* Refactor mind and ghost deletion code
* Refactor to use EventBus and clean up deletes
* Fix mind eject when being deleted
* Refactor entity manager calls to use IEntity.EntityManager
* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
* basic implementation
* minor fixes
* objectives temp commit
* proper onstart bind
* changes all conditions to be bound to a mind-instance
* oops
* oops v2
* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added
* minor fixes, adds greentext
* refactors incompatability to be defined by requirements
* fixes a wrong whitespace
* minor fix
* addressed reviews v1
* address reviews v2
Co-authored-by: Exp <theexp111@gmail.com>
* final sweep
* adds/refactors traitor&sss cvars
* Update Content.Server/Mobs/Mind.cs
* never trust github web
* adds datasets & makes codewords use them
* addresses exp's reviews
* addressed zumos reviews
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
* temp commit to save progress
* adds objectives
* refactors mind.addobjective a bit
* better names for my testobjectives which i'll remove later on anyways
* nullable errors
* some misc fixes
* no sorted or set, what was i thinking here?
* removes unused imports
* added commands
* fully implements stealcondition
* started uiwork
* moved prototypeicon to engine
* removes objective class & uiwork
* refactors ui to only update when opened
adds progresstexturerect
* adds some margin
* removes some testing code
* ignores objectiveprototypes on clientside
* fixes
* removes using statements for exp
* gets the job
* always show issuer
* locs & _
* giving commands some love
* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs
Co-authored-by: Exp <theexp111@gmail.com>
* makes commands use new thingy
* string interpolation
* good catch exp
* loc'd
* linq gone
* runtime
* moves function from engine
* oopsie
* Update Content.Server/Objectives/Conditions/StealCondition.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* makes messages directed
* base call & validation
* shuffle once
* No? Money down!
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Holy crap auth works
* Fix some usages of UserID instead of UserName
* Refactor preferences.
They be non-async now. Also faster.
* Rename DbContext.
* Guest username assignment.
* Fix saving of profiles.
* Don't store data for guests.
* Fix generating invalid random colors.
* Don't allow dumb garbage for char preferences.
* Bans.
* Lol forgot to fill out the command description.
* Connection log.
* Rename all the tables and columns to be snake_case.
* Re-do migrations.
* Fixing tests and warnings.
* Update submodule
* Add button that displays your SSS role and allies
* Capitalize button name
* Add cases for 0, 1 and invalid number of allies
* Make the ally syncing system saner
* Add basic yaml Jobs file
* Add Job Prototype
* Rename Jobs to Job
* Remove BaseJob
* Add the Job class child of Role
* Add code for spawning as an assistant. Not actually working, the job prototype can't be found.
* Fix role instead of job left in yaml
* Add starting gear support for job and the starting gear for assistant as an exemple
* Link job with starting gear in yaml
* Better naming and some error handling
* Tweak error handling