* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Fix conveyor power mispredict
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* a
* Reviewed
* Funky re-save
* Fix velocity
* Table fix
* Review
* a
* Fix conveyor mispredicts
Instead of tracking active conveyors we instead track the conveyed entities. This also handles things like stacking conveyors more gracely.
* Fix ActiveConveyor
* Fix lerping
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.
* Missed a few
* Revert changes to pulling
* No
* belt multithreading
* moves away from multithreading and changes setting awake directly to physics system method
* prediction for conveyors
* Fixes missing reference in FaxSystem
* Fixes oddities
* Adds networked to conveyor components
* Some more cleanup.
* reverts power change event
* Removes the event, fixes a file
* Should fix the rest of the weird additions
* More cleanup to fix extra files
* Fixes again
* fix
* fixes fax system
* Adds component state, cleans up the dependencies
* Checks for prediction
* Merge conflicts
* powa
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>