Commit Graph

2499 Commits

Author SHA1 Message Date
Rane
8613d40aa1 Scale other needed metabolism reagents (#12005)
Closes https://github.com/space-wizards/space-station-14/issues/7434
2022-12-21 06:51:49 -08:00
Nemanja
050e157005 Technology Disks (#13077)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review

* technology disks

* expand functionality, begin work on printer

* disk printer ui

* file

* fix the rebase

* disk console is finito

* Update DiskConsoleSystem.cs
2022-12-20 16:39:57 -06:00
Pieter-Jan Briers
a323671984 Changes for prototype load parallelization (#13066)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-12-20 14:25:34 -08:00
Nemanja
b3a498bf22 fix gravity shutdown exception (#13102) 2022-12-20 12:16:07 -06:00
DrSmugleaf
cd803a82bd Update projects to C# 11 (#13111) 2022-12-20 22:33:57 +11:00
Leon Friedrich
076d8c5a40 Fix build error (#13098) 2022-12-20 15:49:40 +11:00
Nemanja
168bad2ef2 multi-handed item component (#12523)
* multi-handed item component

* pretty fucking obvious missed portion of this

* holy shit was i on crack wtf was that code

* DEWIT RIGHT
2022-12-19 22:07:23 -06:00
Timothy Teakettle
c046666578 adds the ability to "mix" solutions (reactions caused by using an item on a solution holder) (#13015)
* everything for mixing aside from yaml changes

* add recipe and canmix to bottles and the holy mixer tag to the bible

* fixes as a result of testing

* remove unused usings

* remove emptylines that are not required

Co-authored-by: 0x6273 <0x40@keemail.me>

* more empty line removal!

Co-authored-by: 0x6273 <0x40@keemail.me>

* add single space between if statement and condition

Co-authored-by: 0x6273 <0x40@keemail.me>

* fixes indentation on TryGetMixableSolution

* raise new AfterMixingEvent after attempting to mix a solution

* before mixing event and attempt get mixable solution event

* update reaction tests to be a beaker that can be mixed, and then pass a mixer component in to simulate mixing

* make two more beaker types mixable, add attribute for mixing feedback

* bible mix message

* mixing feedback on success

* updates test to use SpawnEntity over new as per feedback

Co-authored-by: 0x6273 <0x40@keemail.me>
2022-12-19 22:05:02 -06:00
Chief-Engineer
0d18cec6b5 Improve ID modification logs (#12918)
* show modifications in access change logs

* skip logging and updates to name and job when no change was made

* add method to SharedAccessSystem.cs to get access tags

* add ID microwave logs
2022-12-19 21:53:20 -06:00
Chief-Engineer
5ece9bd9e8 Modify admin chat (#13050)
* split admin chat into new channel

* add ability to play audio when a chat message is received and add audio to admin chat

* give client control of AdminChat sound and volume + suppress sound for senders
2022-12-19 21:39:01 -06:00
Leon Friedrich
5c9e4f6ca5 Explicitly set outsidePrediction to false (#13088) 2022-12-19 21:33:11 -06:00
Jezithyr
5f9b4adf47 Cleaned up obsolete properties from MobStateComponent (#13097)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-12-19 21:25:35 -06:00
rolfero
7259acfb18 Examine Groups (#12400)
* new version

* testy2

* working version

* new GroupExamineSystem

* restructure

* restructure again

* update icon

* adding group examine to prototypes

* change examine group title to a localized string

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
2022-12-19 20:53:36 -06:00
TemporalOroboros
9a72b05a50 Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. (#12132)
* InitialCommit (Broken)

* Fixes compile errors

* PR comments. More doc comments. Fixes

* Makes a singularity/event horizon without radiation/physics a valid state to be in

* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.

* Removes unused dependency from Content.Client.GravityWellSystem

* Testing containment and fake VV setters for SingularityGeneratorComponent

* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption

* Fix merge skew

* Fixes for the master merge

* Fix engine commit

* Dirty is obsolete

* Switch over dirty

* Fix requested changes

* ambiant -> ambient

* Moves EventHorionComponent to Shared

* Proper container handling

* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.

* Better support for admemes throwing singularities.

* Moves update timing from accumulators to target times

* Update doc comments
2022-12-19 20:47:15 -06:00
Willhelm53
a1dcc500a8 Puddle Visuals: ECS/Refactor and fixes (#11941)
* Don't stop me now, cuz I'm havin' such a good time (I'm havin' a ball!)

* YEET

* No changes to intended behaviour at this point. Pretty much just a refactor + bugfixes.

* tweaks to RandomizeState, removing an error caused by setting the state after setting the RSI

* Comments cleanup and removed IsSlippery. To re-add soon for this PR.

* test

* We don't actually use this PuddleGeneric anywhere

* cheeky

* Uncheeky, and tweaks based on #8203

* Recheeky

* A small price to pay for `checks passed`

* Beauty, like ice, our footing does betray; Who can tread sure on the smooth, slippery way

* Undo Slippery Checks

* Begin smoothing. Need to fix the animation-not-playing bug again

* Cleanup

* animation bugfix

* IgnoredComponents tests fix
2022-12-19 20:40:53 -06:00
keronshb
3327c2998f Adds Special Respawn, spawns a new disk if the old one was deleted (#12762)
* Spawns a new disk if one was deleted

* Adds tiledef to space checks, also adds a way to randomly check for a respawn point on station

* Removes unused method

* Cuts down on tile checks needed by checking surrounding tiles first

* Fixes up an issue where the coords wouldn't spawn

* Removes disk system, adds special respawning system and comp

* Fixes spelling error

* Fixes linter issue

* Maybe fixes the linter with a ref event?

* Empty commit to rerun tests

* Maybe fix?

* check for deleted grid

* Moves shutdown code to terminating code

* Customtypeseralizer

* changes name of datafield

* Removes owning station references

* Trying the queue event again
2022-12-19 20:38:34 -06:00
Leon Friedrich
c06daf1af4 Fix decals not deserializing (#13083) 2022-12-19 13:18:58 +11:00
Chief-Engineer
081982735c Add pull logs (#12922)
* add pull logs

* fix logs for stopping pulling

* rm missed line
2022-12-19 02:15:55 +01:00
Kevin Zheng
72e1a5e109 Fix in-game voting (#12932)
* Fix in-game voting

* Add comment

* Re-enable vote.restart_enabled by default
2022-12-19 02:13:37 +01:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Leon Friedrich
5a5cf2cc87 Fix magboot check (#13076) 2022-12-19 08:24:43 +11:00
Leon Friedrich
8f352f87c2 Decal state handling (#12624) 2022-12-19 06:28:46 +11:00
Leon Friedrich
2759ef009e Gas tile overlay state handling changes (#12691) 2022-12-19 06:25:27 +11:00
metalgearsloth
fd9575ef05 Fix cringe (#13065) 2022-12-18 16:50:12 +11:00
metalgearsloth
d50517b225 Fix gravity shenanigans (#12866) 2022-12-18 16:03:23 +11:00
metalgearsloth
8bc5f29f9f Prevent subfloor melee attacks (#12899)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-12-17 14:47:15 +11:00
Pieter-Jan Briers
55c61b9c35 Config presets system. (#12824) 2022-12-16 23:26:24 +01:00
Errant
656ce251e4 Fix dead mobs sneezing and coughing (#12919)
* Fix dead mobs sneezing and coughing

* SneezeCough update

* Streamlined Event code, moved dead-check

* cleanup

* I can has merge?

* Shared event for SharedMobStateSystem
2022-12-16 11:33:34 -06:00
Moony
a3a9a417ad Update DamageSpecifier.cs (#13044)
* Update DamageSpecifier.cs

* Update DamageSpecifier.cs
2022-12-15 15:40:58 -06:00
metalgearsloth
6908f27cd1 Use time offsets for gun and melee (#13041)
Doesn't stop the pickup serialization.
2022-12-15 15:35:08 -06:00
Errant
e9e6255684 Fix dead mobs falling asleep (#12917)
* Dead or zombie mobs can no longer sleep

* Removed zombie fix

* Moved dead-checks to OnEvent

* Cleanup
2022-12-15 15:34:43 -06:00
Chief-Engineer
eb18363bd2 Add multiple logs (#12857) 2022-12-15 19:33:27 +01:00
metalgearsloth
a5b04b49b6 Fix NPC obstacle handling (#13007) 2022-12-15 15:30:28 +11:00
Leon Friedrich
6fa2391e42 Replaces anchored lookup flag with static (#13036) 2022-12-15 15:29:46 +11:00
Nemanja
de35226e05 Intercom Tweaks and Fixes (#13032)
Closes https://github.com/space-wizards/space-station-14/issues/13023
2022-12-15 15:13:02 +11:00
Nemanja
00497177f8 Intercoms [crappy radios] (#12898) 2022-12-14 12:39:54 +11:00
metalgearsloth
6fa9104ad7 Update content for pause event changes (#12970) 2022-12-14 11:55:51 +11:00
Leon Friedrich
f65510ca81 misc flare fixes (#12942) 2022-12-13 14:46:58 -06:00
metalgearsloth
5a756a0094 Network pacifiedcomponent (#13012) 2022-12-13 11:02:02 -06:00
Chief-Engineer
388d186fc7 Add stamina logs (#12921) 2022-12-12 15:21:15 +11:00
metalgearsloth
3b3963083b Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
metalgearsloth
7910bd3ff4 Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
Morb
dbba104eab Fax Machine (#11704) 2022-12-12 05:06:11 +11:00
metalgearsloth
83fede79eb Add simple miss chances for NPCs (#12978)
Doesn't consider juking potential but okay for now.
2022-12-11 07:37:09 -06:00
metalgearsloth
748b79d1df Fix duplicate mech footstep sounds (#12972)
* Fix duplicate mech footstep sounds

We just add a new component for relay targets so we can use that for audio prediction.

* Fix cwash

* woop
2022-12-11 07:18:25 -06:00
Nemanja
ef8db74533 mech equipment fix (#12969) 2022-12-11 05:31:55 -06:00
Paul Ritter
bca66488bf more proper serv4 usage because i forgot to push for the last pr (#12965) 2022-12-11 00:25:04 +01:00
Paul Ritter
5715b0c2be Changes needed for new notnullableflaganalyzer (#12957) 2022-12-11 00:19:37 +01:00
Rane
2b69854ed7 blinding networking (#12937) 2022-12-10 14:26:17 -06:00
Nemanja
913e1ee676 Exosuit: Ripley (#12668)
* mechs

* interaction relay

* atmos handling

* fuck around with interaction events

SPAGHETTI CODE OH MY GOD

* more sprites and whatever the hell

* more mech shit

* more shit for equipment

* starting equipment (for nukie mechs and such)

* equipment cycling

* starting with some of the ui

* a fat chunk of ui prototyping

* done tinkering with ui

* a bunch of ui stuff and what have yous

* cleaning up grabber and state handling

* make the ui actually functional + watch me port a million icons

I swear i'll prune the sprites later blease

* start on construction

* construction yo mamma

* remove some unused files

* fix a silly

* make the graph sane

* make it actually constructible.

* print the boards as well, bozo

* rebalance part prices

* eject action

also i appease the russians by remembering to localize

* Punch Shit

* make mech integrity and repairs work

* Make the UI more based

STOMP STOMP STOMP STOMP

* make equipment even more based

* batteries and other such delights

* make the ui look pimpin af

* make the construction mega based

* UI but so epic

* equipment

* some sweat tweaks

* damage rebalancing

* restructure tech

* fix some shit

* mechs inherit access

* make icons actually use sprite specifiers

* TRAILING COMMAA!!!!!

* fix a mild indentation sin

* undo this change because it isn't needed

* actually fix this

* secret webeditting shhhh

* place this tech here

* comments

* foo
2022-12-10 11:05:39 -06:00