Tayrtahn
9186b65b14
Validate ShaderPrototype IDs ( #38728 )
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* Convert all shader prototype string literals to protoids in overlays
* Convert more shader prototype literal strings to protoids
* Convert ValidatePrototypeId to ProtoId
* Later
2025-07-03 18:11:31 -07:00
Tayrtahn
3dcfc3a99e
Cleanup more SpriteComponent warnings (part 4) ( #37550 )
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* Cleanup warnings in ClickableSystem
* Cleanup warnings in FultonSystem
* Cleanup warning in HolidaySystem
* Cleanup warning in DoAfterOverlay
* Cleanup warning in EntityHealthBarOverlay
* Cleanup warning in SmokeVisualizerSystem
* Cleanup warning in VaporVisualizerSystem
* Cleanup warning in ColorFlashEffectSystem
* Cleanup warnings in StealthSystem
* Cleanup warnings in TrayScannerSystem
* Cleanup warnings in InventoryUIController
* Cleanup warnings in HideMechanismsCommand
* Cleanup warning in ShowMechanismsCommand
* Cleanup warnings in EntityPickupAnimationSystem
* Cleanup warnings in PointingSystem
* Cleanup warning in StickyVisualizerSystem
* Cleanup warnings in TabletopSystem
* Cleanup warnings in PillSystem
* Cleanup warnings in DiceSystem
* Cleanup warnings in ProjectileSystem
2025-05-18 03:48:11 +02:00
Plykiya
1f6e140eb6
Hide doafters if you're in a container ( #29487 )
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* Hide doafters if you're in a container
* Out of the loop
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Co-authored-by: plykiya <plykiya@protonmail.com >
2024-06-28 13:34:24 +10:00
eoineoineoin
b44b159431
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
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Replace Matrix3 with Matrix3x2
2024-06-02 14:07:41 +10:00
Plykiya
14bc595442
Do-afters belonging to other players are now shaded ( #27273 )
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Make do-afters belonging to other players shaded
Co-authored-by: Plykiya <plykiya@protonmail.com >
2024-04-23 19:42:34 -07:00
Nemanja
f3f4616c49
Add a toggle for colorblind friendly progress bar colors ( #25318 )
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* Add a toggle for progress bar colors
* yeah this thing
* PJB review
* optimization
2024-03-09 12:43:19 +01:00
TemporalOroboros
19614453d9
Makes thieving gloves sneakier ( #21398 )
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* Hidden DoAfters
* Fix formatting warnings
* Hide progress bar and pickup animation
* Copy Hidden field in copy constructor
2023-11-02 22:10:58 -04:00
metalgearsloth
99b77bc2d3
Remove lights compref ( #19531 )
2023-09-11 19:18:06 +10:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Leon Friedrich
19277a2276
More DoAfter Changes ( #14609 )
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* DoAfters
* Compact Clone()
* Fix mice and cuffables
* Try generalize attempt events
* moves climbabledoafter event to shared, fixes issue with climbable target
* Fix merge (cuffing)
* Make all events netserializable
* handful of doafter events moved
* moves the rest of the events to their respective shared folders
* Changes all mentions of server doafter to shared
* stop stripping cancellation
* fix merge errors
* draw paused doafters
* handle unpausing
* missing netserializable ref
* removes break on stun reference
* removes cuffing state reference
* Fix tools
* Fix door prying.
* Fix construction
* Fix dumping
* Fix wielding assert
* fix rev
* Fix test
* more test fixes
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Co-authored-by: keronshb <keronshb@live.com >
2023-04-02 21:13:48 -04:00
keronshb
9ebb452a3c
DoAfter Refactor ( #13225 )
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Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-02-25 01:01:25 +01:00
metalgearsloth
d9a26c76e0
Fix texture crimes ( #12900 )
2022-12-06 14:35:44 +11:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com >
2022-09-29 15:51:59 +10:00
metalgearsloth
0dcac22e42
Don't scale do_afters ( #10553 )
2022-08-13 23:01:23 +10:00
metalgearsloth
71ffca2257
Move do_afters to an overlay ( #10463 )
2022-08-13 14:32:23 +10:00