Commit Graph

6 Commits

Author SHA1 Message Date
R. Neuser
4ea18f2449 UI Scaling Fixes for do_after and PopupMessage (#2737)
* Fixes do_after bar placement when using UI scaling

* Add Scaled Screen Position debug overlay to DebugCoordsPanel
Fix PopupMessage being in the wrong location when using UI scaling

* Fix warning
2020-12-13 15:24:16 +11:00
Paul Ritter
6602c8c972 Objectives (#2459)
* temp commit to save progress

* adds objectives

* refactors mind.addobjective a bit

* better names for my testobjectives which i'll remove later on anyways

* nullable errors

* some misc fixes

* no sorted or set, what was i thinking here?

* removes unused imports

* added commands

* fully implements stealcondition

* started uiwork

* moved prototypeicon to engine

* removes objective class & uiwork

* refactors ui to only update when opened
adds progresstexturerect

* adds some margin

* removes some testing code

* ignores objectiveprototypes on clientside

* fixes

* removes using statements for exp

* gets the job

* always show issuer

* locs & _

* giving commands some love

* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs

Co-authored-by: Exp <theexp111@gmail.com>

* makes commands use new thingy

* string interpolation

* good catch exp

* loc'd

* linq gone

* runtime

* moves function from engine

* oopsie

* Update Content.Server/Objectives/Conditions/StealCondition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* makes messages directed

* base call & validation

* shuffle once

* No? Money down!

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-22 18:38:07 +11:00
DrSmugleaf
749cd11d33 Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
Tomeno
015539dcdc Revert to old cooldown and unify with DoAfter (#2469)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2020-11-02 11:32:03 +01:00
Rich
da0b6f333c Standardized colors between DoAfter and Cooldown progress (red > yellow > green). (#2291) 2020-10-18 18:11:44 +02:00
metalgearsloth
5b3b2e3207 do_after (#1616)
* do_after

Ports (most of) do_after from SS13.
Callers are expected to await the DoAfter task from the DoAfterSystem.
I had a dummy component for in-game testing which I removed for the PR so nothing in game uses do_after at the moment.
Currently only the movement cancellation is predicted client-side.

* Minor do_after doc cleanup

* do_the_shuffle

Fix nullable build errors.

* The last nullable

* Implement NeedHand

Thanks zum.

* nullable dereference

* Adjust the system query

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-08 18:16:13 +02:00