Commit Graph

681 Commits

Author SHA1 Message Date
Alex S
938b23ee49 Projectiles Now check for Hard (#1397) 2020-07-17 10:45:35 +02:00
Hugal31
a5051c549b Use TheName macro and GrammarComponent (#1396) 2020-07-17 10:44:32 +02:00
DrSmugleaf
f313a9267a 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Kmc2000
5c723ea70e RCD (#912) 2020-07-17 10:42:05 +02:00
Pieter-Jan Briers
4d9344c733 Fix integration tests. 2020-07-16 17:07:12 +02:00
ike709
203a835264 Emergent Sanitation Gameplay (#1378)
* Emergent Sanitation Gameplay

* Fix the map

* Address review

* Mention if it's slippery in the description
2020-07-11 23:49:54 +02:00
Pieter-Jan Briers
bd80b0df7b Make potted plants use the macro as example. 2020-07-11 15:19:41 +02:00
tentekal
4a772c9e59 Added a check to ensure the door will not change state to 'closed' or 'deny' if a player without access touches a door opened by a user with access. (#1341) 2020-07-10 15:12:34 +02:00
Víctor Aguilera Puerto
8785371563 Makes weapons use GridCoordinates and default to MapCoordinates if grid is invalid 2020-07-10 01:53:36 +02:00
Víctor Aguilera Puerto
e54e708cf2 Makes weapons use MapCoordinates instead of GridCoordinates. 2020-07-10 01:19:09 +02:00
Víctor Aguilera Puerto
73f4dba2f6 Fix slippery items not allowing airlocks to close 2020-07-09 17:22:46 +02:00
Víctor Aguilera Puerto
626c8c51a1 Adds slippery items (#1321)
* Start work on Slippery Component

* Slips work

* Add banana peel

* Add required slip speed

* Add slip sound

* Adds soap

* Make soapnt, soapsyndie and soapdeluxe inherit soap

* Adds homemade soap and omega soap

* Fix slipping not taking into account the entity being in a container
2020-07-09 17:00:37 +02:00
DrSmugleaf
749a46de20 Fix dropping an item inside a locker placing it outside 2020-07-09 12:35:18 +02:00
Víctor Aguilera Puerto
6f9736c381 Merge pull request #1323 from DrSmugleaf/thrown-entity-deletion-crash-1286
Fix thrown entity deletion crash
2020-07-09 00:16:43 +02:00
Víctor Aguilera Puerto
7ae114f92c Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
Fix buckle in general
2020-07-09 00:15:28 +02:00
Pieter-Jan Briers
023fd60054 Fix throwing in space. 2020-07-08 18:29:13 +02:00
DrSmugleaf
1d7928101b Fix change that was lost in disposals translation 2020-07-08 16:44:56 +02:00
DrSmugleaf
dc979f87c2 Remove unused using 2020-07-08 16:43:40 +02:00
DrSmugleaf
ecb0448250 Fix thrown entity deletion crash 2020-07-08 16:39:05 +02:00
DrSmugleaf
066af63323 Fix not being able to buckle into an entity that is in the same container as you 2020-07-08 16:10:46 +02:00
DrSmugleaf
4ec733577f Fix "You can't reach there!" message being created twice 2020-07-08 16:00:04 +02:00
DrSmugleaf
e1f9033a69 Merge branch 'master' into buckle-locker-fix-1262 2020-07-08 15:35:20 +02:00
DrSmugleaf
f5a9f91de4 Fix not staying buckled to a strap when both the buckled and the strap go into the same container 2020-07-08 15:30:48 +02:00
DrSmugleaf
8f9af88bb2 Add unbuckling the entity if put into a container 2020-07-08 14:45:25 +02:00
DrSmugleaf
d20e4969e2 Add light to lit welders (#1282)
* Add light to lit welders

* Fix null errors

* Make the welder light orange
2020-07-08 13:41:32 +02:00
DrSmugleaf
770d4e72e7 Add 0.25 second delay to unbuckling after recently buckling and more summaries 2020-07-08 13:22:14 +02:00
DrSmugleaf
f9a948ace3 Fix wrong buckle status effect icon texture path 2020-07-08 13:02:38 +02:00
DrSmugleaf
39b650da38 Fix "You're already buckled in" not appearing if trying to buckle while already buckled 2020-07-08 13:01:08 +02:00
DrSmugleaf
da4b55814a Fix halved buckle range not applying, add range property to strap 2020-07-08 12:54:00 +02:00
bhespiritu
df395b9435 Fixed Welding Tool Not Updating (#1314)
* Fix Welding Tool Not Updating

- Added in the ISolutionChange interface so that it dirties the entity any time the amount of welding fuel changes. This applies whether it's lit or unlit.
- I also removed some redundant code.

* Update Content.Server/GameObjects/Components/Interactable/WelderComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-07-08 11:46:54 +02:00
Pieter-Jan Briers
5d0b86c659 Hide transfer verbs when right clicking reagent container in active hand.
Fixes #1313
2020-07-08 02:54:54 +02:00
DrSmugleaf
e7d756811e Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-08 01:41:20 +02:00
Víctor Aguilera Puerto
271945e1a5 Cleanup flashbangs. Fixes #1305 2020-07-08 00:51:08 +02:00
Víctor Aguilera Puerto
a7565b7651 Fix stunbaton issues 2020-07-07 23:12:12 +02:00
DrSmugleaf
8f685f0541 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6 Re-organizing the Resources folder. Part 1. (#1234)
* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
DrSmugleaf
5901e6e45f Replace InEntityStorageComponent with in container check 2020-07-07 01:00:29 +02:00
DrSmugleaf
0a292634be Add Shutdown override to EntityStorageComponent 2020-07-07 00:49:14 +02:00
DrSmugleaf
e5d78152c8 Replace Has & Add with Ensure 2020-07-07 00:35:38 +02:00
DrSmugleaf
793f843ae8 Fixing these namespaces was a mistake 2020-07-07 00:33:57 +02:00
DrSmugleaf
7cc5a3fb65 Merge conflict fixes 2020-07-07 00:23:41 +02:00
DrSmugleaf
b850ac2437 Merge branch 'master' into buckle-locker-fix-1262 2020-07-07 00:20:07 +02:00
DrSmugleaf
c78ce3e27a Add click dragging for buckle (#1290) 2020-07-07 00:04:30 +02:00
Pieter-Jan Briers
5056ded35e Fix compile 2020-07-06 23:44:29 +02:00
R. Neuser
88f49961d8 OverlayManager refactor and Flash (#1218)
* Flash component, overlay and shader
Add BeginDraw method to Overlay.cs

* Add flash icons, sounds

* Progress

* Multiple overlays without enums

* This is probably the worst way to do this IDK

* Remove nullable reference type

* Add AttackEventArgs as parameter to OnHitEntities
MeleeWeaponComponent.Attack now continues when OnHitEntities returns true (it hit something)
Add OverlayType enum so client and server can agree on overlay ids
Move IConfigurable to its own file
Add AoE flash with shorter duration
Flashing someone slows them down

* Add arc to flash
Set item size to something reasonable
Remove chat log message when flash burns out

* Remove unused interface
2020-07-06 23:37:39 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
Jackson Lewis
90982d8943 Fix airlock collisions (#1030)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 22:00:07 +02:00
py01
137511d8b9 NodeGroup remake deferment (#1268)
* Remove Unnecessary AnchorUpdate() call

* NodeGroupManager

* NodeGroupManager issues NodeGroup remake attempts

* Code cleanup

* NodeGroupManager only stores dirty groups, handles them on next frame

* Removes unused NodeGroupManager dependency

* Prevents OnRemoveNode from iterating over every connector after the first time

* Revert "Prevents OnRemoveNode from iterating over every connector after the first time"

This reverts commit c72af4b18d55192af789514f74bef893cf076fbc.

* Dependancy warning fix

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-06 15:48:18 +02:00
DrSmugleaf
abfe86be81 Add customizable buckled status effect icon per strap 2020-07-04 14:14:39 +02:00
DrSmugleaf
47118e8301 Fix entering noclip when a locker is closed over a buckled entity and the chair is then deleted 2020-07-04 14:10:37 +02:00