korczoczek
7672076b43
Let PopupOnTrigger display names of user and item ( #41157 )
...
* waved away
* waves at you with my [Prime Cut Corgi Meat]
* pls dont litter the repository with unnecessary components
* forgot to remove a variable from testing
* guh
* the more things change, the more things stay the same
* and then she ternaried everywhere
* owie
2025-11-22 00:08:06 +00:00
āda
224f0fd507
AdminLogOnTrigger ( #41474 )
...
* commit
* requested
* also requested
* Update Content.Shared/Trigger/Components/Effects/AdminLogOnTriggerComponent.cs
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Co-authored-by: iaada <iaada@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-11-19 02:08:04 +00:00
āda
78101bceac
5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit ( #41472 )
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* ideas
* finish components
* systems
* one more
* requested
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Co-authored-by: iaada <iaada@users.noreply.github.com >
2025-11-19 02:05:13 +00:00
slarticodefast
414817e38a
AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger ( #41476 )
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* more triggers
* comment
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Co-authored-by: iaada <iaada@users.noreply.github.com >
2025-11-19 01:58:50 +00:00
slarticodefast
e3c0e01934
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
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* tippy on trigger and refactor
* optional parameter for command
2025-11-18 18:09:49 +00:00
āda
31ade640d0
RandomTriggerOnTriggerComponent ( #41422 )
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* commit
* rename
* prevent recusion
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Co-authored-by: iaada <iaada@users.noreply.github.com >
2025-11-13 23:56:17 +00:00
Princess Cheeseballs
c01ec294d0
Reduce Triggers Boilerplate. ( #41086 )
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* Push 1
* cleanup + master merge
* launchontrigger
* A crumb of cleanup
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com >
2025-10-25 00:00:55 +00:00
Hannah Giovanna Dawson
891f5a8f6b
LaunchOnTriggerComponent ( #39871 )
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* LaunchOnTriggerComponent
Launches an object when a trigger on that
object is caused. The launch will be a certain
amount of force. The direction of the force
will be in the direction the object is facing.
* Fire stationary objects in the direction they're facing
* EVIL
* LESS EVIL
* Resolve @ScarKy0 comments
2025-10-24 21:18:08 +00:00
slarticodefast
1b7fa85733
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
...
commit
2025-10-19 14:42:18 +00:00
Голубь
219aeda235
AddReagentOnTrigger ( #39875 )
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* Trigger
* Unnecessary(?) Checks
* request
* Update
Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
* cleanup
* standard name
* don't use name alias
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
Co-authored-by: iaada <iaada@users.noreply.github.com >
2025-10-18 18:26:31 +00:00
Jessica M
2f7b73e830
Weather On Trigger ( #40505 )
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* Weather On Trigger!
* Clearing the weather
* address review, add duration option
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Co-authored-by: Jessica M <jessica@maybe.sh >
2025-09-23 13:36:23 -07:00
āda
eee5751a22
TriggerOnPlayerSpawnComplete and ExplosionOnTrigger ( #39820 )
2025-09-23 22:24:45 +02:00
āda
b86094eb45
PopupOnTrigger ( #39913 )
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* commit
* comment
* changes
* Update Content.Shared/Trigger/Systems/PopupOnTriggerSystem.cs
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Co-authored-by: iaada <iaada@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-09-10 20:01:03 +03:00
āda
f7e3a2f881
SpawnEntityTableOnTrigger ( #39909 )
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* commit
* comment
* empty
* better xform
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Co-authored-by: iaada <iaada@users.noreply.github.com >
2025-09-10 19:59:42 +03:00
āda
ab681dbcbb
GameRuleOnTrigger ( #39845 )
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* Gaming
* commit
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Co-authored-by: iaada <iaada@users.noreply.github.com >
2025-08-24 01:10:55 +02:00
slarticodefast
d737e39a98
cleanup LockOnTriggerComponent ( #39720 )
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* cleanup LockOnTriggerComponent
* comment
* indentation
2025-08-18 13:21:33 -07:00
slarticodefast
d939b4dec7
RemoveComponentsOnTrigger, ToggleComponentsOnTrigger ( #39639 )
2025-08-14 16:18:56 +02:00
Hannah Giovanna Dawson
2cb4e01019
StaminaDamageOnTriggerComponent ( #39607 )
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* InflictStaminaOnTriggerSystem
Surprised this wasn't done alongside the damage one.
* Correct docstring
* Moar docstring changes!!!
* Resolve PR comment
* a
* Update Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-08-13 18:50:34 +02:00
āda
a5351b8c77
ExtinguishOnTrigger and TriggerOnInteractHand ( #39537 )
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* simplely one commit
* simplelly two commit
* requested changes
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Co-authored-by: iaada <iaada@users.noreply.github.com >
2025-08-11 21:21:11 +02:00
āda
7825d30562
Fire stacks trigger ( #39530 )
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* Simple as
* whoops
* not gonna work
* chopped
* missed something
* Better name
* formatting
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Co-authored-by: iaada <iaada@users.noreply.github.com >
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com >
2025-08-10 21:59:32 +02:00
beck-thompson
80375370f8
Add voice locks to various hidden syndicate items ( #39310 )
2025-08-10 11:10:13 -07:00
slarticodefast
534553dddf
Turn some implants into triggers ( #39364 )
...
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com >
2025-08-06 12:52:11 -07:00
slarticodefast
2c40a950f7
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00