Exp
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920f3a999b
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Communications Console & Medical Scanner now close when too far away (#2175)
-Wire & GasAnalyzer dispose instead of closing only
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2020-10-06 10:16:42 +02:00 |
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DrSmugleaf
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74943a2770
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations
* Namespaces
* Optimize imports
* Address reviews
* but actually
* Localize missing strings
* Remove redundant vars
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2020-09-13 14:23:52 +02:00 |
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nuke
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a62935dab2
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Handcuff system (#1831)
* Implemented most serverside logic
* All serverside cuff logic complete
* SFX, Clientside HUD stuff, Other logic.
* fffff
* Cuffs 1.0
* missing loc string
* Cuffs are stored in the balls now.
* Basic integrationtest
* Support stripping menu.
* rrr
* Fixes
* properties
* gun emoji
* fixes
* get rid of unused
* reeee
* Update Content.Shared/GameObjects/ContentNetIDs.cs
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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2020-08-25 14:54:23 +02:00 |
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Exp
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b5a68748ea
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Fix strip menu not closing properly (#1908)
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2020-08-25 12:44:06 +02:00 |
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Víctor Aguilera Puerto
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c3df108b27
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Stripping (#1668)
* Start work on stripping.
* more strippable work
* Stripping works
* Nullable
* MORE NULLABLE
* nullable moment
* life is pain
* Interaction check.
* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Client/GameObjects/Components/HUD/Inventory/StrippableBoundUserInterface.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/GUI/HandsComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/GameObjects/Components/GUI/SharedStrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Rename InventoryComponent and HandsComponent's OnChanged event to OnItemChanged
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Use static EquipmentSlotDefines
* Do not expose ContainerSlot on Inventory or Hands.
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
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2020-08-15 20:33:42 +02:00 |
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