Commit Graph

79 Commits

Author SHA1 Message Date
Pieter-Jan Briers
f3a816321c Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers
da45a52325 WiP movement prediction. 2020-06-24 02:21:20 +02:00
metalgearsloth
95995b6232 Add a LOT more dakka (#1033)
* Start adding flashy flash

* Change slop

Might give a smoother decline

* flashy flash

* Add flashbang and flash projectiles

Bang bang bang pull my flash trigger

* Add collision check to area flash

* Flash cleanupo

* flash.ogg mixed to mono
* Adjusted flash curve again

* Enhancing flashes with unshaded and lights and shit

Still a WIP

* Add the other ballistic gun types

Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns.

* Re-merging branch with master

Also fixed some visualizer bugs

* Last cleanup

Fixed some crashes
Fixed Deckard sprite
Fixed Hitscan effects
Re-applied master changes
Re-factor to using soundsystem
Add some more audio effects

* Cleanup flashes for merge

Can put flashbangs in lockers so you don't get blinded

Fix some bugs

* Fix shotties

Also removed some redundant code

* Bulldoze some legacycode

brrrrrrrrt

* Fix clientignore warnings

* Add the other Stunnable types to StunnableProjectile

* Some gun refactoring

* Removed extra visualizers
* All casing ejections use the same code
* Speed loaders can have their ammo pulled out
* Bolt sound less loud

* Stop ThrowController from throwing

* Fix speed loader visuals

* Update hitscan collision mask and fix typo

* Cleanup

* Fit hitscan and flashbang collisions
* Use the new flags support

* Update taser placeholder description

* Update protonames per style guide

* Add yaml flag support for gun firerates

* Cleanup crew

* Fix Audio up (components, audio file, + remove global sounds)
* Add server-side recoil back-in (forgot that I was testing this client-side)
* Add Flag support for fire-rate selectors

* Wrong int you dolt

* Fix AI conflicts

Haha ranged bulldozer go BRR
(I'll rewrite it after the other AI systems are done).

* Mix bang.ogg from stereo to mono

* Make sure serializer's reading for guns

Fixes integration test

* Change EntitySystem calls to use the static function

Also removed the Pumpbarrel commented-out code

* Change StunnableProjectile defaults to 0

* Fix taser paralyse

Apparently removing defaults means you have to specify the values, whodathunkit

* Add slowdown to stunnableprojectiles and fix tasers

* Remove FlagsFor from gun components

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-06-21 21:47:15 +02:00
metalgearsloth
5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00
Pieter-Jan Briers
960287c65d Merge branch '20-06-16-click-detect' into 20-06-18-merge 2020-06-18 02:35:03 +02:00
Pieter-Jan Briers
4136388028 Sprite-based click detection. 2020-06-16 16:00:19 +02:00
Acruid
189ed9309f Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. (#1114) 2020-06-15 12:30:11 -07:00
ComicIronic
3cedcaf004 Silence ScreenToWorld warnings (#1098)
This fixes one case of GridCoordinates being used unnecessarily, in
GameScreenBase.

It replaces other cases with explicit calls to TryFindGridAt and
GetDefaultGrid.
2020-06-12 18:36:25 +02:00
Víctor Aguilera Puerto
cb5acf7cd3 Cooldown for status effects (#1109) 2020-06-12 16:22:36 +02:00
Pieter-Jan Briers
433198a123 Fix a bunch of compiler warnigns. 2020-06-08 14:44:11 +02:00
Víctor Aguilera Puerto
952fa9f7ed Drop items on entering dead or crit states (#1082)
* Drop items on dead or crit
2020-06-07 16:48:53 +02:00
Clyybber
19c9e3e4f9 Make attack animation follow the character (#1071)
* Fix #971

* Make atacker parent of the animation instead
2020-06-05 13:00:32 +02:00
chairbender
12f3b6bb7b Use new command binding system supporting multiple bindings (#1043)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-05-31 23:32:05 +02:00
Pieter-Jan Briers
55376fb5b2 Examining does not click right-click menu. 2020-05-30 16:45:55 +02:00
Pieter-Jan Briers
f392a78c76 Make instruments prediction-safe. 2020-05-29 22:50:41 +02:00
Pieter-Jan Briers
94917a63a6 Fix compiler warnings 2020-05-28 17:44:51 +02:00
Pieter-Jan Briers
7573eb7863 RangedWeaponSystem doesn't send updates on past prediction. 2020-05-28 17:44:51 +02:00
Pieter-Jan Briers
1fca133688 Improve marker visualization for mapping.
Command renamed to showmarkers.
Actually permanent (so if you place markers with it active, you immediately see them).
2020-05-24 01:47:14 +02:00
Pieter-Jan Briers
cad59d2cb4 Fancy Verb Menu & Verb API Refactor (#928) 2020-05-23 03:09:44 +02:00
zumorica
731ab22568 Better timing 2020-05-20 17:13:49 +02:00
zumorica
fede057bc4 Bunch of refactoring 2020-05-20 15:14:52 +02:00
zumorica
ea255b22c4 Attempt at queueing midi messages 2020-05-20 12:27:41 +02:00
Pieter-Jan Briers
046834129f Fix ranged weapons getting stuck down.
Thanks ShadowCommander for figuring this one out.
2020-05-08 11:55:19 +02:00
Pieter-Jan Briers
453cecccd0 Make client side verbs correctly respect visibility. 2020-05-05 11:43:41 +02:00
Pieter-Jan Briers
e2677bab51 Wide attacks on space, remove UseOrAttack. 2020-05-03 16:03:52 +02:00
Pieter-Jan Briers
dcd8070a08 Adds command to show wires. 2020-04-20 09:45:45 +02:00
Pieter-Jan Briers
f790eeb34d RaisePredictiveEvent works.
Needs sequence numbers fixed.
2020-03-25 17:53:50 +01:00
Pieter-Jan Briers
705aeceba6 Need to merge this 2020-03-25 11:16:57 +01:00
Víctor Aguilera Puerto
e17ffbd76f Adds verb categories (#766)
* Adds verb categories

* Update Content.Shared/GameObjects/Verbs/Verb.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Make GetCategory virtual

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-03-06 20:11:24 +01:00
Pieter-Jan Briers
0e6b55de66 Clean up client game ticker status code.
Fixes #495
2020-02-26 16:42:12 +01:00
Acruid
ee6eec9c40 SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
2020-02-19 17:08:59 -08:00
Acruid
e719745b10 Removed the Sender object from events. If you needed this field, add it to the event class. 2020-02-19 14:39:00 -08:00
Acruid
c51533686b Updates the Content EntitySystems with the changes to the event API.
Visual Studio wants to update the version of the solution, and change some GUIDs around.
2020-02-18 19:43:54 -08:00
Tad Hardesty
7438ef96ad Remove unused variable in VerbSystem (#581) 2020-02-02 22:39:40 +01:00
Pieter-Jan Briers
5243530d81 Fix crash on reconnect. 2020-01-26 23:53:33 +01:00
Pieter-Jan Briers
1d98152953 Fix grabbing things out of storage items doing an attack sometimes. 2020-01-26 16:17:24 +01:00
Pieter-Jan Briers
2ec493e2af Combat mode improvements.
You now need to hold the mouse for 0.15 seconds in combat mode to actually do an attack.

Otherwise it's regular item interaction (for now).
2020-01-26 03:38:51 +01:00
Pieter-Jan Briers
7e43d574d8 Fix opening context menus for world entities. 2020-01-25 23:35:03 +01:00
Pieter-Jan Briers
daf3c28929 Use PopupContainer for verbs & examine popups.
Fixes #501
2020-01-25 17:28:39 +01:00
Acruid
a86363a6d2 API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Pieter-Jan Briers
33782ed7f3 Fix ranged weapon fire rates being stuttery.
Now we just send a fire message to the server every frame. Absolutely terrible!
2020-01-09 00:28:04 +01:00
Pieter-Jan Briers
a912c999a9 GameScreen moved to content. 2019-12-06 00:41:30 +01:00
Pieter-Jan Briers
26da24c3c5 UI Layout v2. (#489)
* UI Layout v2.

* Lobby fixed.
2019-12-05 16:00:03 +01:00
Pieter-Jan Briers
7c54a3c923 Fixes window destruction causing a crash.
Fixes #473
2019-11-29 17:08:24 +01:00
L.E.D
8a90e5d186 Eliminate unnecessary whitespace in examine (#479)
* eliminate unnecessary whitespace in examine

* oops
2019-11-28 14:38:23 +01:00
L.E.D
35f9de3366 Make examination of items in hand possible (#459) 2019-11-23 21:57:44 +01:00
ZelteHonor
b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
moneyl
6497cdf8ff Add global verbs (#400)
* Add support for global verbs

These are verbs that are visible for all entities, regardless of their components. This works by adding a new class `GlobalVerb` and a new attribute `GlobalVerbAttribute`. It works in the same way as current verbs, except you can put the verbs class definition anywhere instead of inside a component. Also moved VerbUtility into it's own file since it now has functions for both verbs and global verbs.

* Add view variables verb as an example of global verbs

* Implement suggested changes

Implemented some suggested changes from code review:
- Remove unneeded attribute from `GlobalVerb`
- Added some useful attributes to `GlobalVerbAttribute`
- Moved constants used by both `Verb` and `GlobalVerb` into `VerbUtility`

* Reduce duplicate code in VerbSystem (client & server)

Greatly reduced the amount of duplicate code for handling component verbs and global verbs separately.

* Update engine submodule

Need this so client side permissions checks are available.
2019-10-30 16:31:35 +01:00
Pieter-Jan Briers
9ac0e02574 Fixed client crashing when destroying certain entities. 2019-10-22 00:07:36 +02:00
Pieter-Jan Briers
7de97eeb2c Fix icon smoothing not applying after entities are deleted. 2019-10-14 17:09:45 +02:00