* fixed all yml and cs
* Subjective Rearranging
* fixed my accidentally removed xml endline
* Accidentally included for a different PR
* Added .ThenBy and cleaned up newplayer.yml
* Remove storage hotbar GUI bandaid
With BUI deferred opens it also happened to fix this issue which is nice.
* Update Content.Client/Storage/StorageBoundUserInterface.cs
* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
* Fix storage stars
* Fix some more storage bugs
- Fix positions not saving.
- Fix the 1-tick delay between parent and child storage UIs opening / closing.
- Fix BackButton being visible sometimes when it shouldn't be.
* milon is a furry
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Remove v2 work
* Finalise
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
* Fix sprite layering upon strapping/unstrapping
* switch from strap to buckle events
* Use screen-local North for the checks instead
Build on top of PR #31625, but I'm not wanting to just push to someone's older PR without a warning.
---------
Co-authored-by: themias <themias5@gmail.com>
* Add loadout names
Did it for AI, breaking change for pgsql + migrations in general. Nothing atm uses it.
* the box
* Spawning cherry pick
* Fix nit
* revert
* Final cleanup
* Real
* Name UI fix
* Migrations
* a
* Review
* Re-run migrations
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* add LatheRecipePackPrototype
* change Lathe and EmagLathe to use packs
* add AddRecipesFromPacks helper to SharedLatheSystem
* update lathe logic to work with packs and clean up some stuff
* migrate individual recipes to recipe packs
* update client
* remove node/artifact scanner from techs
* :trollface:
* fix test and make it include emag recipes
* add test that every dynamic recipe must be researched
* pro
* fix
* fix
* fix all tests, genuinely good test i wonder who made it
* add unused uranium and incendiary drozd mags to tech and lathe
* add recipes
* add incendiary prototype
* undo some changes
* troll
* :trollface:
* true
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* shitmed real
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* update funny test
* :trollface:
* :trollface:
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Test entered tree fix
* Use Opened override
* Fix keyboard focus on window open for DialogWindow
This affects Phone, Pray, Rename, and multiple other admin verbs.
* Clean up