Commit Graph

7103 Commits

Author SHA1 Message Date
Menshin
eb0a54fef2 PA control box part detection fix (#24356)
* * Fixed rounding errors when the PA control box was checking for parts, sometimes leading to the obscure "port/starboard emitters are not detected".
* Auto-rotated the PA control box toward the fuel box when checking for parts
* Swapped the wired/completed state sprites for the PA control box as it appears they were inverted

* Update Content.Server/ParticleAccelerator/EntitySystems/ParticleAcceleratorSystem.Parts.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-01-21 20:17:17 +11:00
Kot
8c5898b006 Add chat.max_announcement_length cvar (#23571)
* Add announce message length to UI and make a cvar for it

* Update comm console server-side trim to use the cvar

* Rely on the new OnTextChanged event

Because OnKeyBindUp only works for keys that have binds

* Add a similar indicator to nukies' war declaration UI

* Remove message length indicators for now cuz it requires the engine update

* Rename cvar slightly

* Refactor duplicated code to a helper method

* Remove message trimming from *Window class as it's better to live in the BoundUserInterface where the other message handling happens

* Rename to chat.max_announcement_length
2024-01-21 20:14:01 +11:00
Ed
a2d5d74b46 Star Wars 14: Shuttle weapon update (#23644)
* setup codebase

* make auto-fire, but its broken

* collider problem

* fix rate, add toggle port

* add laser

* power cages

* ginormous cells

* fix inhand

* add pirate cannon

* salvage gun

* functional Nuke cannon

* rewrite to standart grenade

* fix naming, add emp sprite

* grenade cartridge

* thruster fix

* nuke cannon

* audio + visual polish

* balance tweak

* tweaks

* laser balance tweak: new Electronic damage modifier set, reduce structural cannon damage

* resprite energy cages, start implementing in game

* fix cage recharger craft

* add small laser gun

* fix colliders

* add  lasers and ptk to research and crafting

* finish implementing weapon to rnd and sec

* some fixes

* splitted grenades and cannon balls

* integrate new cannon balls

* tweaks stick

* move circuits to sectechfab, fix

* fix?

* add ability to E shoot, without signals

* fix!

* fix?!?! and naming tweak

* go!

* Lank fix

* oh

* mornings don't start with coffee.

* the morning starts with bug fixes.

* fucking bugs!

* finally

* it is now possible to craft projectiles separately from cartridges

* +2 fix

* refactor

* piu

* More weight

* add AutoShootGunComponent

* move autoshoot to partial

* SetEnabled()

* some fixes

* remove CanShootWithoutUser field

* remove null-checks ToCoordinates from AttemptShoot()

* war without reason

* return to home

* ?

* forgot remove it

* review

* Fix formatting and update path

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-21 19:58:40 +11:00
Nemanja
60dd9f8951 Fix keyboard sounds not playing when opening a computer UI (#24348)
Fix keyboard sounds not playing on UI open
2024-01-21 18:36:03 +11:00
metalgearsloth
b057ec6104 Content grid merging (#22448)
Mainly fixing thruster bugs
2024-01-21 17:41:10 +11:00
Ed
b3b64e6cf2 The glowing forest anomaly (#24351)
* sans

* Papyrus

* add to game

* tweak stick

* fixes

* Update Resources/Prototypes/Entities/Objects/Misc/kudzu.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Update Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-01-20 17:31:12 -08:00
Nemanja
691c3d55b8 Allow chemical-fueled generators to use multiple reagents (#24258)
multi-reagent generators
2024-01-20 17:25:52 -08:00
Trevor Day
25cde97d35 Add admin log messages for gamerule addition and end (#24092)
* Add admin log messages for gamerule addition and end

* Use EventRan end EventStopped LogTypes instead of new GameRule logtype

* Apply suggestions from code review

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-01-20 12:02:12 -06:00
Errant
efdc6f8d4c Beacon localization (#24138)
* localize beacons

* No not like that

* Tesla beacons were already depreciated, time to give the reaper their due

* Entity name fallback

* The real treasure was the far easier solution we missed along the way

* weh

* Shared mapinit

* fix RT version

* a single line break
2024-01-20 19:59:41 +11:00
Kacper Urbańczyk
1ff31f8b7a Change what items can be fultoned while stopping anchored items from fultoning (#20628)
* Check and restrict players from fultoning their equipped items

* Changed fulton whitelist to items and anchorables

* Stop from anchored items being fultoned

* Moved containermanager check to CanFulton function

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-20 15:57:05 +11:00
Nemanja
21e77dffb0 Fix cargo product groups (#24212) 2024-01-20 14:47:08 +11:00
Hannah Giovanna Dawson
5af1d0ea8b Fixes round restart audio clipping (#24044)
* Fix round end audio clipping

* weh

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-20 14:40:00 +11:00
Scribbles0
7a2e500f68 Unrevivable trait (#24226)
* unrevivable trait + remove unclonable remnants

* cleanup

* change to hascomp
2024-01-20 13:22:15 +11:00
SpeltIncorrectyl
fd673cf6e3 Can emag artifact crusher (#23957)
* initial commit

* made it emaggable

* removed OnAttemptEmagEvent

* moved emagging to shared

* added local file to git
2024-01-19 10:35:02 -05:00
Kara
818b07ecf8 Destruction & impact sound rework pass 1 (#24282)
* Various sounds ported

* Replace wall_bonk.ogg

* Metal/metalglass break sound pass

* Replace metalbreak.ogg

* Replace woodhit

* Replcae tap.ogg n some smack uses

* Fix lint

* Replace bang.ogg and some instances of hit_kick.ogg

* couple more

* fix wood sound

* i may be stupid

* le attributing

* bro what

* standardize more destruction sounds

* fix melee hit sound cutting off

* window threshold sounds and remove `destroySound` it literally doesnt exist
2024-01-19 10:33:07 -05:00
metalgearsloth
f82fd23f2c Clear cargo orders on approval (#24278) 2024-01-19 20:32:33 +11:00
metalgearsloth
ad23facb7a Add ability to put spesos into cargo console (#24263)
I thought we had it already but maybe it was an unfinished pr or something.
2024-01-19 18:23:07 +11:00
Repo
7bf62f1d19 Restart votes check player count and ghost levels (#23453)
* Restarts have max player count

* Now counts ingame ghosts to determine if restart can be called

* consistant cvar name

* Added a player count with state conditional
2024-01-19 18:10:05 +11:00
metalgearsloth
243491dd59 Rework wheelchairbound (#24173)
* Rework wheelchairbound

Fixes the save/load bug and fixes it being a singleton.

* weh
2024-01-19 00:18:19 -05:00
metalgearsloth
a7388e5c05 Add trade stations (#23863)
* puters

* Start on fulfillment

* weh

* Smol update

* FTL sound fixes or smth iunno

* Add consoles

* More tweaks

* Make it unanchorable

* final wehs

* weh

* Fix 1 test

* Shrimply bump the distance

* cat
2024-01-19 13:02:28 +11:00
Nemanja
ea299caff9 Finally fix cryostorage duping (#24251) 2024-01-18 19:27:21 -05:00
Kevin Zheng
3506e67e88 Fix drink examine text (#24241) 2024-01-19 09:26:19 +11:00
Tayrtahn
20dadf45ec Fix solution corruption when grinding a stack of items (#24242)
Fix corruption when grinding a stack of items
2024-01-18 16:39:13 -05:00
0x6273
7a7d0017b5 Use old reagent dispenser beaker slot ID (#24209)
Change the slot ID back to what it was to keep old map saves with an item in the slot loading correctly.

This also fixes the "You can't put this in the dispenser!" message not appearing when inserting an item without FitsInDispenserComponent because the whitelisted slot name wasn't changed.
2024-01-17 17:30:30 -08:00
Kevin Zheng
1e9eab0a0b Do not log missing components in OpenableSystem (#24208)
Do not log missing components
2024-01-17 19:16:58 -05:00
Kevin Zheng
ad233066f2 Fix comp.Owner (#24206) 2024-01-17 15:52:26 -08:00
lzk
89e765c9cb localize shuttle timer eta etd (#24204) 2024-01-18 09:20:30 +11:00
Kevin Zheng
9394a26245 Add limited-reagent dispensers (#23907)
* Add limited-reagent dispensers

* Add empty versions for all dispensers

* Fix lint

* Set initial window size so all buttons are visible

* Simplify logic, add parenthesis

* Use localized name for initial labels

* Adjust button style

* Avoid touching items before MapInit

* Remove pre-labeling

* Reduce diff

* Clean up YAML

* Fix test

* Really fix test

* Document

* Adjust based on review

* Add labels for obnoxiously long bottles

---------

Co-authored-by: AWF <you@example.com>
2024-01-17 16:43:48 -05:00
Kara
fd3222993e Significantly less annoying eating sounds (#24195) 2024-01-17 11:46:06 -05:00
Boaz1111
0c78c34653 Xenoarch scanning time halved (#24188)
* SALVATION

* Update ArtifactAnalyzerComponent.cs

* Update artifact_analyzer.yml
2024-01-17 11:45:18 -05:00
Kara
1f92376579 Reagent grinder jittering (#24190)
* Reagent grinder jittering

* Fix jittering for offset sprites
2024-01-17 06:14:32 -07:00
metalgearsloth
7d3fe676dd Remove obsolete ftl call (#24187)
Nothing burger
2024-01-17 23:01:40 +11:00
DrSmugleaf
8902701271 Move rotting stages and examine to shared (#24183) 2024-01-17 01:49:21 -08:00
Veritius
2e83f5a0ec Executions (#24150)
* Execution (you monster)
not done

* woops

* more stuff

* Melee executions

* Prevent executing those who can interact

* Better checks for if you can execute

* Scale the execution time of a knife with its attack speed

* Translations for fucking up an execution

* rename some functions

* Properly scale execution speed of melee weapons

* Fix checks in CanExecuteWithAny

* Allow executing yourself (funny)

* More versatile localisation

* Suicide with guns

* Popups for successful gun executions

* whoops

* Stop flare guns crashing the game on executions

* Various tweaks

* Remove some old usings

* Pacifists can no longer execute

* Remove unnecessary check

* Use CanShoot in gunsystem

* Capitalisation in ftl string

* Fix melee executions not playing a sound

* localisation tweaks
2024-01-17 01:45:45 -07:00
LankLTE
44abe3e54d Follow command and ahelp menu follow (#24142)
* Command & ahelp rename

* Reviews

* remove tpto
2024-01-16 17:26:14 -08:00
Nemanja
e145a8f696 try and purify cryosleeper code (#24165) 2024-01-16 16:02:26 -07:00
metalgearsloth
3b7679f9c9 Don't throw on player spawn for playtime failure (#24148)
Still gets logged but won't abort the entire startup process.
2024-01-16 01:01:41 -07:00
Nemanja
c29896f505 fix radiators leaking heat into atmos blocked tiles (#24124)
* fix radiators leaking heat into atmos blocked tiles

* Fix the fix

Pointyhat to: emogarbage

* Remove unused imports

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2024-01-16 18:58:04 +11:00
Trevor Day
d571ed940f Explosion log fix fix (#24136)
* Reaction and Explosion admin log coordinates

* Remove extraneous whitespace
2024-01-16 00:53:46 -07:00
Nemanja
017450ef17 fix cryosleepers deleting the station (#24143)
* fix cryogenic units deleting the station

* ship it
2024-01-15 23:10:52 -05:00
deltanedas
0a1b3ba601 more objective logging + maybe fix the no objective bug (#24139)
* more objective log

* remove hijack from group!!!!

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-01-15 16:09:14 -07:00
deathride58
35e255b834 Fixes the eye protection requirement of welding tools being inverted (#24106)
After a power outage and a whole hour of fixing a broken .git: fixes welding tools having inverted toggle states for eye protection requirements
2024-01-15 00:47:00 -07:00
keronshb
c8466055ef Action, Action Container, and Action Upgrade changes (#24005)
* Added TransferActionWithNewAttached and TransferAllActionsWithNewAttached and OnActionAdded event method to ActionContainerSystem. These are needed where the action needs to have a different attached entity for usage.  Fixed a bug with not being able to upgrade actions between levels.  Added a way to grant and remove a singular action.

* adds an action container component to mind on action added to fix tests

* Swaps trycomp for hascomp

* Maybe this will fix the thests

* Grants action container to performer as well

* Wait that makes no sense, removing that

* fixes mind action grant logic

* Changes ent check back to netent check

* Reverts unintended container changes
2024-01-14 23:37:38 -07:00
Nemanja
736b9dd7df Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
2024-01-14 23:35:28 -07:00
Arendian
04a8761bb6 decelerator nerf and projectile penetration mini refactor (#24032)
* decelerator nerf and projectile fix

* datafield name difference

* forgot to add component

* missed datafield styling

* comment made summary

* CanPenetrateComponent and CollisionLayer check.

* Small comment changes
2024-01-14 15:39:09 -08:00
themias
fd7ff690b1 Grave digging and decomposition (#23646)
* Grave digging and decomposition

* fix

* update based on review comments

* code review

* remove unused field
2024-01-14 11:47:31 -05:00
Magnus Larsen
29acc5e945 Remove bad Dirty call introduced by PR #20778 (#24076)
The HealOnBuckleHealingComponent is not in Shared/Client code, need not
be networked, and cannot be dirty.
2024-01-14 21:51:38 +11:00
AJCM-git
108f001731 Virtual items cleanup (#23912)
* Virtual items cleanup

* Detail

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 21:18:47 +11:00
metalgearsloth
1f3a29c092 Entitylookup method renames (#23519) 2024-01-14 19:10:38 +11:00
Morb
9063cfe454 Tail wagging (#19573)
* MVP

* Uncomment animated prototypes

* Disable wagging on death

* Move component to server

* Looped tail animation

* Apply front tail template

* Disable animated markings globally

* Add emote sending

* Update documentation

* Move locale

* Use static instantAction & remove action on comp del

* Use fluent POSS-ADJ

* Update docs

* Add copyright

* Update copyright

* Update license & copyright

* Move to main directory & format meta.json

* Fix path

* Change namespace

* Remove empty meta.json

* Update

* REMOVE unnecessary IsNullOrWhiteSpace check

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move animated markings to main file

* Use emotes

* new

* fix

* fix

* Tests, pls

* fix dixel

* Remove networked from wagging comp

* Remove unused import

* Remove unused imports

* Move wagging comp to shared

* Revert the emotes

If we're getting it the action is better.

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-14 18:52:07 +11:00