fix queuing, prevent future issues
* Disease protection
* Disease outbreak event
* Disease Reagent Cure
* Chem cause disease effect
* Disease artifacts
* Try infect when interacting with diseased
* Diseases don't have to be infectious
* Talking without a mask does a snough
* Temperature cure
* Bedrest
* DiseaseAdjustReagent
* Tweak how disease statuses work to be a bit less shit
* A few more diseases
* Natural immunity (can't get the same disease twice)
* Polished up some diseases, touched up spaceacillin production
* Rebalanced transmission
* Edit a few diseases, make disease cures support a minimum value
* Nitrile gloves, more disease protection sources
* Health scanner shows diseased status
* Clean up disease system
* Traitor item
* Mouth swabs
* Disease diagnoser machine
* Support for clean samples
* Vaccines + fixes
* Pass on disease resistant clothes
* More work on non-infectious diseases & vaccines
* Handle dead bodies
* Added the relatively CBT visualizer
* Pass over diseases and their populators
* Comment stuff
* Readability cleanup
* Add printing sound to diagnoser, fix printing bug
* vaccinator sound, seal up some classes
* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)
* Mirror review
* More review stuff
* More mirror review stuff
* Refactor snoughing
* Redid report creator
* Fix snough messages, new vaccinator sound
* Mirror review naming
* Woops, forgot the artifact
* Add recipes and fills
* Rebalance space cold and robovirus
* Give lizarb disease interaction stuff
* Tweak some stuff and move things around
* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)
* Remove unused reagent
* fuck
* oh boy
* Sorted every chem into guide groups
* WHY ARE YOU NOT ABSTRACT
* removes the target thing in favor of simply generating everything.
* eee
* Add group for med
* Update wiki JSON generation to use System.Text.Json
* Fix error on shutdown during wiki JSON generation
* First pass at automatic wiki workflow
* Add a temporary workaround while the build is continuing to give errors
* Update workflow to reference correct API url, track dependency.
* Compile wiki actions into one job rather than two
* Update page name to reference editable page
* Add other JSON file and parameterize root page path
* A few steps closer to using `System.Text.Json` to serialize properly
* Revert System.Text.Json and return to Newtonsoft.Json.
* Revert the revert. Return to System.Text.Json.
This reverts commit a5ea98dfdcfab3f605ac4d82d3b110f099324308.
* Add and register UniversalJsonConverter class.
* Narrow triggers for update-wiki GitHub action.
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>