Commit Graph

1405 Commits

Author SHA1 Message Date
metalgearsloth
8c01d9d9dc Revert "Slight changes to spawners (#3605)" (#3624)
This reverts commit a47e1b817c.
2021-03-12 20:22:33 +11:00
Swept
a47e1b817c Slight changes to spawners (#3605)
* Initial

* Done

* Ye

* Removes mouse spawns for now

* I'm an idiot!
2021-03-12 19:43:55 +11:00
Vera Aguilera Puerto
df22f24975 Optimize gas overlays slightly 2021-03-11 13:51:56 +01:00
Alex Evgrashin
4455bab4c5 Reagent container visualizer (#3529)
* Started working on beakers

* Working sprite change

* Fixed large beaker

* Add bluepsace beaker

* Add cryostasis beaker

* Removed old rsi

* Fixed dropper

* No dropper problems

* Working on syrigine

* Better syr visualizer

* Add dropper inhand

* Syringe in-hands

* Add base empty bottle for chemistry

* Deleted old fillings

* Simplified beaker in hand

* Moved chemical bottles to seperate .yml

* Fixed chem master

* Serv3 when

* Fixed grammar

* Removed delays

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-11 10:24:17 +01:00
Swept
87aced8392 Adds mice (#3594)
* Initial

* Mmm

* Adds them to map

* Makes mice grindable

* meta.json looking nice

* Mice go squeak

* Ye

* E

* Review

* Update Content.Server/GameObjects/Components/Mobs/Speech/MouseAccentComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-03-11 01:06:57 +01:00
Acruid
6edc416afc EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs.
Setup InteractionSystem to use new directed events.

* Update Submodule.
2021-03-09 11:22:48 -08:00
GraniteSidewalk
549d84174c Singularity Shaders and a lot of Shader Stuff (#2517)
* Beginnings of singulo shader

* LOTS of changes!!

* Minor changes

* Singulo stuff

* Aesthetic changes to singulo

* Combining singulo change

* ShaderAura uses IEntities now, not IPlayerSession

* Fixes?

* Fixes draw order for atmos

* using fix

* Address reviews

* nuget.config whaaa

* nuget haha

* nuget why are you so dum

* happy now

* Preparing for omegachange

* Merge from seventh level of hell

* woork

* Ignorecomponents add

* mmf

* RobustToolbox?

* Fixes

* Fixes Robust?

* adds sprite

* Nullables

* Crit overlay stuff

* Commits Robust
2021-03-09 02:33:41 -08:00
Metal Gear Sloth
84143ee264 Fix door welding 2021-03-09 19:12:27 +11:00
Vera Aguilera Puerto
d86623eed7 Improves AirtightComponent.
- Atmos now nulls air in fully airblocked tiles ONLY if one of the airtight entities in it has NoAirWhenFullyAirBlocked to true.
- Fixes edge firelocks atmos airtight direction
- Fixes atmos debug overlay not accounting for angle 0 being south.
2021-03-08 14:57:05 +01:00
metalgearsloth
362c6de742 Fix monkey kitchen spike dragdrop (#3450)
* Fix monkey kitchen spike dragdrop

I also aligned the behavior with tg (need combat mode on + mob alive).
It still needs to do damage over time and buckle the target but baby steps.

* Cleanup

* Fix kitchenspike layers

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 21:24:34 +11:00
Vera Aguilera Puerto
f5396344ef Machine construction can now use tags. (#3532)
* work on machine tags

* Makes protolathe board use tag requirements
2021-03-08 05:09:30 +01:00
Vera Aguilera Puerto
13e95ac9a8 Makes construction graphs turing complete (#3516)
* Makes construction graphs turing complete

* Improvements
2021-03-08 05:09:17 +01:00
Vera Aguilera Puerto
6c77801d90 StunnableComponent cleanup, proper prediction for stuns and slips. (#3552) 2021-03-08 05:00:50 +01:00
metalgearsloth
0ad70d62ec Fix item dropping into disposals (#3578)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 14:51:15 +11:00
metalgearsloth
9cbf863e18 Fix pushing (#3574)
Forgot I had commandeered that property

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:48:15 +11:00
metalgearsloth
6f3860201c Better weightless yeeting and movement (#3573)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:10:56 +11:00
metalgearsloth
0f7da24993 Better throwing collisions (#3568)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 12:10:04 +11:00
RemberBL
343f183b32 Character eye customization, scroll bar in appearance tab character setup. Fixes #2946 (#3403)
* A lot of unfinished work, trying to figure stuff out but it ain't really working

* The eye colors finally work on the sprite!

* Big refactor for HumanoidProfileEditor, crashes upon making a lobby

* Fixed Lobby crashing

* Moves the eye selection box to a new tab, which fixes selection the box from going off-screen and not expanding the bars

* uncommented something I shouldn't have commented out

* Moved eye colors back to the appearance tab, still some ui glitches

* Made it possible to scroll in the appearance tab

* Added "Eye color:" label

* Migrating some deprecated functions into their replacements

* Merged two private sealed classes into one public class, removing duplication
2021-03-07 20:48:24 +01:00
metalgearsloth
4d064abcd7 Physics (#3485)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

* Fix dupe pulling

* Zumzum's based fix

* Don't run tile friction for non-predicted bodies

* Experimental pulling improvement

* Everything's a poly now

* Optimise AI region debugging a bit

Could still be better but should improve default performance a LOT

* Mover no updater

* Crazy kinematic body idea

* Good collisions

* KinematicController

* Fix aghost

* Throwing refactor

* Pushing cleanup

* Fix throwing and footstep sounds

* Frametime in ICollideBehavior

* Fix stuff

* Actually fix weightlessness

* Optimise collision behaviors a lot

* Make open lockers still collide with walls

* powwweeerrrrr

* Merge master proper

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ch ch ch changesss

* SHIP IT

* Fix #if DEBUG

* Fix vaulting and item locker collision

* Fix throwing

* Editing yaml by hand what can go wrong

* on

* Last yaml fixes

* Okay now it's fixed

* Linter

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-08 04:09:59 +11:00
ShadowCommander
0fd3e8a57e Update WelderRefinable usages to new SheetGlass id (#3539) 2021-03-07 20:05:57 +11:00
ShadowCommander
045bb71980 Fix trying to create a new grid on MapId.Nullspace (#3541) 2021-03-06 18:43:32 +01:00
Vera Aguilera Puerto
7f3b944500 Fixes bug where computers wouldn't return the circuit board when deconstructed. 2021-03-06 14:47:00 +01:00
Vera Aguilera Puerto
a7d29a1497 Fixes emitters' fire rotation and emitter bolts being sideways. 2021-03-06 13:15:25 +01:00
ShadowCommander
19a8a2c6b8 Set OccludesLight to false for hands and inventory (#3531) 2021-03-06 11:32:23 +01:00
Paul Ritter
d6464b3ba0 fixes alert onclick (#3521)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
2021-03-05 12:46:04 +01:00
Paul
73cef00aeb makes prototypeinheritance opt in 2021-03-05 11:13:00 +01:00
Swept
2de1904c8d Initial (#3518) 2021-03-05 18:23:09 +11:00
Paul Ritter
5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
Vera Aguilera Puerto
342ff5f43b Fix server crash when attempting to deploy AME part in space or in your hands. 2021-03-04 16:58:16 +01:00
Vera Aguilera Puerto
3ebfc897eb Fix machine frames not taking material sheets correctly 2021-03-04 16:15:40 +01:00
Pieter-Jan Briers
4a584b778b PA fixes.
Improved unlit layers for control box.

Fixed rotation bugs.

Fixes #3479
2021-03-04 12:17:45 +01:00
ShadowCommander
6357569791 Radio fix (#3501)
* Fix headset formatted text wrap and move to translation file

* Update Loc.GetString refrences to new version
2021-03-04 11:31:22 +01:00
Pieter-Jan Briers
6f11567d80 You can use lights to commit sudoku again. 2021-03-03 16:29:09 +01:00
collinlunn
06f549d282 Piping Unit test fixes (#3471)
* PipeNetDevice on piping prototypes

* client component ignore

* NodeContainer OnRemove bugfix

* Moves some NodeContainer code from OnRemove to Shutdown

* yaml indentation fix
2021-03-02 19:58:19 +01:00
Acruid
91cea56a5a SoundSystem (#3467)
* Converted some audio calls over to the new system.

* Update Submodule.
2021-03-01 20:42:54 -08:00
Acruid
6c081d9d8d Shared Containers (#3331)
* Namespace changes for containers.
Moved ContainerSlot from content to engine.

* Merged client/server ContainerManagerComponents into a single shared version.

* Mapfile and nullability fixes.

* Upgrades map.

* Update engine.
2021-03-01 15:24:46 -08:00
Swept
25e3cf667d Initial (#3454) 2021-03-01 12:54:06 -08:00
AJCM-git
26378f3869 Fix stack localization (#3455) 2021-03-01 01:02:03 +01:00
Swept
6df41b2fa7 Adds material and singularity cargo crates (#3445)
* Adds various crates

* Removes redundant code from EmitterComponent.cs

* (fixed) emitter

* Hopefully good

* Update meta.json
2021-02-28 11:57:44 -08:00
Pieter-Jan Briers
1eb0fbd8d0 Revert "Physics (#3452)"
This reverts commit 3e64fd56a1.
2021-02-28 18:49:48 +01:00
metalgearsloth
3e64fd56a1 Physics (#3452)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:11:29 +11:00
collinlunn
9cefe6b3f3 PipeHeaterComponent (#3443)
* PipeHeaterComponent

Heater rsi

Heater prototype

* Client ignore
2021-02-28 22:05:10 +11:00
collinlunn
d603a5e4de MeleeChemicalInjectorComponent fix (#3449) 2021-02-28 21:59:47 +11:00
collinlunn
81f807b26b Node anchoring fix (#3448)
* replaces node linq

* Node anchoring fix
2021-02-28 21:59:10 +11:00
ike709
7b3e25b3ef Basic liver mechanism (#3424)
* Basic liver mechanism

* makes the stupid thing work
2021-02-28 02:58:08 +01:00
Swept
1056b9005f Fixes Torch (#3270)
* Updates RSI

* Done

* Finish

* SoulSloth you give me conniptions

* Nvm it was Nuke who made this, sorry soulsloth.

* E

* I am retar
2021-02-27 10:23:14 +01:00
Visne
9b94d5c195 Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00
AJCM-git
2f45e5e044 Repairable Component (#3418)
* Adds a repairable component

* Ignores RepairableComponent in the client

* fix localization

* fix localization
2021-02-27 13:56:32 +11:00
AJCM-git
5022a56e76 WindowComponent localization update (#3417)
* WindowComponent localization update

* address reviews
2021-02-26 09:19:12 +00:00
Alex Evgrashin
0fa219365e Ghosts do booo (spooky) (#3363)
* Light now use visualizer

* Added ghost actions

* Add hotkey input for ghosts

* no message

* Testing blinking animation

* Better animation

* Better customization

* No abuse

* Reversed sln

* No fun for ghosts

* No fun for ghosts x2

* Cooldown for lights

* Moved to component deps

* This tollist is unnecessary

* Enums to byte

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Some lights can ignore ghosts now

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 12:31:06 +11:00