PrPleGoo
903961771b
Actual lockers ( #195 )
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Adds storing entities into lockers the way we all know and love.
Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master)
#191
2019-04-17 23:26:00 +02:00
Silver
a18692bc46
Rename toolbox references from ss14 to robust
2019-04-15 21:11:38 -06:00
Pieter-Jan Briers
0fe1407214
Move movement to client.
2019-04-04 16:18:43 +02:00
Acruid
6cc88115b5
Rename ICollisionManager to IPhysicsManager ( #113 )
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* Renamed ICollisionManager to IPhysicsManager.
* Added sanitization and logging for clients sending invalid coordinates to the interaction system.
* Update Engine.
2018-10-25 17:29:33 -07:00
Pieter-Jan Briers
d7074bf74f
Construction System. ( #87 )
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* Construction WiP
* Construction kinda works!
* Lots more construction work.
* It mostly works!
2018-08-02 08:29:55 +02:00
Acruid
071ed3f1ed
Turret Entities ( #38 )
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* Spotlight Turret.
* Used new turret sprite, credit: @Lobstrex (Lob)#5692
* Moved AimShootLifeProcessor.cs to content.
* Update Submodule Try 2.
2018-03-15 20:41:31 +01:00