Commit Graph

9 Commits

Author SHA1 Message Date
B_Kirill
c1a21693fa Cleanup warnings: Use TransformSystem for anchoring (#39778)
* Cleanup

* Bonus

* I hope this helps

* Revert
2025-09-23 14:52:51 +12:00
Winkarst
45e7891706 Cleanup: Pass in `IComponentFactory in EntityPrototype.TryGetComponent calls inside ImmovableRodRule` (#35462)
Cleanup
2025-02-24 18:57:39 +01:00
deltanedas
a3a1538d32 move gamerule components to shared (#28572)
* move MinMax to shared

* cleanup MinMax

* move other ticking components to shared just because

* remove unused prototype file

* update everything to use shared components

* test

* test 2

* test 3

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-04 21:53:24 +10:00
Leon Friedrich
76e13eed35 Improve InteractionSystem range & BUI checks (#27999)
* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )
2024-05-24 15:03:03 +10:00
Nemanja
161fd6c83c Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-04-25 11:31:45 +10:00
SlamBamActionman
8f652eaa75 Immovable Rod visual variations (#25932)
* Adds variations to immovable rod

* slash oopsie

* Changed prototypes from being hardcoded to being defined in the rules component

* Changed from 10% chance to 5%

* Changes based on feedback

* Fix nullable error

* Moved randomized logic to .yaml. Probabilities of alternate rods add up to 5%.
2024-03-24 23:45:52 +01:00
metalgearsloth
3a196a1d09 Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
metalgearsloth
68480af109 Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Slava0135
41cf8cc554 add immovable rod event (#17278) 2023-07-02 09:40:07 -04:00