Commit Graph

9 Commits

Author SHA1 Message Date
Acruid
9459400002 SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-21 17:12:03 +01:00
DrSmugleaf
a5ade526b7 Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Acruid
ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Paul
d5cd82de60 explicit interface go brrrr 2021-02-04 17:44:49 +01:00
Manel Navola
f7ac546f39 Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610)
* Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing

* Renamed _cancelToken to _cremateCancelToken, made _cremateCancelToken nullable

* Update Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added Ownder.Deleted check inside timer

* Added TODO gibbing comments

* Removed innecessary code and removed deleting entities when getting 'gibbed'

* Fix ghosting with gibbing.

Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-14 18:57:24 +11:00
DrSmugleaf
fcd52fa90c Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
Remie Richards
c580423f41 Fixes. Can no longer open while cooking. Can no longer cook while open. (#2521) 2020-11-08 01:10:55 +01:00
Markek1
b5d48e4db0 Fixed crematorium creating ash out of nothing and being allowed to cremate while open (#2473) 2020-11-02 11:31:27 +01:00
Remie Richards
cc6acae145 Mortician's Menagerie (#2391)
* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-10-28 23:51:43 +01:00