Commit Graph

35 Commits

Author SHA1 Message Date
DrSmugleaf
8e1ecb5476 Add headbutting open airlocks when you have no hands (#1433) 2020-07-20 16:03:05 +02:00
Acruid
c9374992a6 Converted everything to use collision and physics component interfaces. 2020-07-19 00:33:02 -07:00
Acruid
ea94f4a182 Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
Exp
90ca60c56a Airlock Hacking: AutoClose & Safety (#1395) 2020-07-17 10:51:43 +02:00
tentekal
4a772c9e59 Added a check to ensure the door will not change state to 'closed' or 'deny' if a player without access touches a door opened by a user with access. (#1341) 2020-07-10 15:12:34 +02:00
chairbender
b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
Jackson Lewis
90982d8943 Fix airlock collisions (#1030)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 22:00:07 +02:00
Pieter-Jan Briers
7e061b5968 Fix compile. 2020-07-02 14:00:45 +02:00
Dean
fbe5dbedaa Airlocks can now be opened only by moving towards them (#1028)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-02 12:06:14 +02:00
metalgearsloth
805a5f1689 Refactor pathfinding updates and add AccessReader support (#1183)
There was some extra bloat in the path graph updates.
Now the queue should also just run if it gets too big regardless.
Un-anchored physics objects are no longer a hard fail for pathfinding.
Add AccessReader support so open / close doors show up for pathfinding
AI also ensure they call the operator's shutdown when they're shutdown so that should cancel the pathfinding job.

I tried to split these into 2 commits but they were kinda coupled together

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-22 18:55:50 +02:00
chairbender
6a4d78cfac Add interaction checks to all interactions (#923) 2020-05-23 11:27:31 +02:00
Pieter-Jan Briers
18ce80a43c Merge physics rewrite 2020-05-23 01:26:43 +02:00
Jackson Lewis
6a22f2629b Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Pieter-Jan Briers
8a5e879633 Glass airlocks actually let light through. 2020-02-24 01:55:44 +01:00
Pieter-Jan Briers
d8291ed9c4 Shadow & FOV stuff (#735)
* Content fixes for shadow/occluder stuff.

* Observers don't have FOV.

* Update submodule
2020-02-23 17:30:45 +01:00
Acruid
32103979ed CollidableComponent and ICollideableComponent namespace was changed in the engine.
Minor code cleanup.
2020-01-11 14:12:20 -08:00
ShadowCommander
adaf0ade52 Fix crash on restart when a Airlock is opening/closing (#481)
* Fix crash when _appearance is null

Added a function to error check and set _appearance.SetData.

Added cancellation token which should stop the Timer, but doesn't seem to right now.

* Fix missing CancellationToken causing a crash

This delay would delay _appearance.SetData until after _apppearance was set to null when the component was removed causing a null reference exception.
2019-11-29 16:53:26 +01:00
Pieter-Jan Briers
445e88cce8 Airlocks do not self close when depowered.
Fixes #390
2019-10-13 17:13:16 +02:00
DamianX
b496e8ef29 Fixed airlock maintenance panel showing when the airlock was open (#346) 2019-09-18 22:12:35 +02:00
DamianX
36078382e4 Airlock hacking (#329)
* Airlock hacking

* Added status text

* Whoops don't need this

* Update Content.Server/GameObjects/Components/Doors/AirlockComponent.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* ComponentReference ServerDoorComponent

* Suggested name
2019-09-06 10:05:02 +02:00
DamianX
f3b460c8b4 IDs and access (#319)
* something about access

* Fixed deny animation
2019-09-01 22:57:22 +02:00
Pieter-Jan Briers
ceb8cc8421 Use automatic component registration. 2019-07-31 15:07:54 +02:00
Pieter-Jan Briers
c197278c6f Interaction rework.
IActivate is now more used. IAttackHand falls back to IActivate.
2019-05-16 15:51:32 +02:00
Silver
a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PrPleGoo
495315565a AttackHand with an EventArg object for a parameter 2019-04-05 19:27:39 +02:00
Pieter-Jan Briers
8b694b1899 Bullets no longer open doors. 2019-03-20 15:02:19 +01:00
Pieter-Jan Briers
f779755c11 Doors are now automated. 2019-03-17 13:24:26 +01:00
Pieter-Jan Briers
84aa369809 Airlocks rewritten to use appearances, use less ugly sprite from Eris. 2019-03-16 20:40:07 +01:00
PJB3005
1dabe49234 VV support. 2018-09-09 15:34:43 +02:00
Pieter-Jan Briers
cb439ba39a Remove compiler warnings. 2018-07-26 23:55:34 +02:00
Pieter-Jan Briers
b34591ab59 Data Rework Content Edition (#82)
* WiP Data Rework.

* Convert stationstation to new map format.

* stationstation.yml v2

* Update submodule
2018-07-26 23:38:16 +02:00
Acruid
8c874c76dc Base Update() method was removed from components in engine, added some basic ECS systems to update the components. (#79) 2018-07-26 23:26:19 +02:00
Pieter-Jan Briers
61a1e769d7 Sprite refactor (#63)
* Sprite refactor compatibility.

* Sprite-level rotation.

* Dude it works.

Welder now has an unshaded flame toggle!

Door component no longer on client!

* Remove debug text.

* Update.
2018-05-08 01:20:15 -05:00
clusterfack
1452502fbf Interaction Entity System (#26)
* Interaction Entity System

* ye

* Update submodule

* Requires engine update to function, but doesn't use shitcode

* Fix conflicts

* Fix conflicts but for real

* Update submodule
2018-02-05 12:57:26 -07:00
Pieter-Jan Briers
7f196fc415 Doors! (#12)
* Doors WiP

* Kinda seem to work now?

* Finished

* Oh yeah maybe enable that.

* It works except it doesn't

* Undo formatting changes

* BuildChecker too
2017-10-22 23:48:01 +02:00