Víctor Aguilera Puerto
952fa9f7ed
Drop items on entering dead or crit states ( #1082 )
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* Drop items on dead or crit
2020-06-07 16:48:53 +02:00
Pieter-Jan Briers
7573eb7863
RangedWeaponSystem doesn't send updates on past prediction.
2020-05-28 17:44:51 +02:00
Pieter-Jan Briers
046834129f
Fix ranged weapons getting stuck down.
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Thanks ShadowCommander for figuring this one out.
2020-05-08 11:55:19 +02:00
Pieter-Jan Briers
e2677bab51
Wide attacks on space, remove UseOrAttack.
2020-05-03 16:03:52 +02:00
Pieter-Jan Briers
2ec493e2af
Combat mode improvements.
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You now need to hold the mouse for 0.15 seconds in combat mode to actually do an attack.
Otherwise it's regular item interaction (for now).
2020-01-26 03:38:51 +01:00
Pieter-Jan Briers
33782ed7f3
Fix ranged weapon fire rates being stuttery.
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Now we just send a fire message to the server every frame. Absolutely terrible!
2020-01-09 00:28:04 +01:00
ZelteHonor
b2e2aef78d
Rider static analysis ( #433 )
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* Non-accessed local variable
* Merge cast and type checks.
* StringComparison.Ordinal added for better culture support
* Supposed code improvement in launcher. Remove unused code.
* Update ExplosionHelper.cs
Unintentional change.
* Optimized Import
* Add Robust.Shared.Utility import where it was deleted
* Other random suggestion
* Improve my comment
2019-11-13 23:37:46 +01:00
ShadowCommander
7422d9148a
Refactored input system
2019-08-04 16:03:51 -07:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
7ca90d11b3
Gun stuff ( #132 )
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* Guns can now be fully automatic.
Take that BYOND.
* Improve delay handling
* Bullet spread
* Fix firing guns on pickup
2018-12-13 14:49:57 +01:00